x3nthos

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Everything posted by x3nthos

  1. x3nthos

    VON SIDECHAT SIDE CHAT

    well if you disable VON, you get rid of the problem ofcourse, but then NOONE can speak, im talking about GamersRoost's solution. REMOVED the line disabledchannels with no luck. and also even though bugs can have very odd nature, it doesnt seem logic that removing a filter would having anything to do with active voice transmission (PTT). anyway, im totally on the line with that its totally possible, because of bugs xD. just not likely, i thought it fixed it for us, but as soon someone speaks trough VON it gets back again, even with that line removed, and the channel doesnt matter, creating a party or hammering the PTT trough all the ingame channels seem to work sometimes, but it seems like everyone needs to do it, atleast the ones with their voice currently transmitting. Maybe, this function is being defined in another place than the description.ext aswell, need to look up on that. But for now i can neither confirm or disprove GamersRoost's solution.
  2. x3nthos

    VON SIDECHAT SIDE CHAT

    Didnt fix it for us, it still happens. tried to remove the line from the "description.ext" but still no luck, as soon as someone starts talking ingame it will turn on, and also its possible to stop it apparently by pushing the PTT for some players. "A wild guess here would be Exile's custom (no lobby solution) as i remember hearing everyone in the lobby of Arma3 on other gamemodes. everyone is then speaking the the same groupchannel. and if you happen to press PTT right before the mission ends, it may sometimes stay activated trought the mission debriefing and even in the lobby when the mission restarts. So its not farfetching that it has something with the lobby bypassing to do"
  3. x3nthos

    Exile IgiLoad with TaruPodMod

    Anyone been able to lock the Cargopod,Repairpod and Fuelpod since the A3update? we have removed IgiLoad from our server because it somehow got broken after the A3 update. the loading part works though, its just these particular 3 Taru Pods that seems broken (cant lock or access inventory/refuel/repair). all the other pods work fine, thats why i think it would be a Arma3 problem. i might be wrong though.
  4. x3nthos

    Invisible AI spawning in Vehicles

    We have encountered this aswell, and i've done some research. It seems to happen only if the vehicle are in the zombie infected areas, and also when the wave starts. i will see if i can find any workarounds aswell.
  5. x3nthos

    Crafting custom buildingkits

    *bump*
  6. x3nthos

    Crafting custom buildingkits

    Hi i have a question about the craftingsystem, say i want to add custom recipies for buildingparts, as i cant fit them into my backpack, what is the approach to take, to make them into kits, as all the other building parts? I have some custom models i want to include on our server, but as i dont know how the "kitsystem" works, i thought i might ask, is it even possible? or would i have to go a make a custom trader and take the R3F approach on the logistics part?, i rather not do that! Thanks in advance!
  7. Where can i whitelist my own functions, and functions embedded in addons in infistar, aswell as certain commands. it used to be #description.ext class Functions { mode = 2; jip = 1; class xxx_fnc_xxxxx { allowedtargets=0; jip = 1; }; } class commands { class say { allowed targets=0; jip=0;}; class setLightDaylight { allowed target=0; jip=0;}; class setLightAttenuation { allowed target=0; jip=0;}; class setLightBrightness { allowed target=0; jip=0;}; class lightAttachObject { allowed target=0; jip=0;}; class SetLightColor { allowed target=0; jip=0;}; class SetLightAmbient { allowed target=0; jip=0;}; } thanks in advance!
  8. x3nthos

    Crafting custom buildingkits

    *bump*
  9. x3nthos

    Anyone is playing on amd cpu ?

    yes, drawdistance and shadows can be changed without restart, dont know about scaling though, but it think so aswell, as you can change the resolution without problem
  10. x3nthos

    Is it possible to revive now ?

    an advanced medical system would be in place, a revive in place would be stupid, but to stop bleeding, pain, stabilize and then transporting the injured by using firemans carry and drag aswell as loading on vehicles. and then implement medical functions on some vehicles, aswell as adding base items, like a bed for recovering
  11. x3nthos

    Anyone is playing on amd cpu ?

    One thing which really impacts fps are the object drawdistance and shadows and ofcourse resolution scaling.
  12. x3nthos

    Anyone is playing on amd cpu ?

    I play A3 on a AMD FX8350 4,0ghz 8core. woth 16gb of ram and MSI Geforce GTX970 4gb.. on ultra im around 40-60 fps online, on a local game im almost solid 60fps.. but there are also cases when im going down all the way to 24fps in very crowded areas in HostileTakeover for example. when there is like 100ppl on a server and alot of players inside a town. Also this has alot to do with the server fps aswell, and its often lower than your own. But to sum this up. AMD FX series works like a charm! and the biggest bottleneck is the gfxcard, i had 650 before this 970 and that made a huge difference.