SheepishShaun

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About SheepishShaun

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  • Birthday 11/26/1993

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  1. SheepishShaun

    UAZ Headlights problems

    Okay cool, it's a bug then.
  2. SheepishShaun

    DMS - Defent's Mission System

    Well, this is my config file BEFORE I did some fault finding. Well in an effort to speed up testing, I adjusted the config to speed up Mission timeout and set any timeout extenders to false. Note, up until now I have not had any of these settings, set this low. I have had the Timeouts set to their defaults. This was just to show you. I then booted up the server and pressed record: https://www.dropbox.com/s/tziz60b2ns0amny/Problem.mp4?dl=0 The timeout was working! So this time I adjusted only the timeout range back to their defaults: DMS_MissionTimeoutResetRange = 1500; DMS_StaticMissionTimeoutResetRange = 1500; And re-recorded: https://www.dropbox.com/s/qx548t7cyj0mssd/Problem2.mp4?dl=0 No issues there. So I set the Timeout reset on an AI kill back to true. DMS_ResetMissionTimeoutOnKill = true; DMS_ResetStaticMissionTimeoutOnKill = true; And again: https://www.dropbox.com/s/uf36lxj81ci8790/Problem3.mp4?dl=0 Cool. So now I set the Mission time out back to it's default, making all the timeout settings the same as the original (Top) file. DMS_MissionTimeOut = [900,1800]; DMS_StaticMissionTimeOut = [1800,3600]; Hopefully the last time. The mission has to run for 15 - 30 mins (dynamic), 30 - 45 mins (Static) before it times out, so here goes. You can tell how much time has passed by the countdown timer in the status bar (4 Hours). 3 minutes: 30 minutes: 1 hour: 2 Hours: As you can see, the missions are no longer timing out. My character is 8310m away from the closest mission. It's as if my Exile forgot how to time. Here is my config file: https://www.dropbox.com/s/wrxrjmxfs28fdzr/config.sqf?dl=0 Here is my complete 2 hour RPT: https://www.dropbox.com/s/gagvfb3m9dlixtc/arma3server_2017-12-02_10-20-24.rpt?dl=0 These are the errors Infistar Watch picked out: Most of these errors are due to the new Arma 3 1.76? update that came out about 20 hours ago, but it was still not timing out before this update. Thanks in advance for your help guys! @Defent Might be able to shed some light on this?
  3. SheepishShaun

    UAZ Headlights problems

    I don't know if this is an Exile problem or if it is just my server. I'm running Exile Apex Tanoa on 1.0.3. The UAZ headlights at night are just horrendous compared to other vehicles. Also there are shapes around the headlights. I'll just show you: Anyone else having this problem on their server?
  4. SheepishShaun

    Save removed trees to DB

    1185. 19:56:31 Error in expression <["_tree","_data","_position"]; 1189. 19:56:31 Error position: <_this; 1191. 19:56:31 Error Undefined variable in expression: _this 1192. 19:56:31 File mpmissions\__cur_mp.Tanoa\custom\removetrees.sqf, line 3
  5. SheepishShaun

    DMS - Defent's Mission System

    No, the missions and mission system I have not touched. I have only edited the config file. Missions are still not timing out. Doesn't matter how far or close I am. The missions are working perfectly (awards, mission completed messages, cleanup script and a new one spawns like clockwork, but no time out for running missions. Is there a debug for DMS/would it help?
  6. SheepishShaun

    DMS - Defent's Mission System

    Only using the old DMS dropbox files like MGTDB suggested.
  7. SheepishShaun

    DMS - Defent's Mission System

    Well when I initially found that fault I went into every DMS file there was and all of them were DMS_MissionTimeOut With the capital O. Thats how I found the config had an error as it said DMS_MissionTimeout So it shouldn't be that. I was trying it with the original config, thats when I noticed the problem. It's like the cleanup script isn't running, but it is running on completed missions.
  8. SheepishShaun

    No More Safe Zone Killings

    Just an FYI, this script no longer works for 1.0.3.
  9. SheepishShaun

    [SOLVED] New Traders Won't Spawn

    Out of curiosity, I'm trying to add extra traders to my map but they aren't spawning. Where did you place the above code, what did you name the file and where did you call it from?
  10. SheepishShaun

    DMS - Defent's Mission System

    In your config.sqf do you have DMS_MissionTimeOut =[900,1800]; OR DMS_MissionTimeout =[900,1800]; Because with the older files my missions still arn't timing out.
  11. SheepishShaun

    DMS - Defent's Mission System

    Thanks, I'll try this now. I also discovered that missions were also spawning on top of my location (200 to 600m away), but I don't think this fix will fix that.
  12. SheepishShaun

    DMS - Defent's Mission System

    Yes i'm still having the same problem as NeverAgain. That config.sql DMS_MissionTimeOut was one problem but I dont think it was the only problem. My server has been running for 4 hours and the same 4 missions are still running. My settings: DMS_MissionTimeOut = [900,1800]; // Mission re spawn timer between 15 - 30 mins DMS_MissionTimeoutResetRange = 1500; // Distance in meters a player is from a mission so it doesn't despawn DMS_MissionTimeoutResetFrequency = 180; // Check PlayerDistance every X seconds DMS_ResetMissionTimeoutOnKill = false; //On AI_Death, reset mission timer I am the only player on the server and am 4000m away from the closest mission. My RPT: https://www.dropbox.com/s/sbh2hb43wrbmfxi/arma3server_2017-11-26_06-50-43.rpt?dl=0
  13. SheepishShaun

    DMS - Defent's Mission System

    Are they the same missions all the time, are you running exile occupation and what is your AI limit set to?
  14. SheepishShaun

    Modifying InfiSTAR rank system.

    Top job. Thanks
  15. SheepishShaun

    Modifying InfiSTAR rank system.

    So InfiSTAR has a new "Rank" system where you can view your players score. However I don't like how it displays it in the inventory, XM8 and the ESC menus. I would like to remove it from the gear and XM8 menu but I am unsure of how to do this. This is the code for it in EXILE_AH.sqf: MOD EDIT: No need to show the code, anything with InfiSTAR can see it.. Even If I could just default it to the "Closed" position, I would be happier. I do understand I can just delete the whole block to disable it.