papagramps

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Everything posted by papagramps

  1. papagramps

    Repairing Tanks Interaction Menu?

    How come the Tank class has never been added to stock mission files? Almost two years later and this info is still very useful. Thank you
  2. papagramps

    Security Help

    FYI, you need a base laptop to view the cameras
  3. papagramps

    [SOLVED] concrete base part classnames

    someone should add the above to the wiki
  4. papagramps

    [SOLVED] concrete base part classnames

    Hello, Im looking for the classnames for concrete base parts to add to a reward crate for completing a mission. I've searched and everyone keeps saying: - to look in the wiki (but there's only wood parts there) - to look in the exile server cfg file under the loot section (but concrete parts are not listed there) - to look in the mission file under config.cpp CfgExileArsenal (but concrete parts are not listed there either) Does anyone have a list of these, or do I need to go and do a bunch of work just to find the classnames? Thanks in advance! I ended up finding them and doing the work myself: _crate_item_list2 = [ "Exile_Item_ConcreteDoorKit", "Exile_Item_ConcreteDoorwayKit", "Exile_Item_ConcreteFloorKit", "Exile_Item_ConcreteFloorPortKit", "Exile_Item_ConcreteGateKit", "Exile_Item_ConcreteStairsKit", "Exile_Item_ConcreteSupportKit", "Exile_Item_ConcreteWallKit", "Exile_Item_ConcreteWindowKit" ];
  5. I was on a server the other day and when I revived my buddy, all the money he had on him had disappeared. Just thought I'd post here to add in pop tab recovery when revived if you haven't already.
  6. papagramps

    ExileZ 2

    To add to this: The zombie mission which was designed for Altis does not work, so go into fn_init.sqf and disable triggers 4 & 5 near the bottom. I assigned a trigger area for it on Mount Tanoa, but that will need to be finished later. Maybe I will have some time to create some static objects etc for the Mont Tanoa mission this week. I'm no pro, but I'll give it a shot!
  7. papagramps

    [solved] Alternate Lockers?

    For some reason, I couldn't get the desk, cash pile, laptop, and safe to spawn in via initPlayerLocal.sqf Only Niko and the chair he's sitting in worked that way. Maybe it's the desk at fault? I'll try another model and see what happens.
  8. papagramps

    [solved] Alternate Lockers?

    Hey guys! I was wondering if anyone has figured out how to use an alternate model for the lockers? I'd like to set up a banker trader so to speak using the cash desk and an NPC behind it if at all possible. Thanks in advance!
  9. papagramps

    [solved] Alternate Lockers?

    Almost got it! Just have the cash pile and laptop slightly sinking into the desktop still... I had to spawn them, the desk, and the safe in via mission.sqm and it doesn't seem to make a difference when I change the z coordinates. :-\
  10. papagramps

    [solved] Alternate Lockers?

    SOLVED! Turns out I had to add the addAction parts into the CfgInteractionMenus in config.cpp not sure if it's required, but I also defined "ExileClient_gui_lockerDialog_show" in CfgExileCustomCode, which is an unedited file from the original in exile_client.pbo Models loaded in via initServer.sqf
  11. papagramps

    [solved] Alternate Lockers?

    I just can't seem to get the addAction to function. Works fine if I add it in editor, just having problems trying to insert the init field code, any ideas?
  12. papagramps

    [solved] Alternate Lockers?

    unfortunately have not been able to get this to work... :-\
  13. papagramps

    I am a very angry player

    Would be nice to be able to use < or > instead of =, so you could do some balancing stuff like this: class requiredRespect { Level1 >= 0; Level2 >= 0 && Level2 < 10000; Level3 >= 0 && Level2 < 7500; Level4 >= 0 && Level2 < 5000; Level5 >= 0 && Level2 < 2500; Level6 >= 0 && Level2 < 1000; }; Then throw all your noobish high caliber weapons in Level6 and so on, pistols only at Level1! :-p Unless there's a way that I'm overlooking...?
  14. papagramps

    initserver.sqf uses a different format

    Nice! Level up!
  15. papagramps

    initserver.sqf uses a different format

    Turns out they changed a couple of the commands in initServer.sqf My guess is that it's a set up for the future Tanoa Traders config? I use: private _objects = [ ["Exile_Locker", [6824.5,7289.5,2.66],315,0,0,false] ]; { private _object = (_x select 0) createVehicle [0,0,0]; _object setDir (_x select 2); _object setPosASL (_x select 1); _object allowDamage false; _object enableSimulationGlobal false; } forEach _objects; I basicly had to change setVectorDirAndUp to setDir as well as change the "allowDamage" and "enableSimulationGlobal" lines to be able to use my old coordinates/config. Check here for info on the new format using setVectorDirAndUp if you want to start working on updating your coordinates/configs to the new format: https://community.bistudio.com/wiki/setVectorDirAndUp In short, just roll back the "private _object" code at the bottom to the 9.61 version and you're good.
  16. papagramps

    Tanoa and APEX

    I was happy to see some Tanoa buildings in the new 9.8 files, however I was sad NOT to see a Exile.Tanoa.pbo When can we expect the official Exile Tanoa mission file with those hot new traders?
  17. papagramps

    Tanoa and APEX

    LOL! These comments are pure gold! >.<
  18. papagramps

    ExileZ 2

    Yup sure do! I spent a nice little bit of time on this the other day. I left out a couple of the really small villages/towns, but most are there! However, the zombie mission which was designed for Altis does not work, so go into fn_init.sqf and disable triggers 4 & 5 near the bottom. I assigned a trigger area for it on Mount Tanoa, but that will need to be finished later. If anyone else has additional triggers to add to this, please do share! MilitaryNoB = [ [2081,13190,500], // Tuvanaka Airbase [2193,3544,300], // Bala Airstrip [12100,2500,125], // Fortress ruins [11667,3118,300], // Saint-George Airstrip [13548,12149,550], // Blue Pearl Industrial Port [11860,13162,300], // La Rochelle Aerodrome [8903,13734,100], // Railyard [7445,8547,150], // Diesel Power Plant [8368,10301,200] // Tanoa Sugar Company ]; NoBuildings = [ [11039,8466,125], // Temple ruins [11959,10373,300], // Red Spring Surface Mine [4138,12387,100] // Maze ]; Cities = [ [5508,4081,300], // Katkoula [11641,2707,300], // Lijnhaven [9707,13577,400], // La Rochelle [5681,10331,500], // Georgetown [8904,10200,300] // Tanouka ]; NoManLandNoB = [ [9946,12134,450] // No man's land (Mont Tanoa) ]; Mission = [ [9946,12134,200] // Mission (Mont Tanoa) ]; AllCities = [ [5508,4081,300], // Katkoula [11641,2707,300], // Lijnhaven [9707,13577,400], // La Rochelle [5681,10331,500], // Georgetown [8904,10200,300], // Tanouka [12461,14212,125], // Hotel Resort [3865,13919,175], // Camp Remnants [3071,11123,200], // Belfort [1813,12019,250], // Tuvanaka [2650,9291,100], // Sosovu [2343,8181,100], // Leqa [987,7672,200], // Tavu [2663,7348,200], // Balavu [3434,6719,150], // Rautake [1713,6120,100], // Laikoro [7119,4248,100], // Savaka [3634,2171,100], // Lailai [2957,3435,150], // Yanukka West [3248,3365,150], // Yanukka East [1371,3012,200], // Koumac [8968,4710,100], // La Foa [8882,3615,150], // Tobakoro [9410,4019,200], // Moddergat [10379,2669,100], // Blerick [12986,2118,100], // Rereki [13314,2964,100], // Bua Bua [12708,3258,100], // Port-Boise [12375,4532,125], // Saioko [12795,4791,200], // Doodstil [11228,5256,225], // Harcourt [10194,5024,125], // Losi [10884,6325,200], // Kotomo [12811,7350,300], // Oumeve [13963,8345,200], // Luganville [14419,8878,125], // Nandai [14262,11620,100], // Ba [12444,12729,125], // Ovau [11356,12326,125], // Nasua [10987,13211,100], // Penelo [10360,13320,125], // Momea [8423,13685,125], // Savu [7906,13527,100], // Saint-Paul [6871,13372,125], // Petit Nicolet [6370,12866,200], // Nicolet [5724,12297,100], // Oua-Oue [5849,11135,200], // Saint-Julien [5134,8680,200], // Regina [7228,7978,200], // Lifou [8006,7656,250], // Lami [11013,9745,175], // Vogalala [8265,11119,100], // Buawa [8484,12462,100] // Roadhouse ];
  19. papagramps

    Tanoa Loot Pos [WIP]

    I tried using a couple of the building Cfg's that I found on here, but any one I seem to use is only spawning stuff in Altis buildings. The loot spawner seems to work pretty decent! Except for the fact that it's spawning a ton of carryall backpacks at the safe zone trader. But in Georgetown the loot seemed to be a lot more varied. (Not just carryalls) I do have a lot of scripts and mods running though so maybe something is conflicting?
  20. papagramps

    Bambi creation error

    What mods do you use that require CBA? Im using CUP, which apparently only uses the old ASDG_JR which was recently added to CBA. My soultion: Replaced CBA server-side with ASDG_JR. Clients can now connect with either CBA or ASDG_JR enabled. Hope this helps! If the above simple solution doesn't work for you, try the solution at the end of the following thread, it has worked for others:
  21. papagramps

    A3XAI

    Is the godmode thing related to this? I'm set to 1 also and see no problems. Does the godmode issue come up when set to 0? On a side note, does anyone know where I could change the names of the AI that appear in the killfeed? "AI name was killed by user (666m distance)"
  22. papagramps

    CBA causing Bambi Creation Error

    I have the CBA key in there so that shows (do not have one for ASDG_JR in there) I dont know too much about AiA or TRYK, but I guess it could be a problem if they use other elements of CBA besides just the ASDG_JR... :-\
  23. papagramps

    CBA causing Bambi Creation Error

    I got around this issue. Had CBA, CUP, & HVP mods server side. Substituted @ASDG_JR instead of @CBA_A3 server side. Clients can still have CBA_A3 enabled and it now works just fine! ASDG_JR has been merged with CBA_A3, but apparently ASDG_JR is the only part of CBA_A3 that I need to run my mods, so I just use that server side. I run CBA_A3 on my client and have no issues now. (I suspect you can also use ASDG_JR, but it may be hard for users to find now that it's included in CBA_A3) I hope all that makes sense!
  24. papagramps

    Auto Server Restart For Dummies

    Hello, I'm using the script in the OP and it seems to be removing my restart warning messages? If I disable the .sqf then I see them fine... Any ideas?
  25. papagramps

    DMS - Defent's Mission System

    Hello, I have a small problem. Everything is working great except that the AI are NOT getting any items in their clothing/vest/backpack (Such as food, rope, junk metal, or beer), just ammo for their gun(s). Is there some setting somewhere that I'm missing to enable these items to spawn in their clothing/vest/backpack?