WarPigGames
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Arma Client & Server Update Discusion #1.64 New Perf Build
WarPigGames replied to Valthos™'s topic in General Discussion
In addition to the value pool - I am also getting BE kicks for unknown reasons: 22.09.2016 18:42:32: NAME (IP ADDRESS) GUID - #1 " if (isNil "BIS_fnc_MP_packet") then {BIS_fnc_MP_packet = compileFinal ""}; if (getnumber (configfile >> "CfgFunctions" >> " 22.09.2016 18:42:32: NAME (IP ADDRESS) GUID - #2 " if (isNil "BIS_fnc_MP_packet") then {BIS_fnc_MP_packet = compileFinal ""}; if (getnumber (configfile >> "CfgFunctions" >> "v" 22.09.2016 18:42:32: NAME (IP ADDRESS) GUID - #1 "figEntry","BIS_fnc_returnParents","BIS_fnc_help","BIS_fnc_recompile","BIS_fnc_diagAnim","BIS_fnc_fps","BIS_fnc_dirTo","BIS_fnc_r" 22.09.2016 18:42:32: NAME (IP ADDRESS) GUID - #0 " _group = BIS_fnc_ambientAnim__group; _logic = _group createUnit ["Logic", [_attachPos select 0,_attachPos select 1,0], []," UPDATE/EDIT I was able to fix my BE kicks and got on server with 1.64 update. INFIStar running / ExAd / Mods seem to be working okay so far. -
WarPigGames started following RemoteExec variable returns 'any'
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I'm attempting to throw a hint to a player when they perform a use action on an object... no matter how I structure the result, it always returns 'any' as the value. _townName = "Kavala"; [_object, ["Show Hint", { hint text format ["Person was last seen somewhere near %1", _townName] }]] remoteExec ["addAction", -2, _object]; The above always returns "Person was last seen somewhere near any" I have no idea why this is happening. I even converted the variable to public, and still no luck. Anyone have an idea what might be wrong?
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The space before "Container" was intentional and works fine... I just didn't like text touching the icon, so I added a space. I have seen other servers use custom icons on maps for missions, and I only had Exile as my mod, so I assume it can be done, but was hoping someone who has done it can reply. Thanks for your input.
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I've created an add-on that i packed into a .PBO and put it in my @exileServer/Addons directory (server-side). In the .PBO, I have a config.cpp file with the following in it: class CfgMarkers { class ExileMilitaryStarIcon { scope = 2; name = "Exile Military Icon (Hardcore)"; icon = "\x\addons\a3_exile_crates\markers\mission_military_star.paa"; color[] = {1, 1, 1, 1}; size = 32; shadow = false; }; }; In my add-on mission file (i.e. loadMission.sqf)... I create the marker like so: _markerName = "MilMarker"; _marker = createMarker [_markerName, getPos _container]; _marker setMarkerType "ExileMilitaryStarIcon"; _marker setMarkerText " Container"; As it is loading map, I always get this error: No Entry 'bin\config.bin\CfgMarkers.ExileMilitaryStarIcon' I can't imagine the devs in Arma not allowing you to create custom map icons... anyone get a custom icon to work? Thanks
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Small community of respectable players - looking to gain more.
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- missions
- dynamic ai
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Small community of respectable players - looking to gain more.
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Sorry if this has been answered already... I can't seem to figure out why AI will not attack players. I've set my AI to almost every faction, but they still love players. I have the following in my group set up: _group = createGroup EAST; _group setBehaviour "COMBAT"; _group setCombatMode "RED"; _group allowFleeing 0; I assume player faction in Exile is CIV or Independent... anyway, been trying to get this to work for hours. Any help is greatly appreciated.
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WarPigGames started following SpiRe
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AR-2 Darter altitude "Statement RemoteExec Restriction #0"
WarPigGames replied to thezroyalhd's topic in BattlEye
@thezroyalhd Did you get it working? If so, could you please share what file you modified and what change you made? I am having exact same issue. Thanks!