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25 GoodAbout [VNM] cobra4v320
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https://community.bistudio.com/wiki/deleteMarker
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Awesome cant wait for this
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http://www.ribbongaming.com/#!pop-tabs/as8qg
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[VNM] cobra4v320 started following Eichi
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[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
[VNM] cobra4v320 replied to second_coming's topic in Add-ons
Under occupationSky.sqf you want to add something like this: _vehicle spawn { while {alive _this} do { _this setFuel 1; sleep 60 } };- 3161 replies
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- survivor ai
- random ai
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If you want random poptabs on spawned zombies. spawnZombie.sqf _zClass createUnit [ _position, _group, " if (ZombieWallet > 0) then {this setVariable ['exilemoney',(2 + ((round random ZombieWallet) - 2)),(true)] }; if !(call _vestGroup=='') then {this addVest call _vestGroup}; if !(call _lootGroup=='' && call _vestGroup=='') then {this addItemToVest call _lootGroup}; doStop this; this disableAI 'FSM'; this enableAI 'ANIM'; this disableConversation true; this addMPEventHandler ['MPKilled', {_this spawn ZMPKilled;}]; nul = [this,_avoidTerritory] spawn ZombieDeleter; " ]; fn_init.sqf - add this line under zombieMoney ZombieWallet = 50; // Money spawned on zombie
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Yeah we just did a mission and no guns at all
- 1546 replies
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- vemf_reloaded
- vemfr
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Straight from DMS github: "Zombies are NOT SUPPORTED by DMS, nor do we ever plan to support zombies within DMS"
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Did you try hitting your computer with a sledgehammer? Works everytime.
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I believe if DMS detects Ryan's Zombies it automatically offloads to the client.
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Just start over dude LOL, you're just mashing shit together at this point. Use all of the latest BE filters from inifstar. Then add what I posted above. Then take care of each kick one at a time. When you upload a mod or script do them one at a time then test, then you add the next one, etc...
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Base attack notifications are not working at the start of the attack. When all of the AI is killed though it will pop up. Is anyone else having this issue?
- 1546 replies
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- vemf_reloaded
- vemfr
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class crateSettings { allowThermalHelmets = 0; // Allow/disallow special (Apex) thermal-vision helmets in loot crate rifleSlotsMax = 7; // Maximum primary weapons in each loot crate rifleSlotsMin = 2; // Minimum primary weapons in each loot crate pistolSlotsMax = 3; // Maximum number of secondary weapons to be in each loot crate pistolSlotsMin = 1; // Minimum number of secondary weapons to be in each loot crate magSlotsMax = 8; // Maximum number of magazine slots in each loot crate magSlotsMin = 6; // Minimum number of magazine slots in each loot crate attSlotsMax = 4; // Maximum number of attachment slots in each loot crate attSlotsMin = 2; // Minimum number of attachment slots in each loot crate itemSlotsMax = 4; // Maximum number of attachment slots in each loot crate itemSlotsMin = 2; // Minimum number of attachment slots in each loot crate vestSlotsMax = 3; // Maximum number of vest slots in each loot crate vestSlotsMin = 1; // Minimum number of vest slots in each loot crate headGearSlotsMax = 3; // Maximum number of headGear slots in each loot crate headGearSlotsMin = 1; // Minimum number of headGear slots in each loot crate bagSlotsMax = 2; bagSlotsMin = 1; }; You changed these lines?
- 1546 replies
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- vemf_reloaded
- vemfr
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Dude are you running inifstar??? Did you upload the be filters from his files? Add this to your remoteexec.txt //new 7 "" !="true" !="vehicle this land 'LAND'" !="exileserver_system_network_dispatchincomingmessage.*" !="fnc_adminreq \[.*\]" !="_this spawn ZMPKilled;" 7 "ExileClient_system_network_dispatchIncomingMessage" 7 "FN_infiSTAR_C" 7 "SERVER_REQ_INFI_CLIENT"