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Hey, I've read some threats where some ppl talked about combining Alive with Exile. I thought about it and I rly wanna get those mods together. So my idea is to let Alive populate my Tanoa exile server. I choosed the ALive Required - Modul, the ALive Virtual AI Sytsem - Modul, the Civilian Population - Modul and the CQB Modul. I added them to the top left cornor of the map with no syncing and safed the mission. then i started my server but there where few errors. 1st: There did not spawn any AI 2nd: No traders were placed. Dont know why it doesnt work so i started searching. I found few ppl who already run alive and exile so i hope some of them will find this here and could help me out. log file:
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class Land_pfeiler_025_025_300_clean_cnc { table = "Industrial"; positions[] = { {-13.251,-1.80371,-1.46991}, {-10.8965,3.28418,-1.4533}, {-20.3486,3.6582,1.74262}, {-21.4492,-2.53418,1.74761}, {-5.33496,3.22559,4.87023}, {-10.8027,-5.0918,4.86588}, {-20.1025,-16.8047,4.91364}, {-20.5879,-7.56543,4.86916}, {-5.0459,-17.3867,4.86887}, {-5.64941,-8.47266,4.86739}, {-16.7021,-0.881836,1.74262} }; }; class Land_wand_500_025_300_clean_cnc { table = "Industrial"; positions[] = { {1.58887,-0.955078,-1.1431}, {-8.2959,-0.96875,-1.14174}, {-6.36523,-7.9375,-1.14174}, {-12.5693,-10.5195,-1.14174}, {-12.6436,-4.15234,-1.14174}, {-0.204102,5.21289,-1.14174}, {1.2373,0.90625,-1.14174}, {-7.82031,3.63086,-1.14174}, {-11.7959,2.08398,-1.14174}, {-16.335,1.92383,-1.14174}, {-24.1484,-2.26172,-1.14174}, {-23.6992,-9.88477,-1.14174}, {-23.8311,-20.4609,-1.14342}, {-18.6582,-18.7969,-1.14174}, {-17.4941,-12.5313,-1.14174}, {-14.1064,-18.3105,-1.14174}, {-2.60938,-19.1016,-1.14301}, {0.0117188,-14.166,-1.14174}, {-18.1367,-17.7422,1.75488}, {-10.9707,-19.834,1.75488}, {-4.77441,-11.9551,1.75488}, {-11.127,0.103516,1.75488}, {-5.71777,-0.640625,1.75488}, {-15.7119,-6.99805,1.75488}, {-21.2012,-14.2402,1.75488}, {-13.5439,-14.6309,1.75488}, {-24.3066,-12.0313,1.75488}, {-27.7285,-17.7891,1.75488}, {-16.3467,-3.22656,1.75488}, {-15.7363,1.49805,1.75488}, {-21.2441,-0.160156,1.75488}, {-27.2686,6.29102,1.75488}, {-0.00976563,7.56836,1.75488}, {0.969727,-7.08984,1.75108}, {4.30762,2.9668,1.75488}, {4.36621,-15.6699,1.74915}, {1.54883,7.9082,4.97988}, {-26.2363,-18.3926,4.97988}, {-9.70703,4.625,1.75488} }; }; this could make some problems. those "Buildings" are just simple walls. Team X-Cam created some walls and glasses and roofs just to create diffrent houses like lego.
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[Need Help] How to add new qualitys for traders
Sabura replied to Sabura's topic in Traders & Safe Zones
worked -
[Need Help] How to add new qualitys for traders
Sabura replied to Sabura's topic in Traders & Safe Zones
i found out that the colors are respect binded. If u change lv 6 to 50k the color changes -
[Need Help] How to add new qualitys for traders
Sabura replied to Sabura's topic in Traders & Safe Zones
i know that ^^ its basic i meant to change that -
Hey, Simple question. I want to add a 7th and 8th quality to the trades for special Items. How do I do that ?
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[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Sabura replied to The Walking Bread's topic in Scripts
sure but not all, cause those strider and hunter textures were bought and costs me some money -
[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Sabura replied to The Walking Bread's topic in Scripts
Thank you. I realy love ur script I like to texture things so i made 30 skins in the last hours -
[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Sabura replied to The Walking Bread's topic in Scripts
rly thank you. -
[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Sabura replied to The Walking Bread's topic in Scripts
Got an other Arma server. There it works like charm but it dont change into my skin. 21:07:14 "[SNEAK_CUSTOMS]spend money" 21:07:14 "[SNEAK_CUSTOMS]Adding vehicle 1 with skin SneakCustoms_Car_Strider_Bangbus" 21:08:07 "[SNEAK_CUSTOMS]spend money" 21:08:07 "[SNEAK_CUSTOMS]Deleting vehicle 1." 21:08:07 "[SNEAK_CUSTOMS]Changing baseclass in database of non custom vehicle, vehicleId: 1, skin SneakCustoms_Car_Strider_Ceadeus" 21:08:31 "[SNEAK_CUSTOMS]spend money" 21:08:31 "[SNEAK_CUSTOMS]Adding vehicle 1 with skin SneakCustoms_Car_Strider_Desert" Changing into the other skins works like a charm (as u can see in the logs). But if i want to change it into my skin. it dont display the name in the Skinname-Box (dont know how to call it, only shows the price). And it dont change the skin of the Vehicle. my SneakCustoms_Config.cpp: class CfgSneakCustoms{ class SneakCustoms{}; //add new skins like this class Exile_Car_Strider_Abstract{ skins[] = { {"Exile_Car_Strider", 1750}, {"SneakCustoms_Car_Strider_Desert", 1750}, {"SneakCustoms_Car_Strider_Bangbus", 1750}, {"SneakCustoms_Car_Strider_Ceadeus", 5000} }; }; class SneakCustoms_Car_Strider_Desert : SneakCustoms{ //class derivative to distinguish between standard and custom skins skinName = "Desert"; hiddenSelectionsTextures[] = {"a3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa", "a3\data_f\vehicles\turret_co.paa"}; }; class SneakCustoms_Car_Strider_Bangbus : SneakCustoms{ //class derivative to distinguish between standard and custom skins skinName = "Bangbus by Aphex"; hiddenSelectionsTextures[] = {"mpmissions\__cur_mp.Altis\textures\SneakVehicleCustoms\bangbus_by_aphex.jpg", "a3\data_f\vehicles\turret_co.paa"}; }; class Exile_Car_Strider : SneakCustoms{ //standard strider is listed here because there is no texture entry in the standard exile config skinName = "Hex"; hiddenSelectionsTextures[] = {"a3\soft_f_beta\mrap_03\data\mrap_03_ext_indp_co.paa", "a3\data_f\vehicles\turret_indp_co.paa"}; }; class Exile_Car_Strider_Ceadeus : SneakCustoms{ skinName = "Ceadeus Strider"; hiddenSelectionsTextures[] = {"mpmissions\__cur_mp.Altis\textures\SneakVehicleCustoms\ceadeus_strider.jpg", "a3\data_f\vehicles\turret_co.paa"}; }; }; and the skin (just a black one): 1,3MB big and a JPG. -
[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Sabura replied to The Walking Bread's topic in Scripts
it automaticly creates the CfgRemoteExec.hpp but again without the cfgremoteExecAntiHackoverride-content -
[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Sabura replied to The Walking Bread's topic in Scripts
no effect. still overwrites CfgRemoteExec.hpp -
[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Sabura replied to The Walking Bread's topic in Scripts
I host my server on Nitrado. There is an Infistar-Light-Version preinstalled. I think this causes the Problems. currently my CfgRemoteExec.hpp looks like this: but when i restart my server it looks like that: it looks like something overrides the CfgRemoteExec.hpp every restart but i cant figured it out. I found this in my description.ext: so I though this overwrites it. i changed it to: but that did not help. Do u have any idea how i can fix this ? -
[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Sabura replied to The Walking Bread's topic in Scripts
ty -
[UPDATED]Custom Skins (working with Exile 1.0.2), Donator Only Skins
Sabura replied to The Walking Bread's topic in Scripts
ty. Everything is working fine. But if i pruchase a skin. It dont change the skin.... nvm. i cant write the SneakCustoms_change_skin into the CfgRemoteExec.hpp. Found this in my description.ext: #include "config.cpp" class CfgRemoteExecAntiHackOverride { class Functions { mode = 1; jip = 0; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets = 2; }; }; class Commands { mode = 0; jip = 0; }; };