sepumou

Member
  • Content count

    12
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About sepumou

  • Rank
    Bambi

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. sepumou

    M3Editor - 3D Map Editor

    maybe i'm doing this the wrong way. i will post here if i ever figure this out.
  2. sepumou

    M3Editor - 3D Map Editor

    hey Scrapmetal, Thats the thing, i'm trying to put down a hospital tent (Russian green), and it's not in the eden editor, i literally placed every single object of the editor, and it is not there. but with M3editor i can find it under the structures folder. i failed to mention that i was using a bunch of mods too. maybe the green tent is modded and for some reason doesnt show up on the eden editor ?
  3. sepumou

    M3Editor - 3D Map Editor

    Hello, there is something i dont understand, if someone knows please enlighten me, i'm buiding a mission with the eden 3d editor, and it seems that when i launch the m3editor, i get alot more assets than the eden editor. is that normal ? does m3editor also unlock hidden assets ? Thanks
  4. sepumou

    A3XAI and Ai loadouts.

    i think you meant from 1 to 0 ^^
  5. sepumou

    A3XAI and Ai loadouts.

    Hello, Thank you so much for the reply exilerist, i managed to get rid of a ton of errors thanks to you.
  6. sepumou

    A3XAI and Ai loadouts.

    Hello, thanks for the tip, It looks like it's working, might have to test further thought, i get a shit ton of errors in the logs (didnt copy all of it, first part looks fine):
  7. sepumou

    A3XAI and Ai loadouts.

    Hello Hogansheroes, so no way to make this work ?
  8. sepumou

    A3XAI and Ai loadouts.

    Hello Everybody, I am having an issue with Ai loadouts on A3XAI, the Ai doesn't use any of the uniforms,vests,guns,headgear that i added for them on the cfg file. i used mainly the RHS ans MAS mods for the loadouts. did anyone encouter this problem too? Here the Config.cpp file: am i missing something ? is there another file i have to configure or add a line somewhere? Thank you for your help
  9. sepumou

    Taviana loot spawn locations

    thank you CEN, Thats exactly what i needed. i managed to get the file yesteday, and everything is working correctly. i can see in youre config.cpp, that you didnt get rid of the altis Cfgbuildings. This is how it should look like: It also looks like that youre loottable file is wrong. it should be ending with .hpp (this part i am not sure about, i copied the content of CfgLootTables.hpp and replaced it directly on the Config.cpp file) If someone needs further help with this dont hesitate to ask here. i managed to get the server up and running correctly. EDIT: Here is the CfgBuildings_Taviana.h in case the Link isn't working: All you have to do is: 1- open notepad++ 2- copy past all of the above 3- save as : File Name : "CfgBuildings_Taviana.h" Type : C++ Source file PS: be careful not have it named "CfgBuildings_Taviana.h.h"
  10. sepumou

    Taviana loot spawn locations

    Hello happydayz, Thank you very much man! can't wait ps: i dont know how to use spoiler tags. ps2: i found out
  11. sepumou

    Taviana loot spawn locations

    Hello everyone, I am sorry if this matter has already been adressed in the forums, but just cant seem to find anything. Actually, the only post i found that might have been relevent, was discontinued by Hollow. I set up my map, with ai spawning and mission, traders are all working with all the mods (rhs,tryk,mas,hvp). the loot table is ready too, the only thing i do not have and cant find are the spawn locations. so for now, no loot is spawning. the vehicules seem to spawn normaly. my server was on altis in the first place. and here is my exile_server_config.ccp: All help is apreciated. Thanks.