Deadmen

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  1. Deadmen

    FuMS -Advanced Mission System-

    Hello! I´m a mate off yesyesjo. I solved the problem with the AI that kills each other. (Dont understand how, but i did!) So, i created(redesigned) a mission, the convoy, with some specific locations. But i have the Problem that they don´t spawn at the coord´s i pass them at the "missionname.sqf" file. Here is the code: [ ["LandPatrol", 500, "NONE"], ["Land Patrol","mil_destroy","ELLIPSE","ColorRed","FDiagonal",75], [ [true,0,0,true,false,600,600], ["Convoy Spotted","Stop the Convoy at all cost","Check your map!"], ["Mission Success!","","The convoy has been stopped!"], ["","",""] ], [ ["None",[0,0]],["WeaponLootBig",[0,0]],["None",[0,0]] ], [], [], [ [ [ [ "O_mas_cars_UAZ_MG",[4623.401,14145.775,0],[0,"none"],"NONE"], [ "O_mas_cars_UAZ_MG",[4606.325,14130.705,0],[0,"none"],"NONE"], [ "O_Truck_03_transport_F",[4588.438,14115.335,0],[0,"none"],"NONE"], [ "O_Truck_03_device_F",[4566.732,14096.500,0],[0,"none"],"NONE"] ], [ [ ["EAST","SAFE","RED","COLUMN"], [[6,"Rifleman"],[7,"Rifleman"],[4,"Sniper"],[5,"LMG"]],["TrackRoute",[4565.715,14122.521,0][4565.715,14122.521,0],["SAFE","LIMITED",["Kore","Syrta","Galati","Athira","Sofia"],false,true,false,0]] ] ], [] ] ], [ [ ["PROX",["ProxPlayer",[0,0],100,1] ], ["LUCNT",["LowUnitCount","EAST",1,200,[0,0]] ] ], [ [["WIN"],["LUCNT","PROX"]], [["END"],["LUCNT","PROX"]] ] ] ]; In the ThemeData.sqf the spawnloc of the Mission is [4623.401,14145.775,0] same as the spawnlocation of the first Vehicle. All coords you see here are close to each other near Kavala (i´ve added vehicles in the Editor and copy/pasted them into my script). Yes i know, it says that theese params are for the offset, BUT in the \FuMS-HC-Exile-master\Docs\MissionFile.htm it´s said, that the offset can also be used as 3D-Coords. Can please someone help me? What i´ve done wrong? Greetings!