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Everything posted by Bob_the_K
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[ WARNING ] - To All Users of BattlEye! Win10 Update!
Bob_the_K replied to Z80CPU's topic in General Discussion
Microsoft Windows 7 support and security patches continue through January 2020 so I'm surprised that mainstream products like motherboards have already dropped support - https://www.microsoft.com/en-us/windowsforbusiness/end-of-windows-7-support -
Add !"playerwantshalospawn" to your setVariable.txt file in the battleye folder . I added it to the end of the first line after //regex.
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I'm running a ChernarusRedux server and no real issues since the update. I had a client crash the first time I connected to my server but it hasn't occurred since. The server never missed a beat. All seems to be good. And I DO have both TCP and UDP open so that lends credence to port/protocol being the problem (at least in part).
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Bob_the_K replied to kuplion's topic in Add-ons
When I first restarted my server and connected, in about 5 minutes my client failed and generated a dump file. The client.RPT had this in it: My server.RPT had no errors in it and never crashed. I didn't restart the server but just restarted my client and everything seems to be fine. No more error, no more crash and dump file. Missions are starting fine. Zombies are spawning. As of now, I have no idea what caused my client to crash that first time but all seems to be good now. I doubt it was ExileZ. -
Thanks! That helps clarify a few things. It looks like I may not be able to do what I want. I was looking to do a beached submarine mission with the sub listing about 20 degrees around the Y axis. Looks like I only have the one rotation - rotating around the Z axis - but I'll have to experiment more. This helps.
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I've been going through this forum to understand the format of object placement for static missions but cannot find a good explanation. In looking at static mission objects I see some static objects defined like this: And others like this: In the second, I'm sure it's x,y,z and angle of rotation around the z axis from zero. But what is the format of the first? And some have "false" at the end and some have "true". What does that do? I'm trying to place static objects both by using x,y,z for placement but also angle of rotation around each of the three axes. I went into the 3DEN editor and placed the object exactly where I wanted it but DMS didn't like the format. When I export initserver.sqf, it looks something like this: This is the actual position I want out of mission.sqm: Anyone got a good explanation for the format?
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So I've got no problem getting my radiation zone circle to show up, and the radiation zone even works properly (clicking, blurred vision, yellowish tint) but the radiation icon itself never shows up - just the colored circle. Here's the relevant section of my mission.sqm: What did I miss? Edit: figured it out. The item counter was off by one so it never showed the last marker (the radiation symbol).
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With -filepatching, I get: Warning Message: Script \userconfig\VCOM_AI\AISettingsV4.hpp not found. Without -filepatching, I get: "VCOM: Loaded Default Settings" but also get the warning message on the next line. I guess a good way to verify what's loading would be to make the custom settings real lame so I can tell the difference between the two based on how they act.
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I'm getting the same "not found" message - so I suspect it isn't using the custom settings?
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Red_Ned, if you want to add Walker's A2 Vehicles, you can get the files here: https://www.dropbox.com/sh/ezf4xos8io7mtvx/AACx9EmaSVI7YeMlyb0oe3Lua?dl=0
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Hmmm... no luck - not even if I change class harvestweed to class compass. No errors, no warnings. But the HUD compass is displayed whether I have it equipped or not.
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Does that one only display the HUD if equipped with a compass? That's what I'm trying to accomplish - so as to give more usefulness to actually having a compass.
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The latest version (3.2.1) seems to be working pretty good (script version). I have no server.rpt errors but am getting a few of these in my client.rpt: and All I did was drop the folders in my mission.pbo, modify my init.sqf, cfgFunctions.hpp, and cfgRemoteExec.hpp files. I didn't even change any of the default config settings. Any ideas?
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So what would cause it to not load? It stops right at Display #24 every time I try to start it. And the only additions are the mod itself and adding it to my startup parameters. Nothing else. Prior to adding it, the server started every time. There are no msgs in the server.rpt.
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So I've read these posts through and still don't get how to replace an existing main page button. The base XM8 has a "Server Rules" button (gear) on the main page. EXAD adds in the "Server Info" button (book) on the "More" page. Since they are redundant, I don't want to take up that button on the "More" page. So how do I replace the gear icon on the main page with the book icon from the "more" page and have the EXAD server rules display when that book icon is clicked that is (should be) on the main page? Here's the relevant parts of config.cpp that I have today: Do I have to add a "class server_info" under "class cfgXM8"? And something like "class ServerInfo: RscExileXM8ButtonInfo" in the controls class?
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Looks like the mod version is ahead of the script version (v1.1.26 vs v1.1). It also looks like the mod version has the ability to require a compass in order to work. So I tried to switch from script to mod. My server never unlocks. The server.RPT is getting stuck at "[Display #24]". Looks like it requires an allowedID or something in Infistar. Anyone have any ideas?
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Just to clean it up and reset... seems I get this message any time i hit the 6 key to open the XM8: I do have it set to automatically have the XM8 turned on when a player joins the game. But I've had that for a long time prior, without errors. I found another post (on page 61) that indicates it may be a mixup between Exile-deprecated functions and EXAD functions and that the EXAD functions should be replaced with the newest Exile functions where available. I'm still trying to figure it out.
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So I'm getting the same error as SuperFly09 posted on pg 61: But as others have posted, I found numerous repositories and versions of different EXAD programs all over the place. At this point, should we just be using the EXAD files in GITHUB that is on the OP?
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So is there still no way to toggle it on and off? I installed it last night and it works except that I also don't get the configuration panel. One cool thing would also be to set it to display only if the player has a compass on their person - much like needing a GPS so as to see the player's marker on the map.
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So I ran EXAD when it first came out years ago, then rebuilt my server for 1.04 and didn't put it back. So I'm re-installing it based on this thread. The only thing I can't figure out is how to have the EXAD server rules show up in place of the original button (the gear) on the main page instead of a new server rules button (the book) under "more". I cannot find the lines of code to comment out so as to only have one server rules button (the EXAD version). Any info on how to do that? So I then installed voyagerCompass. I backed up to the version that didn't have voyagerCompass, and went through everything with a fine tooth comb. In my client .RPT, I now still get this error: The only things I'm using are the status bar itself, unit scanner, base locator, and server info. All else is left out, including the exile.ini changes. There's not much to fn_createCtrlGrp.sqf so I don't know what I missed. This only started once I added voyagerCompass to EXAD based on the posts toward the beginning of this thread. The voyagerCompass basically works when I click the XM8 icon. It turns the compass on and immediately goes back to the XM8 screen. I get no configuration screen. If I click the icon again, it just bounces me back to the XM8 screen again. No toggling on or off. The compass stays on all the time now. Another nice-to-have - has anyone figured out how to only be able to activate the voyagerCompass if the player is equipped with a compass?
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Should I be concerned about this? It appeared in my server.rpt. 14:00:55 Warning: 4880 ms spent in callExtension calling name: "ExileLootDrop", function: "CivillianLowerClass|2" Loot seems to be spawning in and the CivillianLowerClass is my first section in the file and there appears to be nothing wrong in it.
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Is there a way to have a mission select from an array of uniforms for the AI? Things like having all the AI have white smocks in the doctor missions. Or a hillbilly mission with AI wearing overalls or plaid shirts, etc. Things like that add to the uniqueness of missions. Similarly, can the same be done for weapons? Hillbillies are unlikely to use an M107 for example, but shotguns, pistols, and hunting rifles, sure.
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I've used this with N++ to help find those characters. https://stackoverflow.com/questions/20889996/how-do-i-remove-all-non-ascii-characters-with-regex-and-notepad
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I've found Word isn't generally the best thing to use. It tend to embed lots of its own unprintable formatting characters. Yes, it can be done, but I've still found notepad ++ to be best. I've used this with N++ to help find those characters. https://stackoverflow.com/questions/20889996/how-do-i-remove-all-non-ascii-characters-with-regex-and-notepad
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New A3_DMS Static "Radioactive Mission" (Defent's Mission System)
Bob_the_K replied to =CF=Dragunov's topic in Events, Missions & AI
Awesome! Thanks!