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Can't get it work. Getting this error's. I've changed extDB2 to extDB3 in AVS overrides and I've also used overrides from github. https://hastebin.com/etozanebiv.vbs
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I need to count how many players are currently in specific zone (for example airport safezone) by server. How can I do this?
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Battleye logs nothing. I've got this log from server.rpt and my server database. (Infistar inserts logs in my db)
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I am playing as admin and everything fine. When my friend trying to join he is just getting 'You have been kicked from server'. Here is log: 23:22:58 "<infiSTAR.de>netids| NiTeSeTS(76561198037534809) - R Alpha 1-2:1 (NiTeSeTS) REMOTE, Exile_Unit_GhostPlayer - 2:4960 - 9 [31-Dec-2016 14-13-46 - v0070]"
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Close this thread pls
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I also always receing dat error with kick when trying to refuel 01.01.2017 21:17:33: DEFAULT (192.168.1.224:2304) 3845587ef5ff7256b8ebe1ed82aab72a - #2 "avs_fnc_refuelvehicle [R Alpha 1-2:1 (DEFAULT) REMOTE]"
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I need to do this with my scripts.txt: scripts.txt Line 13 (addAction), add: !="\"Rearm: %1 poptabs\", _rearmCost];\nAVS_rearmAction = player addAction [_rearmTitle, AVS_fnc_requestRearm, [_vehicle]];\nAVS_previo" scripts.txt Line 14 (remoteexec) add: !="icle Rearm.";\n[ExileClientSessionId, _vehicle, _rearmCost] remoteExecCall [\"AVS_fnc_rearmVehicle\", 2];\nExileClientPlayerMoney = "!="icle Rearm.";\n[ExileClientSessionId, _vehicle, _rearmCost] remoteExecCall [\"AVS_fnc_rearmVehicle\", 2];\nExileClientPlayerMoney = " scripts.txt Line 40 (exec) add: !="eters: %1\",_this];\n};\n\n[ExileClientSessionId, _vehicle] remoteExecCall [\"AVS_fnc_rearmVehicle\", 2];" !="eters: %1\",_this];\n};\n\n[ExileClientSessionId, _vehicle] remoteExecCall [\"AVS_fnc_refuelVehicle\", 2];" !="eters: %1\",_this];\n};\n\n[ExileClientSessionId, _vehicle] remoteExecCall [\"AVS_fnc_fillCanister\", 2];" scripts.txt Line 46 (setVehicleAmmo), add: !="Turret with invalid parameters: %1",_this];\n};\n\n_vehicle setVehicleAmmoDef 1; " I can't update my be filters for it. I just don't have lines #40, 46. And my lines #13, 14 is createVehicleCrew and setAmmo Here is my scripts.txt //new2 7 createUnit !="creategroup sidelogic;\nbis_functions_mainscope = _grpLogic createunit [\"Logic\",[9,9,9],[],0,\"none\"];\nbis_functions_mainscope set" !="rAdd [0, 0, _rappelHeight];\n\n_gameLogicLeader = _heliGroup createUnit [\"LOGIC\", ASLToAGL _positionASL, [], 0, \"\"];\n_heliGroup se" !="\n\n\n\n\n_group = BIS_fnc_ambientAnim__group;\n\n_logic = _group createUnit [\"Logic\", [_attachPos select 0,_attachPos select 1,0], []," 7 createTeam 7 createAgent !=")\"];\n_center = if (_function == \"bis_fnc_arsenal\") then {\ncreateagent [typeof _centerOrig,position _centerOrig,[],0,\"none\"]\n} el" !="il];\n};\n\n\nif (isServer) then\n{\n\n\nbis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];\nbis_revive_rat" !="nil];\n};\n\nif (isServer) then\n{\n\n\nbis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];\nbis_revive_rat" 7 callExtension 7 setUnitRecoilCoefficient !="coilRun')then\n {\n _code = {\n (vehicle player) setUnitRecoilCoefficient 0;\n player setUnitRecoilCoefficient 0;\n playe" !="oRecoilRun')then\n {\n _code = {\n (vehicle player) setUnitRecoilCoefficient 0;\n player setUnitRecoilCoefficient 0;\n player " 7 setWeaponReloadingTime !="e = {\n _vehicle = (vehicle player);\n {_vehicle setWeaponReloadingTime [_x, currentMuzzle _x, 0];} forEach (crew _vehicle);" !="\n{\n_code = \n{ \n_vehicle = (vehicle player);\n_vehicle setWeaponReloadingTime [gunner _vehicle,currentMuzzle (gunner _vehicle),0];" !="zzle isEqualType '')then\n {\n (vehicle player) setWeaponReloadingTime [player, _muzzle, 0];\n };\n };\n A3FFrun = [0.1" !="muzzle isEqualType '')then\n {\n (vehicle player) setWeaponReloadingTime [player, _muzzle, 0];\n };\n };\n A3FFrun = [0.1, _" 7 drawline3d !="ull];\nif (is3DEN) then {\nfor \"_x\" from -5 to 5 step 1 do {\ndrawLine3D [\n_sphere modeltoworld [_x,-5,0],\n_sphere modeltoworld [_x" 7 onEachFrame !="onEachFrame {};" 7 onMapSingleClick !="onMapSingleClick '';" !="xileClient_util_log;\n}\nelse \n{\nif (hasInterface) then\n{\nonMapSingleClick {_shift};\n[] call ExileClient_system_moon_initialize;\n[" 7 loadFile 7 createMarker !="cal _x;\n}\nforEach ExileClientPartyMapMarkers;\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" !="ileClientLastDeathMarker;\n};\nExileClientLastDeathMarker = createMarkerLocal [format [\"Death%1\", time], getPos player];\nExileClie" !="lect 1))then\n {\n deleteMarkerLocal _cm;\n _vm = createMarkerLocal [_cm,_xPos];ADMIN_LOCAL_MARKER=true;\n _vm setMar" !="yMapMarkers;\nExileClientPartyMapMarkers = [];\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" !="[];\nif (ExileClientPartyID isEqualTo -1) then\n{\n_marker = createMarkerLocal [\"ExilePartyMarker0\", getPosVisual player];\n_marker " !=" select 1))then\n {\n deleteMarkerLocal _cm;\n _vm = createMarkerLocal [_cm,_xPos];ADMIN_LOCAL_MARKER=true;\n _vm setMark" !="aredGroup\",\"CBA_fnc_nearPlayer\",\"CBA_fnc_getArg\",\"CBA_fnc_createMarker\",\"CBA_fnc_createTrigger\",\"CBA_fnc_getGroupIndex\",\"CBA_fnc" 7 createVehicleCrew 7 setAmmo !="_vehicle setAmmo [_muzzle,999];" 7 setDammage 7 setDamage !="orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \"onUnload\": {\npr" !="isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue" !=" ExileClient_object_player_event_onHandleDamage}]; \nplayer setDamage 1; \n}\nelse \n{\n\"Respawning...\" call ExileClient_util_log;\n_l" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="perature min 37;\nif (_bodyTemperature < 35) then \n{\nplayer setDamage ((damage player) + 0.1/60*_timeElapsed); \n};\nExileClientPla" !="eadgear_GasMask\" in (assignedItems player)) then \n{\nplayer setDamage ((damage player) + _damage);\n};\n};\n}\nforEach ExileContamina" !=" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n " !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\nif !(isNil \"BIS_RscRespawnControls_escHandler\") then " !=" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n " !=" if(call fnc_check_allowed_build)then\n {\n player setDamage 1;\n \n _log = format['WALL GLITCH CHECK (getIn) - @%" !="n\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5'," !="atic'], 250];\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5',_x," !"lient_action_repairVehicle_completed.sqf\"\n\n\n\n\n\n\n\n\n\n\n\n_this setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";" !="isInTraderZone;\n if(!_inTrader)then\n {\n _unit setDamage _damage;\n _log = format['%1(%2) player did not get any" !=" if(call fnc_check_if_enemy_base)exitWith\n {\n player setDamage 1;\n \n _log = format['WALL GLITCH CHECK (getIn) - @%1 " !="oast;\n}\nelse \n{\nif(_responseCode isEqualTo 5)then\n{\nplayer setDamage 5;\nExiled = \"I have tried to RE code and I am retarded!\";\np" 7 allVariables !"'call.fsm';" !="_event select 1) call CBA_fnc_localEvent;\n};\n};\n} forEach allVariables cba_events_eventNamespaceJIP;\n\n\n[\"cba_events_eventJIP\", C" !="x) joinString ", "\n];\n\n_result pushBack _entry;\n} forEach allVariables _hash1;\n\n_result joinString "<br/><br/>";\n}] call CBA_fnc" !="ariable ["cba_settings_autosavedPresets", [[],[]]];\n\nif !(allVariables cba_settings_missionSettings isEqualTo []) then {\nprivate" 7 camCreate !="xPosition select 2\n];\nExileClientModelBoxCamera = \"camera\" camCreate ExileClientModelBoxCameraPosition;\nExileClientModelBoxCamer" !="(_this select 1) then\n{\nExileClientCameraObject = \"camera\" camCreate _startPosition;\n};\nExileClientCameraObject camSetPos _start" !="layer modelToWorld[0,3, 1.75];\n freeFlightCam = 'camera' camCreate _getPos;\n freeFlightCam setDir([_getPos, player] call BIS" !="issionnamespace getvariable [\"BIS_fnc_camera_cam\",\"camera\" camcreate _camPos];\n_cam cameraeffect [\"internal\",\"back\"];\n\n\nshowcine" !="iable [\"BIS_fnc_arsenal_target\",_target];\n\n_cam = \"camera\" camcreate position _center;\n_cam cameraeffect [\"internal\",\"back\"];\n_c" !="player modelToWorld[0,3, 1.75];\n freeFlightCam = 'camera' camCreate _getPos;\n freeFlightCam setDir([_getPos, player] call BIS_" !=";\n_status ctrlCommit 0;\nExileClientBulletCamera = \"camera\" camCreate (getPos _projectile);\nExileClientBulletCamera camSetFocus [" 7 selectCamera 7 removeMPEventHandler 7 removeAllMPEventHandlers 7 nearestBuilding 7 addGroupIcon 7 hideObject !="espawnOnStart > 0) then {\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="_initPos\",getPos player];\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="ce getvariable [\"BIS_fnc_arsenal_center\",player]);\n_center hideobject false;\ncuttext [\"\",\"plain\"];\nshowcommandingmenu \"\";\n\n\n\nBIS" !="initPos\",getPos player]};\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="createVehicle position _player;\n_anchor allowDamage false;\nhideObject _anchor;\n[[_anchor],\"AR_Hide_Object_Global\"] call AR_Remot" !="eVehicle [\"Land_Can_V2_F\", _player, [], 0, \"CAN_COLLIDE\"];\nhideObject _anchor;\n_anchor enableSimulation false;\n_anchor allowDama" !="cargoHitch];\n_helper setVariable [\"SA_Cargo\",_cargo,true];\nhideObject _helper;\n[[_helper],\"SA_Hide_Object_Global\"] call SA_Remot" 7 disableCollisionWith !=" JIPed unit '%2'.\",player,_unitVar] call {};\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="Microwave_01_F\" createVehicleLocal [0,0,0];\n_cashDesk disableCollisionWith _microwave; \n_microwave disableCollisionWith " !="];\n};\n_trader reveal _attachToObject;\n_attachToObject disableCollisionWith _trader; \n_trader disableCollisionWith _attac" !="ute = objNull;\n};\nif !(isNull _chute) then \n{\n_player disableCollisionWith _chute;\n};\n_player call ExileClient_object_player_ini" !="'.\",player,_unitVar] call bis_fnc_logFormat;\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="tVariable [ \"#rev\", 0]) == 2) then \n{\n\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="player switchMove \"Exile_RouletteSitting01\"; \nplayer disableCollisionWith ExileRussianRouletteChair;\nplayer setPosASL (getPosAS" 7 _allocMemory !="_allocMemory4001" 7 "!(isNil \"FN_infiSTAR_C\")" 7 "Ammo Activated" 7 " + "
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I can't update my be filters for it. I just don't have lines #40, 46. And my lines #13, 14 is createVehicleCrew and setAmmo Here is my scripts.txt //new2 7 createUnit !="creategroup sidelogic;\nbis_functions_mainscope = _grpLogic createunit [\"Logic\",[9,9,9],[],0,\"none\"];\nbis_functions_mainscope set" !="rAdd [0, 0, _rappelHeight];\n\n_gameLogicLeader = _heliGroup createUnit [\"LOGIC\", ASLToAGL _positionASL, [], 0, \"\"];\n_heliGroup se" !="\n\n\n\n\n_group = BIS_fnc_ambientAnim__group;\n\n_logic = _group createUnit [\"Logic\", [_attachPos select 0,_attachPos select 1,0], []," 7 createTeam 7 createAgent !=")\"];\n_center = if (_function == \"bis_fnc_arsenal\") then {\ncreateagent [typeof _centerOrig,position _centerOrig,[],0,\"none\"]\n} el" !="il];\n};\n\n\nif (isServer) then\n{\n\n\nbis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];\nbis_revive_rat" !="nil];\n};\n\nif (isServer) then\n{\n\n\nbis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];\nbis_revive_rat" 7 callExtension 7 setUnitRecoilCoefficient !="coilRun')then\n {\n _code = {\n (vehicle player) setUnitRecoilCoefficient 0;\n player setUnitRecoilCoefficient 0;\n playe" !="oRecoilRun')then\n {\n _code = {\n (vehicle player) setUnitRecoilCoefficient 0;\n player setUnitRecoilCoefficient 0;\n player " 7 setWeaponReloadingTime !="e = {\n _vehicle = (vehicle player);\n {_vehicle setWeaponReloadingTime [_x, currentMuzzle _x, 0];} forEach (crew _vehicle);" !="\n{\n_code = \n{ \n_vehicle = (vehicle player);\n_vehicle setWeaponReloadingTime [gunner _vehicle,currentMuzzle (gunner _vehicle),0];" !="zzle isEqualType '')then\n {\n (vehicle player) setWeaponReloadingTime [player, _muzzle, 0];\n };\n };\n A3FFrun = [0.1" !="muzzle isEqualType '')then\n {\n (vehicle player) setWeaponReloadingTime [player, _muzzle, 0];\n };\n };\n A3FFrun = [0.1, _" 7 drawline3d !="ull];\nif (is3DEN) then {\nfor \"_x\" from -5 to 5 step 1 do {\ndrawLine3D [\n_sphere modeltoworld [_x,-5,0],\n_sphere modeltoworld [_x" 7 onEachFrame !="onEachFrame {};" 7 onMapSingleClick !="onMapSingleClick '';" !="xileClient_util_log;\n}\nelse \n{\nif (hasInterface) then\n{\nonMapSingleClick {_shift};\n[] call ExileClient_system_moon_initialize;\n[" 7 loadFile 7 createMarker !="cal _x;\n}\nforEach ExileClientPartyMapMarkers;\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" !="ileClientLastDeathMarker;\n};\nExileClientLastDeathMarker = createMarkerLocal [format [\"Death%1\", time], getPos player];\nExileClie" !="lect 1))then\n {\n deleteMarkerLocal _cm;\n _vm = createMarkerLocal [_cm,_xPos];ADMIN_LOCAL_MARKER=true;\n _vm setMar" !="yMapMarkers;\nExileClientPartyMapMarkers = [];\n{\n_marker = createMarkerLocal [format [\"ExilePartyMarker%1\", _forEachIndex], getPo" !="[];\nif (ExileClientPartyID isEqualTo -1) then\n{\n_marker = createMarkerLocal [\"ExilePartyMarker0\", getPosVisual player];\n_marker " !=" select 1))then\n {\n deleteMarkerLocal _cm;\n _vm = createMarkerLocal [_cm,_xPos];ADMIN_LOCAL_MARKER=true;\n _vm setMark" !="aredGroup\",\"CBA_fnc_nearPlayer\",\"CBA_fnc_getArg\",\"CBA_fnc_createMarker\",\"CBA_fnc_createTrigger\",\"CBA_fnc_getGroupIndex\",\"CBA_fnc" 7 createVehicleCrew 7 setAmmo !="_vehicle setAmmo [_muzzle,999];" 7 setDammage 7 setDamage !="orEachIndex;\n};\n}\nforeach ExileClientPlayerEffects;\nplayer setDamage (1 - (ExileClientPlayerAttributes select 0) / 100);\n_hunger" !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\n_display closedisplay 2;\n};\n};\n\ncase \"onUnload\": {\npr" !="isplay closeDisplay 2; \n};\nplayer allowDamage true;\nplayer setDamage 1;\n};\ntrue" !=" ExileClient_object_player_event_onHandleDamage}]; \nplayer setDamage 1; \n}\nelse \n{\n\"Respawning...\" call ExileClient_util_log;\n_l" !="xile_Item_DuctTape\" in _equippedMagazines) then\n{\n_vehicle setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";\n}\nelse \n{\n[\"Rep" !="ns.sqf\"\nif (isServer) then {\n_col = _this select 0;\n{\n{\n_x setDamage 1;\n} forEach (_col nearObjects _x);\n} forEach (getArray (co" !="perature min 37;\nif (_bodyTemperature < 35) then \n{\nplayer setDamage ((damage player) + 0.1/60*_timeElapsed); \n};\nExileClientPla" !="eadgear_GasMask\" in (assignedItems player)) then \n{\nplayer setDamage ((damage player) + _damage);\n};\n};\n}\nforEach ExileContamina" !=" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n " !="riable [\"RscDisplayMPInterrupt_respawnTime\", time];\nplayer setdamage 1;\n};\nif !(isNil \"BIS_RscRespawnControls_escHandler\") then " !=" player setFatigue 0;\n if(damage player > 0)then{player setDamage 0;};\n if(!isNil'ExileRadiationThreadHandle')then\n {\n " !=" if(call fnc_check_allowed_build)then\n {\n player setDamage 1;\n \n _log = format['WALL GLITCH CHECK (getIn) - @%" !="n\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5'," !="atic'], 250];\n {\n if(isObjectHidden _x)then\n {\n player setDamage 1;\n _log = format['HIDDEN OBJECT: %1, %2, %3, %4, %5',_x," !"lient_action_repairVehicle_completed.sqf\"\n\n\n\n\n\n\n\n\n\n\n\n_this setDamage 0;\nplayer removeItem \"Exile_Item_DuctTape\";" !="isInTraderZone;\n if(!_inTrader)then\n {\n _unit setDamage _damage;\n _log = format['%1(%2) player did not get any" !=" if(call fnc_check_if_enemy_base)exitWith\n {\n player setDamage 1;\n \n _log = format['WALL GLITCH CHECK (getIn) - @%1 " !="oast;\n}\nelse \n{\nif(_responseCode isEqualTo 5)then\n{\nplayer setDamage 5;\nExiled = \"I have tried to RE code and I am retarded!\";\np" 7 allVariables !"'call.fsm';" !="_event select 1) call CBA_fnc_localEvent;\n};\n};\n} forEach allVariables cba_events_eventNamespaceJIP;\n\n\n[\"cba_events_eventJIP\", C" !="x) joinString ", "\n];\n\n_result pushBack _entry;\n} forEach allVariables _hash1;\n\n_result joinString "<br/><br/>";\n}] call CBA_fnc" !="ariable ["cba_settings_autosavedPresets", [[],[]]];\n\nif !(allVariables cba_settings_missionSettings isEqualTo []) then {\nprivate" 7 camCreate !="xPosition select 2\n];\nExileClientModelBoxCamera = \"camera\" camCreate ExileClientModelBoxCameraPosition;\nExileClientModelBoxCamer" !="(_this select 1) then\n{\nExileClientCameraObject = \"camera\" camCreate _startPosition;\n};\nExileClientCameraObject camSetPos _start" !="layer modelToWorld[0,3, 1.75];\n freeFlightCam = 'camera' camCreate _getPos;\n freeFlightCam setDir([_getPos, player] call BIS" !="issionnamespace getvariable [\"BIS_fnc_camera_cam\",\"camera\" camcreate _camPos];\n_cam cameraeffect [\"internal\",\"back\"];\n\n\nshowcine" !="iable [\"BIS_fnc_arsenal_target\",_target];\n\n_cam = \"camera\" camcreate position _center;\n_cam cameraeffect [\"internal\",\"back\"];\n_c" !="player modelToWorld[0,3, 1.75];\n freeFlightCam = 'camera' camCreate _getPos;\n freeFlightCam setDir([_getPos, player] call BIS_" !=";\n_status ctrlCommit 0;\nExileClientBulletCamera = \"camera\" camCreate (getPos _projectile);\nExileClientBulletCamera camSetFocus [" 7 selectCamera 7 removeMPEventHandler 7 removeAllMPEventHandlers 7 nearestBuilding 7 addGroupIcon 7 hideObject !="espawnOnStart > 0) then {\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="_initPos\",getPos player];\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="ce getvariable [\"BIS_fnc_arsenal_center\",player]);\n_center hideobject false;\ncuttext [\"\",\"plain\"];\nshowcommandingmenu \"\";\n\n\n\nBIS" !="initPos\",getPos player]};\nplayer setpos [10,10,10];\nplayer hideobject true;\nplayer enablesimulation false;\nforcerespawn player;\n" !="createVehicle position _player;\n_anchor allowDamage false;\nhideObject _anchor;\n[[_anchor],\"AR_Hide_Object_Global\"] call AR_Remot" !="eVehicle [\"Land_Can_V2_F\", _player, [], 0, \"CAN_COLLIDE\"];\nhideObject _anchor;\n_anchor enableSimulation false;\n_anchor allowDama" !="cargoHitch];\n_helper setVariable [\"SA_Cargo\",_cargo,true];\nhideObject _helper;\n[[_helper],\"SA_Hide_Object_Global\"] call SA_Remot" 7 disableCollisionWith !=" JIPed unit '%2'.\",player,_unitVar] call {};\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="Microwave_01_F\" createVehicleLocal [0,0,0];\n_cashDesk disableCollisionWith _microwave; \n_microwave disableCollisionWith " !="];\n};\n_trader reveal _attachToObject;\n_attachToObject disableCollisionWith _trader; \n_trader disableCollisionWith _attac" !="ute = objNull;\n};\nif !(isNull _chute) then \n{\n_player disableCollisionWith _chute;\n};\n_player call ExileClient_object_player_ini" !="'.\",player,_unitVar] call bis_fnc_logFormat;\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="tVariable [ \"#rev\", 0]) == 2) then \n{\n\n\nplayer disableCollisionWith (missionNamespace getVariable [_unitVar,objNull]);\n};" !="player switchMove \"Exile_RouletteSitting01\"; \nplayer disableCollisionWith ExileRussianRouletteChair;\nplayer setPosASL (getPosAS" 7 _allocMemory !="_allocMemory4001" 7 "!(isNil \"FN_infiSTAR_C\")" 7 "Ammo Activated" 7 " + "
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Doesn't matter. Everything works now. Thread can be closed.
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I am creating custom script for my server. I am receiving this error in extdb: [12:00:05:618473 +03:00] [Thread 3432] extDB2: SQL_CUSTOM_V2: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_prepare error [mysql_stmt_error]: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'to,from,title,message,linked_item,linked_type,date FROM mail WHERE to = ?' at line 1 [mysql_stmt_errno]: 1064 [mysql_stmt_sqlstate]: 42000 [statemnt]: SELECT id,to,from,title,message,linked_item,linked_type,date FROM mail WHERE to = ? [12:00:05:618500 +03:00] [Thread 3432] extDB2: SQL_CUSTOM_V2: Wiping Statements + Session [12:00:05:618517 +03:00] [Thread 3432] extDB2: SQL_CUSTOM_V2: Error: UniqueID: 1 Input String: getMailsList:76561198199795037 In exile.ini request is: [getMailsList] SQL1_1 = SELECT id,to,from,title,message,linked_item,linked_type,date FROM mail WHERE to = ? Number Of Inputs = 1 SQL1_INPUTS = 1 OUTPUT = 1,2-STRING,3-STRING,4-STRING,5-STRING,6-STRING,7-STRING,8-STRING
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How can I display or log value of my string? Want to check which data server receives.
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I've tried this: And this: Vehicle still spawns without inventory.
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ExileServer_object_vehicle_createPersistentVehicle This doesn't creates inventory. Code example?
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How to spawn persistent vehicle with inventory in sqf?
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
BeloffHost replied to Janski's topic in Scripts
I just want virtual garage from arma 2. It was simple and useful U_U- 2256 replies
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- virtual garage
- vg
- (and 20 more)