olmo

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About olmo

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  1. olmo

    After update loot stop spawning

    i did it all manualy comparing old with new and adjusting as needed
  2. same problem on my server any ideas ? no error in rpt log
  3. olmo

    Esseker mission file

    maybe its of any help here is my new building loot positions that is working with the new 0.9.6 update
  4. olmo

    After update loot stop spawning

    this isnt needed because i directly call the table in the building configuration and not as a class i fixed the loot spawns on esseker with the following in youre exile_server_config create a file called CfgBuildings_Esseker then in youre config.cpp replace class CfgBuildings with the in you exile.esseker add the following to youre config.cpp
  5. olmo

    [Solved] first 18 traders, OK. Rest gone..

    having the same troubles i updated form previous exile version maybe i forgot to merge something ?
  6. olmo

    After update loot stop spawning

    i done this already sorry forgot to mention it so now loot is spawning for me in the Original arma 3 building defined by exile_server_config in the Original config.cpp but my problem is i run esseker and there is no loot in the buildings that or not defined in the config so i added a new file called "CfgBuildings_Esseker.h" and included it in my config.cpp as followed here is my CfgBuildings_Esseker.h but then my server wont start ? any idea's what i did wrong ?
  7. olmo

    After update loot stop spawning

    If i use the original server_config From the update I am able to find loot in arma 3 buildings can anybody confirm this ?
  8. olmo

    Why don't my old loot positions work?

    same problem over here
  9. olmo

    After update loot stop spawning

    oke so i tried to update my building class in my exile_server_config and in CfgBuildings_Esseker.h o after doing this my server wont start anymore am i doing something wrong ?
  10. olmo

    New Patch / Lootable Buildings?

    i have the same problem cant find the right place
  11. olmo

    After update loot stop spawning

    same problem on esseker is there something changed about the way we have to asign buildings to th loot table ?