BeloffHost

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About BeloffHost

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  1. BeloffHost

    [Done] ExtDb3 Compatibility with Exile

    Can't get it work. Getting this error's. I've changed extDB2 to extDB3 in AVS overrides and I've also used overrides from github. https://hastebin.com/etozanebiv.vbs
  2. BeloffHost

    Count players in specific zone

    I need to count how many players are currently in specific zone (for example airport safezone) by server. How can I do this?
  3. BeloffHost

    'You have been kicked from server'

    Battleye logs nothing. I've got this log from server.rpt and my server database. (Infistar inserts logs in my db)
  4. BeloffHost

    'You have been kicked from server'

    I am playing as admin and everything fine. When my friend trying to join he is just getting 'You have been kicked from server'. Here is log: 23:22:58 "<infiSTAR.de>netids| NiTeSeTS(76561198037534809) - R Alpha 1-2:1 (NiTeSeTS) REMOTE, Exile_Unit_GhostPlayer - 2:4960 - 9 [31-Dec-2016 14-13-46 - v0070]"
  5. BeloffHost

    scripts.txt no line [AVS Script]

    Close this thread pls
  6. BeloffHost

    scripts.txt no line [AVS Script]

    I also always receing dat error with kick when trying to refuel 01.01.2017 21:17:33: DEFAULT (192.168.1.224:2304) 3845587ef5ff7256b8ebe1ed82aab72a - #2 "avs_fnc_refuelvehicle [R Alpha 1-2:1 (DEFAULT) REMOTE]"
  7. BeloffHost

    scripts.txt no line [AVS Script]

    I need to do this with my scripts.txt: scripts.txt Line 13 (addAction), add: !="\"Rearm: %1 poptabs\", _rearmCost];\nAVS_rearmAction = player addAction [_rearmTitle, AVS_fnc_requestRearm, [_vehicle]];\nAVS_previo" scripts.txt Line 14 (remoteexec) add: !="icle Rearm.";\n[ExileClientSessionId, _vehicle, _rearmCost] remoteExecCall [\"AVS_fnc_rearmVehicle\", 2];\nExileClientPlayerMoney = "!="icle Rearm.";\n[ExileClientSessionId, _vehicle, _rearmCost] remoteExecCall [\"AVS_fnc_rearmVehicle\", 2];\nExileClientPlayerMoney = " scripts.txt Line 40 (exec) add: !="eters: %1\",_this];\n};\n\n[ExileClientSessionId, _vehicle] remoteExecCall [\"AVS_fnc_rearmVehicle\", 2];" !="eters: %1\",_this];\n};\n\n[ExileClientSessionId, _vehicle] remoteExecCall [\"AVS_fnc_refuelVehicle\", 2];" !="eters: %1\",_this];\n};\n\n[ExileClientSessionId, _vehicle] remoteExecCall [\"AVS_fnc_fillCanister\", 2];" scripts.txt Line 46 (setVehicleAmmo), add: !="Turret with invalid parameters: %1",_this];\n};\n\n_vehicle setVehicleAmmoDef 1; " I can't update my be filters for it. I just don't have lines #40, 46. And my lines #13, 14 is createVehicleCrew and setAmmo Here is my scripts.txt //new2 7 createUnit !="creategroup sidelogic;\nbis_functions_mainscope = _grpLogic createunit [\"Logic\",[9,9,9],[],0,\"none\"];\nbis_functions_mainscope set" !="rAdd [0, 0, _rappelHeight];\n\n_gameLogicLeader = _heliGroup createUnit [\"LOGIC\", ASLToAGL _positionASL, [], 0, \"\"];\n_heliGroup se" !="\n\n\n\n\n_group = BIS_fnc_ambientAnim__group;\n\n_logic = _group createUnit [\"Logic\", [_attachPos select 0,_attachPos select 1,0], []," 7 createTeam 7 createAgent !=")\"];\n_center = if (_function == \"bis_fnc_arsenal\") then {\ncreateagent [typeof _centerOrig,position _centerOrig,[],0,\"none\"]\n} el" !="il];\n};\n\n\nif (isServer) then\n{\n\n\nbis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];\nbis_revive_rat" !="nil];\n};\n\nif (isServer) then\n{\n\n\nbis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];\nbis_revive_rat" 7 callExtension 7 setUnitRecoilCoefficient !="coilRun')then\n {\n _code = {\n (vehicle player) setUnitRecoilCoefficient 0;\n player setUnitRecoilCoefficient 0;\n playe" !="oRecoilRun')then\n {\n _code = {\n (vehicle player) setUnitRecoilCoefficient 0;\n player setUnitRecoilCoefficient 0;\n player " 7 setWeaponReloadingTime !="e = {\n _vehicle = (vehicle player);\n {_vehicle setWeaponReloadingTime [_x, currentMuzzle _x, 0];} forEach (crew _vehicle);" !="\n{\n_code = \n{ \n_vehicle = (vehicle player);\n_vehicle setWeaponReloadingTime [gunner _vehicle,currentMuzzle (gunner _vehicle),0];" !="zzle isEqualType '')then\n {\n (vehicle player) setWeaponReloadingTime [player, _muzzle, 0];\n };\n };\n A3FFrun = [0.1" !="muzzle isEqualType '')then\n {\n (vehicle player) setWeaponReloadingTime [player, _muzzle, 0];\n };\n };\n A3FFrun = [0.1, _" 7 drawline3d !="ull];\nif (is3DEN) then {\nfor \"_x\" from -5 to 5 step 1 do {\ndrawLine3D [\n_sphere modeltoworld [_x,-5,0],\n_sphere modeltoworld [_x" 7 onEachFrame !="onEachFrame {};" 7 onMapSingleClick !="onMapSingleClick '';" !="xileClient_util_log;\n}\nelse \n{\nif (hasInterface) then\n{\nonMapSingleClick {_shift};\n[] call ExileClient_system_moon_initialize;\n[" 7 loadFile 7 createMarker !="cal _x;\n}\nforEach ExileClientPartyMapMarkers;\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" !="ileClientLastDeathMarker;\n};\nExileClientLastDeathMarker = createMarkerLocal [format [\"Death%1\", time], getPos player];\nExileClie" !="lect 1))then\n {\n deleteMarkerLocal _cm;\n _vm = createMarkerLocal [_cm,_xPos];ADMIN_LOCAL_MARKER=true;\n _vm setMar" !="yMapMarkers;\nExileClientPartyMapMarkers = [];\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" !="[];\nif (ExileClientPartyID isEqualTo -1) then\n{\n_marker = createMarkerLocal [\"ExilePartyMarker0\", getPosVisual player];\n_marker " !=" select 1))then\n {\n deleteMarkerLocal _cm;\n _vm = createMarkerLocal [_cm,_xPos];ADMIN_LOCAL_MARKER=true;\n _vm setMark" !="aredGroup\",\"CBA_fnc_nearPlayer\",\"CBA_fnc_getArg\",\"CBA_fnc_createMarker\",\"CBA_fnc_createTrigger\",\"CBA_fnc_getGroupIndex\",\"CBA_fnc" 7 createVehicleCrew 7 setAmmo !="_vehicle setAmmo [_muzzle,999];" 7 setDammage 7 setDamage !="orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \"onUnload\": {\npr" !="isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue" !=" ExileClient_object_player_event_onHandleDamage}]; \nplayer setDamage 1; \n}\nelse \n{\n\"Respawning...\" call ExileClient_util_log;\n_l" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="perature min 37;\nif (_bodyTemperature < 35) then \n{\nplayer setDamage ((damage player) + 0.1/60*_timeElapsed); \n};\nExileClientPla" !="eadgear_GasMask\" in (assignedItems player)) then \n{\nplayer setDamage ((damage player) + _damage);\n};\n};\n}\nforEach ExileContamina" !=" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n " !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\nif !(isNil \"BIS_RscRespawnControls_escHandler\") then " !=" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n " !=" if(call fnc_check_allowed_build)then\n {\n player setDamage 1;\n \n _log = format['WALL GLITCH CHECK (getIn) - @%" !="n\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5'," !="atic'], 250];\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5',_x," !"lient_action_repairVehicle_completed.sqf\"\n\n\n\n\n\n\n\n\n\n\n\n_this setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";" !="isInTraderZone;\n if(!_inTrader)then\n {\n _unit setDamage _damage;\n _log = format['%1(%2) player did not get any" !=" if(call fnc_check_if_enemy_base)exitWith\n {\n player setDamage 1;\n \n _log = format['WALL GLITCH CHECK (getIn) - @%1 " !="oast;\n}\nelse \n{\nif(_responseCode isEqualTo 5)then\n{\nplayer setDamage 5;\nExiled = \"I have tried to RE code and I am retarded!\";\np" 7 allVariables !"'call.fsm';" !="_event select 1) call CBA_fnc_localEvent;\n};\n};\n} forEach allVariables cba_events_eventNamespaceJIP;\n\n\n[\"cba_events_eventJIP\", C" !="x) joinString ", "\n];\n\n_result pushBack _entry;\n} forEach allVariables _hash1;\n\n_result joinString "<br/><br/>";\n}] call CBA_fnc" !="ariable ["cba_settings_autosavedPresets", [[],[]]];\n\nif !(allVariables cba_settings_missionSettings isEqualTo []) then {\nprivate" 7 camCreate !="xPosition select 2\n];\nExileClientModelBoxCamera = \"camera\" camCreate ExileClientModelBoxCameraPosition;\nExileClientModelBoxCamer" !="(_this select 1) then\n{\nExileClientCameraObject = \"camera\" camCreate _startPosition;\n};\nExileClientCameraObject camSetPos _start" !="layer modelToWorld[0,3, 1.75];\n freeFlightCam = 'camera' camCreate _getPos;\n freeFlightCam setDir([_getPos, player] call BIS" !="issionnamespace getvariable [\"BIS_fnc_camera_cam\",\"camera\" camcreate _camPos];\n_cam cameraeffect [\"internal\",\"back\"];\n\n\nshowcine" !="iable [\"BIS_fnc_arsenal_target\",_target];\n\n_cam = \"camera\" camcreate position _center;\n_cam cameraeffect [\"internal\",\"back\"];\n_c" !="player modelToWorld[0,3, 1.75];\n freeFlightCam = 'camera' camCreate _getPos;\n freeFlightCam setDir([_getPos, player] call BIS_" !=";\n_status ctrlCommit 0;\nExileClientBulletCamera = \"camera\" camCreate (getPos _projectile);\nExileClientBulletCamera camSetFocus [" 7 selectCamera 7 removeMPEventHandler 7 removeAllMPEventHandlers 7 nearestBuilding 7 addGroupIcon 7 hideObject !="espawnOnStart > 0) then {\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="_initPos\",getPos player];\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="ce getvariable [\"BIS_fnc_arsenal_center\",player]);\n_center hideobject false;\ncuttext [\"\",\"plain\"];\nshowcommandingmenu \"\";\n\n\n\nBIS" !="initPos\",getPos player]};\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="createVehicle position _player;\n_anchor allowDamage false;\nhideObject _anchor;\n[[_anchor],\"AR_Hide_Object_Global\"] call AR_Remot" !="eVehicle [\"Land_Can_V2_F\", _player, [], 0, \"CAN_COLLIDE\"];\nhideObject _anchor;\n_anchor enableSimulation false;\n_anchor allowDama" !="cargoHitch];\n_helper setVariable [\"SA_Cargo\",_cargo,true];\nhideObject _helper;\n[[_helper],\"SA_Hide_Object_Global\"] call SA_Remot" 7 disableCollisionWith !=" JIPed unit '%2'.\",player,_unitVar] call {};\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="Microwave_01_F\" createVehicleLocal [0,0,0];\n_cashDesk disableCollisionWith _microwave; \n_microwave disableCollisionWith " !="];\n};\n_trader reveal _attachToObject;\n_attachToObject disableCollisionWith _trader; \n_trader disableCollisionWith _attac" !="ute = objNull;\n};\nif !(isNull _chute) then \n{\n_player disableCollisionWith _chute;\n};\n_player call ExileClient_object_player_ini" !="'.\",player,_unitVar] call bis_fnc_logFormat;\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="tVariable [ \"#rev\", 0]) == 2) then \n{\n\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="player switchMove \"Exile_RouletteSitting01\"; \nplayer disableCollisionWith ExileRussianRouletteChair;\nplayer setPosASL (getPosAS" 7 _allocMemory !="_allocMemory4001" 7 "!(isNil \"FN_infiSTAR_C\")" 7 "Ammo Activated" 7 " + "
  8. BeloffHost

    AVS - Advanced Vehicle System

    I can't update my be filters for it. I just don't have lines #40, 46. And my lines #13, 14 is createVehicleCrew and setAmmo Here is my scripts.txt //new2 7 createUnit !="creategroup sidelogic;\nbis_functions_mainscope = _grpLogic createunit [\"Logic\",[9,9,9],[],0,\"none\"];\nbis_functions_mainscope set" !="rAdd [0, 0, _rappelHeight];\n\n_gameLogicLeader = _heliGroup createUnit [\"LOGIC\", ASLToAGL _positionASL, [], 0, \"\"];\n_heliGroup se" !="\n\n\n\n\n_group = BIS_fnc_ambientAnim__group;\n\n_logic = _group createUnit [\"Logic\", [_attachPos select 0,_attachPos select 1,0], []," 7 createTeam 7 createAgent !=")\"];\n_center = if (_function == \"bis_fnc_arsenal\") then {\ncreateagent [typeof _centerOrig,position _centerOrig,[],0,\"none\"]\n} el" !="il];\n};\n\n\nif (isServer) then\n{\n\n\nbis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];\nbis_revive_rat" !="nil];\n};\n\nif (isServer) then\n{\n\n\nbis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];\nbis_revive_rat" 7 callExtension 7 setUnitRecoilCoefficient !="coilRun')then\n {\n _code = {\n (vehicle player) setUnitRecoilCoefficient 0;\n player setUnitRecoilCoefficient 0;\n playe" !="oRecoilRun')then\n {\n _code = {\n (vehicle player) setUnitRecoilCoefficient 0;\n player setUnitRecoilCoefficient 0;\n player " 7 setWeaponReloadingTime !="e = {\n _vehicle = (vehicle player);\n {_vehicle setWeaponReloadingTime [_x, currentMuzzle _x, 0];} forEach (crew _vehicle);" !="\n{\n_code = \n{ \n_vehicle = (vehicle player);\n_vehicle setWeaponReloadingTime [gunner _vehicle,currentMuzzle (gunner _vehicle),0];" !="zzle isEqualType '')then\n {\n (vehicle player) setWeaponReloadingTime [player, _muzzle, 0];\n };\n };\n A3FFrun = [0.1" !="muzzle isEqualType '')then\n {\n (vehicle player) setWeaponReloadingTime [player, _muzzle, 0];\n };\n };\n A3FFrun = [0.1, _" 7 drawline3d !="ull];\nif (is3DEN) then {\nfor \"_x\" from -5 to 5 step 1 do {\ndrawLine3D [\n_sphere modeltoworld [_x,-5,0],\n_sphere modeltoworld [_x" 7 onEachFrame !="onEachFrame {};" 7 onMapSingleClick !="onMapSingleClick '';" !="xileClient_util_log;\n}\nelse \n{\nif (hasInterface) then\n{\nonMapSingleClick {_shift};\n[] call ExileClient_system_moon_initialize;\n[" 7 loadFile 7 createMarker !="cal _x;\n}\nforEach ExileClientPartyMapMarkers;\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" !="ileClientLastDeathMarker;\n};\nExileClientLastDeathMarker = createMarkerLocal [format [\"Death%1\", time], getPos player];\nExileClie" !="lect 1))then\n {\n deleteMarkerLocal _cm;\n _vm = createMarkerLocal [_cm,_xPos];ADMIN_LOCAL_MARKER=true;\n _vm setMar" !="yMapMarkers;\nExileClientPartyMapMarkers = [];\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" !="[];\nif (ExileClientPartyID isEqualTo -1) then\n{\n_marker = createMarkerLocal [\"ExilePartyMarker0\", getPosVisual player];\n_marker " !=" select 1))then\n {\n deleteMarkerLocal _cm;\n _vm = createMarkerLocal [_cm,_xPos];ADMIN_LOCAL_MARKER=true;\n _vm setMark" !="aredGroup\",\"CBA_fnc_nearPlayer\",\"CBA_fnc_getArg\",\"CBA_fnc_createMarker\",\"CBA_fnc_createTrigger\",\"CBA_fnc_getGroupIndex\",\"CBA_fnc" 7 createVehicleCrew 7 setAmmo !="_vehicle setAmmo [_muzzle,999];" 7 setDammage 7 setDamage !="orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \"onUnload\": {\npr" !="isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue" !=" ExileClient_object_player_event_onHandleDamage}]; \nplayer setDamage 1; \n}\nelse \n{\n\"Respawning...\" call ExileClient_util_log;\n_l" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="perature min 37;\nif (_bodyTemperature < 35) then \n{\nplayer setDamage ((damage player) + 0.1/60*_timeElapsed); \n};\nExileClientPla" !="eadgear_GasMask\" in (assignedItems player)) then \n{\nplayer setDamage ((damage player) + _damage);\n};\n};\n}\nforEach ExileContamina" !=" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n " !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\nif !(isNil \"BIS_RscRespawnControls_escHandler\") then " !=" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n " !=" if(call fnc_check_allowed_build)then\n {\n player setDamage 1;\n \n _log = format['WALL GLITCH CHECK (getIn) - @%" !="n\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5'," !="atic'], 250];\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5',_x," !"lient_action_repairVehicle_completed.sqf\"\n\n\n\n\n\n\n\n\n\n\n\n_this setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";" !="isInTraderZone;\n if(!_inTrader)then\n {\n _unit setDamage _damage;\n _log = format['%1(%2) player did not get any" !=" if(call fnc_check_if_enemy_base)exitWith\n {\n player setDamage 1;\n \n _log = format['WALL GLITCH CHECK (getIn) - @%1 " !="oast;\n}\nelse \n{\nif(_responseCode isEqualTo 5)then\n{\nplayer setDamage 5;\nExiled = \"I have tried to RE code and I am retarded!\";\np" 7 allVariables !"'call.fsm';" !="_event select 1) call CBA_fnc_localEvent;\n};\n};\n} forEach allVariables cba_events_eventNamespaceJIP;\n\n\n[\"cba_events_eventJIP\", C" !="x) joinString ", "\n];\n\n_result pushBack _entry;\n} forEach allVariables _hash1;\n\n_result joinString "<br/><br/>";\n}] call CBA_fnc" !="ariable ["cba_settings_autosavedPresets", [[],[]]];\n\nif !(allVariables cba_settings_missionSettings isEqualTo []) then {\nprivate" 7 camCreate !="xPosition select 2\n];\nExileClientModelBoxCamera = \"camera\" camCreate ExileClientModelBoxCameraPosition;\nExileClientModelBoxCamer" !="(_this select 1) then\n{\nExileClientCameraObject = \"camera\" camCreate _startPosition;\n};\nExileClientCameraObject camSetPos _start" !="layer modelToWorld[0,3, 1.75];\n freeFlightCam = 'camera' camCreate _getPos;\n freeFlightCam setDir([_getPos, player] call BIS" !="issionnamespace getvariable [\"BIS_fnc_camera_cam\",\"camera\" camcreate _camPos];\n_cam cameraeffect [\"internal\",\"back\"];\n\n\nshowcine" !="iable [\"BIS_fnc_arsenal_target\",_target];\n\n_cam = \"camera\" camcreate position _center;\n_cam cameraeffect [\"internal\",\"back\"];\n_c" !="player modelToWorld[0,3, 1.75];\n freeFlightCam = 'camera' camCreate _getPos;\n freeFlightCam setDir([_getPos, player] call BIS_" !=";\n_status ctrlCommit 0;\nExileClientBulletCamera = \"camera\" camCreate (getPos _projectile);\nExileClientBulletCamera camSetFocus [" 7 selectCamera 7 removeMPEventHandler 7 removeAllMPEventHandlers 7 nearestBuilding 7 addGroupIcon 7 hideObject !="espawnOnStart > 0) then {\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="_initPos\",getPos player];\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="ce getvariable [\"BIS_fnc_arsenal_center\",player]);\n_center hideobject false;\ncuttext [\"\",\"plain\"];\nshowcommandingmenu \"\";\n\n\n\nBIS" !="initPos\",getPos player]};\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="createVehicle position _player;\n_anchor allowDamage false;\nhideObject _anchor;\n[[_anchor],\"AR_Hide_Object_Global\"] call AR_Remot" !="eVehicle [\"Land_Can_V2_F\", _player, [], 0, \"CAN_COLLIDE\"];\nhideObject _anchor;\n_anchor enableSimulation false;\n_anchor allowDama" !="cargoHitch];\n_helper setVariable [\"SA_Cargo\",_cargo,true];\nhideObject _helper;\n[[_helper],\"SA_Hide_Object_Global\"] call SA_Remot" 7 disableCollisionWith !=" JIPed unit '%2'.\",player,_unitVar] call {};\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="Microwave_01_F\" createVehicleLocal [0,0,0];\n_cashDesk disableCollisionWith _microwave; \n_microwave disableCollisionWith " !="];\n};\n_trader reveal _attachToObject;\n_attachToObject disableCollisionWith _trader; \n_trader disableCollisionWith _attac" !="ute = objNull;\n};\nif !(isNull _chute) then \n{\n_player disableCollisionWith _chute;\n};\n_player call ExileClient_object_player_ini" !="'.\",player,_unitVar] call bis_fnc_logFormat;\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="tVariable [ \"#rev\", 0]) == 2) then \n{\n\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="player switchMove \"Exile_RouletteSitting01\"; \nplayer disableCollisionWith ExileRussianRouletteChair;\nplayer setPosASL (getPosAS" 7 _allocMemory !="_allocMemory4001" 7 "!(isNil \"FN_infiSTAR_C\")" 7 "Ammo Activated" 7 " + "
  9. BeloffHost

    [SOLVED] Custom script with extdb

    Doesn't matter. Everything works now. Thread can be closed.
  10. BeloffHost

    [SOLVED] Custom script with extdb

    I am creating custom script for my server. I am receiving this error in extdb: [12:00:05:618473 +03:00] [Thread 3432] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_prepare error [mysql_stmt_error]: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'to,from,title,message,linked_item,linked_type,date FROM mail WHERE to = ?' at line 1 [mysql_stmt_errno]: 1064 [mysql_stmt_sqlstate]: 42000 [statemnt]: SELECT id,to,from,title,message,linked_item,linked_type,date FROM mail WHERE to = ? [12:00:05:618500 +03:00] [Thread 3432] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session [12:00:05:618517 +03:00] [Thread 3432] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: getMailsList:76561198199795037 In exile.ini request is: [getMailsList] SQL1_1 = SELECT id,to,from,title,message,linked_item,linked_type,date FROM mail WHERE to = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4-STRING,5-STRING,6-STRING,7-STRING,8-STRING
  11. BeloffHost

    Spawn persistent vehicle

    How can I display or log value of my string? Want to check which data server receives.
  12. BeloffHost

    Spawn persistent vehicle

    I've tried this: And this: Vehicle still spawns without inventory.
  13. BeloffHost

    Spawn persistent vehicle

    ExileServer_object_vehicle_createPersistentVehicle This doesn't creates inventory. Code example?
  14. BeloffHost

    Spawn persistent vehicle

    How to spawn persistent vehicle with inventory in sqf?