#34 "_fnc_vectorRandomize","RHS_fnc_cbalTimeToDistance","RHS_fnc_isPlayer","RHS_fnc_targetIntersection","RHS_fnc_retread","RHS_fnc_wh"
I don't quite understand whats happening with battleye fixed that now this
"_this call rhs_fnc_btr_init;(_this select 0) addeventhandler ['HandleDamage',{[_this,0.1,0.002,0.9,0.2] spawn rhs_fnc_activeTire"