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8 NeutralAbout M3gz
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I redid and moved all the default traders as well. And also changed all the spawn points. This map was intended for a Life server, but was still good for PVP
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Ran this map on my server for around 6 months I think, all my players loved it. I did customize mission s for it and ran well. Cities were laggy and suffered from huge frame loss, dev did some work on it to reduce it, but we still suffered some. Just a shame that the dev stopped working on it and supporting it, great map with great potential. I would put it back on my server again if the player base was still around.
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
M3gz replied to kuplion's topic in Add-ons
hey guy's, just letting you know it is all fixed and running sweet now. appreciate your help. -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
M3gz replied to kuplion's topic in Add-ons
Hey, Cheers El Rabito. That did fix it, I now have the red circle over the Loot & Death and Zeds are hording. Edit, delete the whole SQF of just where it calls it from?? Cheers. -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
M3gz replied to kuplion's topic in Add-ons
Hi Kuplion. Ok, I have done what you have said, well I think I have. We now have the LOOT & DEATH where we want it, But there is still no trigger of the loot & death, it is just the flag pole & the crate, only Zeds that spawn there are the harassing ones Zeds. Also, we have mission buildings spawning pretty much in the center of the map, but we have no CO'ords set in place for them. Are you able to have a look at my sqf's and see if all looks right? Cheers Thanks again mate. -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
M3gz replied to kuplion's topic in Add-ons
Ok, Cheers Kuplion, will give it a crack and see how I go. Thanks again. -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
M3gz replied to kuplion's topic in Add-ons
Hi Kuplion, Cheers for the update, We have this running on our Lythium server, but the loot and death sometimes is off the map by about a grid Sq, and there is no trigger for it, so when players go to it, there are only 2 harassing Zeds there, so they take the crate and go. We would like the mission inland more and also how to get it into a red trigger zone so that the Zeds spawn like they should. If you could help me out mate, that would be great. I have gone through the configs, but I am unsure which cfg is is using for the current Loot & Death. Cheers... -
[RELEASE] ExileZ Crashes by [FPS]kuplion - Based on Heli Crashes by Darth Rogue
M3gz replied to kuplion's topic in Add-ons
Sry, wrong forum. -
How did you go with this mate?
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
M3gz replied to kuplion's topic in Add-ons
Hi all, Does this mod work on Lythium? -
Hi all, Just started playing Exile again and getting my server back up, just trying to install this update, but keep running into error after error, I know I am a bit rusty, lol, but I feel that I have followed all the steps and just keep hitting brick walls. This is my lastest error. and this is my desciption.exe, I can't see where the error is, line 96?? Any help would be appreciated, Cheers
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Ahh ok, cheers mate, will do it now..
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Hey guy's, Been running this map for a few months now, has been running pretty sweet, players have just informed me that there is now no loot spawning, nothing has changed in the server to affect it, it has just stopped from what we can see. Cheers, m3gz
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Nice work Aussie, will come and have a look, so is it on the Cherno server too?
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Installed, works a charm. Nice work on the script mate, 10/10
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