he dark & omnius era begins, now, you can only try to survive in these hostile conditions... Can you handle it?
TSG is not dependent on player donations, TSG in its whole is funded by ImThatGuyM8 and in part Madros55, this is and always will be a hobby project to hone and improve my skills, and in turn create something awesome in the process for you all to play on. We are not going away, we are here to stay. Enjoy!
(Oh and we are not like most admins, we will never charge you for anything, we even give away a support crate to new players, as a welcome to our madness!)
Server Ip: 85.195.88.75:2312
- TSG EXILE|25K|Highly Customized Survival
- 30 Slot, Non-Reserved, Tanoa (Apex)
4 hour restart
- Automatic Warnings, Auto lock/Kick
Day/Night Vote Disabled
- Static server time is between 15.30 - 19.30 (Day/dusk/night in 4 hours)
- 2 hour day, 1 hour dusk and 1 hour night
Weather, Fog & World Events
- 16,5% chance of Sunny, 33% chance of Cloudy and 49.5% chance of thunderstorm/Lighning
- Creates a local fog around every player when it starts to get dark
- Starts halfway through the restart shcedule, 2 hours in
Custom loot spawns
- Ordinary Exile items and TSG Mod list loot table
Custom Vehicle Trader Menus & Content
- Offroad, Armed, Armor, Sports, Exile Cars and Trucks
Custom World Map Vehicle spawn
- HAP, FMP & Exile (True to the theme of TSG)
25K poptabs Start Bonus (Locker) w/ Axe and a backpack + misc items
- Free Support Crate Welcome Package if you register at our forums (Wood or Concrete) (In some rare occasions both)
Upgraded Terretories
- Level 1 - 11 (Information below)
Build, explore & survive
- Highly customized survival server
- Things can change, change with it
- By night, be careful, the raider group is ready to kill you when they find you
Advanced Towing - Land/Air/Sea
- You need rope to attach to cars (Buy it from Hardware Trader)
- Enter all towed vehicles as driver, or it will not work.
- Max towing capacity: 3 car/truck/boat line (i.e the you drive one and tow two more behind you)
DMS & Exile Occupation (serverside)
Roaming Missions
- 3 Bandit missions running at any given time (21 in the pool)
Roaming Vehicle AI
- 5 Vehicles each restart
- Kill all AI to unlock cars/Trucks
- Rare AI Vehicle Spawn % = 12 (Armed)
Random spawning loot crates with AI guards
- Custom loot (HAP/HVP/CUP + Exile Items)
- Rare item spawn is 15%
Dayz style helicrashes
- Custom loot (HAP/HVP/CUP)
- 5 Crash sites each restart
- Rare item spawn is 20%
TWD Zombies
- Slow walkers(Low reach)
- Agressive Zombies (Hungry)
- Legally blind Zombies, but they will hear you break wind 100m away.
Required Mods:
- CBA_A3
- CUP Weapons
- Hobo's Arma Pack
- Frenzied Mod PAck
- Arma 3 Apex DLC
- Ryan Zombies & RZInfection
- Exile (Who would have known, right?)
...All of which are available on A3Launcher and Arma Launcher (Steam)
TSG has 3 types of in-game Exile Admins, each with their own tasks
/* Admin class 1 (root) */ root Access
- Can do anything, even better than you?
/* Admin Class 2 (Support) */ In-game Player Support
- Spawn in missing/glitched items/vehicles, kick/ban, Teleport, Spectate, delete Vehicles
/* Admin Class 3 (Moderator) */ Kick & Tempban
- Basically kick or ban offensive or abusive players, and hackers...
TSG Login Reward;
_tier1 = 5; //Adds 1x food + 1x drink
_tier2 = 10; //Adds 1x random food + 1x random drink
_tier3 = 15; //Adds 1x magazine
_tier4 = 20; //Adds 1x magazine + 1x drink
_tier5 = 25; //Adds 1x magazine + 1x random drink + 1x random food
_tier6 = 30; //Adds 1x magazine + 1x ductape/instadoc
_tier7 = 35; //Adds 1/2x magazine + 1x ductape/instadoc
_tier8 = 40; //Adds 1/2x magazine + 1/2x ductape/instadoc
_tier9 = 45; //Adds 1/2x magazine + 1x ductape + 1x instadoc + 1x random food + 1x random drink
_tier10 = 50; //Adds 1/2x magazine + 1x ductape + 1x instadoc + 1x random food + 1x random drink + 1x beer
TSG Territory System;
Price Radius Objects
{5000, 20, 50 }, // Level 1 entry fee
{1000, 25, 75 }, // Level 2
{2500, 30, 10 }, // Level 3
{5000, 40, 125 }, // Level 4
{10000, 50, 150 }, // Level 5
{15000, 60, 175 }, // Level 6
{20000, 70, 200 }, // Level 7
{25000, 80, 250 }, // Level 8
{50000, 90, 300 }, // Level 9
{75000, 100, 400 }, // Level 10
{100000,110, 500} // Level 11 (NEW)
TSG Database Information;
// Remove all deleted items from the database after X days
permanentlyDeleteTime = 3;
// Remove all territories (and contructions + containers in it) that were not paid after X days
territoryLifeTime = 14;
// Remove all containers outside of territories that have not been used for X days
// Example: Tents
containerLifeTime = 7;
// Remove all constructions outside of territories that are older than X days or not moved for X days
// Example: Work Benches
constructionLifeTime = 2;
// Remove all vehicles that were not moved/used for X days
vehicleLifeTime = 7;
// Set safe as abandoned
abandonedTime = 7;
// Deletes a base X days after the flag is stolen if the ransom money isn't paid
stolenFlagLifeTime = 3;
// Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
unlockLifeTime = 2;