WarPigGames

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Everything posted by WarPigGames

  1. In addition to the value pool - I am also getting BE kicks for unknown reasons: 22.09.2016 18:42:32: NAME (IP ADDRESS) GUID - #1 " if (isNil "BIS_fnc_MP_packet") then {BIS_fnc_MP_packet = compileFinal ""}; if (getnumber (configfile >> "CfgFunctions" >> " 22.09.2016 18:42:32: NAME (IP ADDRESS) GUID - #2 " if (isNil "BIS_fnc_MP_packet") then {BIS_fnc_MP_packet = compileFinal ""}; if (getnumber (configfile >> "CfgFunctions" >> "v" 22.09.2016 18:42:32: NAME (IP ADDRESS) GUID - #1 "figEntry","BIS_fnc_returnParents","BIS_fnc_help","BIS_fnc_recompile","BIS_fnc_diagAnim","BIS_fnc_fps","BIS_fnc_dirTo","BIS_fnc_r" 22.09.2016 18:42:32: NAME (IP ADDRESS) GUID - #0 " _group = BIS_fnc_ambientAnim__group; _logic = _group createUnit ["Logic", [_attachPos select 0,_attachPos select 1,0], []," UPDATE/EDIT I was able to fix my BE kicks and got on server with 1.64 update. INFIStar running / ExAd / Mods seem to be working okay so far.
  2. WarPigGames

    RemoteExec variable returns 'any'

    I'm attempting to throw a hint to a player when they perform a use action on an object... no matter how I structure the result, it always returns 'any' as the value. _townName = "Kavala"; [_object, ["Show Hint", { hint text format ["Person was last seen somewhere near %1", _townName] }]] remoteExec ["addAction", -2, _object]; The above always returns "Person was last seen somewhere near any" I have no idea why this is happening. I even converted the variable to public, and still no luck. Anyone have an idea what might be wrong?
  3. WarPigGames

    Custom map markers possible?

    I've created an add-on that i packed into a .PBO and put it in my @exileServer/Addons directory (server-side). In the .PBO, I have a config.cpp file with the following in it: class CfgMarkers { class ExileMilitaryStarIcon { scope = 2; name = "Exile Military Icon (Hardcore)"; icon = "\x\addons\a3_exile_crates\markers\mission_military_star.paa"; color[] = {1, 1, 1, 1}; size = 32; shadow = false; }; }; In my add-on mission file (i.e. loadMission.sqf)... I create the marker like so: _markerName = "MilMarker"; _marker = createMarker [_markerName, getPos _container]; _marker setMarkerType "ExileMilitaryStarIcon"; _marker setMarkerText " Container"; As it is loading map, I always get this error: No Entry 'bin\config.bin\CfgMarkers.ExileMilitaryStarIcon' I can't imagine the devs in Arma not allowing you to create custom map icons... anyone get a custom icon to work? Thanks
  4. WarPigGames

    Custom map markers possible?

    The space before "Container" was intentional and works fine... I just didn't like text touching the icon, so I added a space. I have seen other servers use custom icons on maps for missions, and I only had Exile as my mod, so I assume it can be done, but was hoping someone who has done it can reply. Thanks for your input.
  5. WarPigGames

    Add-on AI ignores players

    Sorry if this has been answered already... I can't seem to figure out why AI will not attack players. I've set my AI to almost every faction, but they still love players. I have the following in my group set up: _group = createGroup EAST; _group setBehaviour "COMBAT"; _group setCombatMode "RED"; _group allowFleeing 0; I assume player faction in Exile is CIV or Independent... anyway, been trying to get this to work for hours. Any help is greatly appreciated.
  6. WarPigGames

    WarPig Games Exile US East

    Small community of respectable players - looking to gain more.
  7. WarPigGames

    WarPig Games Exile US East

    Small community of respectable players - looking to gain more.
  8. WarPigGames

    AR-2 Darter altitude "Statement RemoteExec Restriction #0"

    @thezroyalhd Did you get it working? If so, could you please share what file you modified and what change you made? I am having exact same issue. Thanks!