woodysg

Member
  • Content count

    25
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

Community Reputation

9 Neutral

About woodysg

  • Rank
    Bambi

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I tend to opt for a hybrid approach: game installed on SSD, mods on HDD, with specifically identified PBOs mods moved to SSD and maintained with a directory [symbolic junction] link. As an example, I recently started playing on a Chernarus Redux map and profiled file operations with ProcMon. The picture above shows results based on just over an hour in-game. I noted down the times when I hit decreased frames/stuttering/lag. This information, along with occurrence counts (outlined in red) provides a pretty good indication of what would benefit being placed on an SSD. A few months back I went through the same process with Chernarus Winter and it dramatically reduced performance degradation I experienced in game. YMMV.
  2. woodysg

    ExAd v1.0.4

    They are stored in the user profile. From the profileNamespace wiki "variables are stored next to the user profile in a file named myUsername.vars.GAMENAME" for Arma this is stored in the My Documents/Documents\[Arma/Arma 3 - Other Profiles] folder as myUsername.vars.Arma3Profile. ExAd stores the variables with a prefix of "ExAd_SB_". Presuming that no other data is required in the user profile the most simplest action would be for the player to create a new Arma profile, configure ExAd and overwrite the xxxxxxx.vars.Arma3Profile file in their original profile directory with the newly created one delete their myUsername.vars.Arma3Profile file, it will be recreated when starting Arma. The rather longer alternative, if using another profile/overwriting the existing profile doesn't fly, is to reinitialize the affected vars with the defaults (simple script from debug console would do the trick).
  3. woodysg

    Custom key mit InstaDoc?

    A different version of the code to be merged in to ExileClient_gui_hud_event_onKeyDown.sqf code. This version lets the player define which key (i.e. user custom key) to use for bandage, Vishpirin or Insta:
  4. Karabiner 98k Patience
  5. woodysg

    Water sources on the Altis map?

    Class names are documented here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_Structures
  6. woodysg

    Ghosthawk

    At the end of the line you had "}}" it should read "};}".
  7. woodysg

    Ghosthawk

    Comparing yours to the example above you have a missing semicolon (";") on your line 8 - it should read: /////////////////////////////////////////////////////////////////////////////// // GhostHawk /////////////////////////////////////////////////////////////////////////////// class B_Heli_Transport_01_F { skins[] = { {"class B_Heli_Transport_01_F", 1000, "NST MP Only", {"images\nsa_gh_mp_front.paa","images\nsa_gh_mp_hinten.paa"};} }; };
  8. woodysg

    [ExAd XM8 APP] Unit Scanner

    Up until a few minutes before I posted this I never knew it didn't show players. I had to wait for someone to join the server to test it
  9. woodysg

    [ExAd XM8 APP] Unit Scanner

    Remove the _objClass != "Exile_Unit_Player" && from line 34 (or thereabouts) from Functions/fn_showUnits.sqf
  10. woodysg

    I can not run Exile

    Are you sure you have spelt that error correctly? If you have then search your config and change the spelling as shown below. A3_Structures_F_Argo_Signs_Warnings is part of the Malden DLC. Check your RPT and ensure that it is available and being loaded. Edit: This is not a server issue, this is a client issue.
  11. Colour me confused but is this a great opportunity for a developer or for your community?
  12. woodysg

    Joint Rails

    You mean like this? [Release] Fix ASDG JR / CBA Attachment Compatibility at Traders
  13. woodysg

    Any help for a bambi?

    Welcome to PC Gaming and Arma. Google "arma 3 install and play exile" and you will get plenty of results and helpful videos. By default you do not need any of the DLC to play and the majority of servers do not require them. If you are playing on server without DLCs and you come across DLC content on the server you will simply not be able to either equip or drive/pilot said content.
  14. woodysg

    [Release] Recruit Ai Bodyguards

    The most often spoken phrase when commanding AI, "Where the hell are you going?!".
  15. woodysg

    [Release] Recruit Ai Bodyguards

    It appears that this is part of C2 1.4.8: ADDED: ReArm function split up and overhauled. Player can now decide where to reArm from (lClick on icon). rClick on ReArm Icon will make AI look for best gearSource themselves. So it would appear you could load a vehicle/crate with supplies and they can rearm from there.