GZRep

Donator
  • Content count

    190
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

Everything posted by GZRep

  1. GZRep

    Infistar and Advanced Train Simulator

    Not yet.. Waiting answer from @infiSTAR right now. He has the answer we are looking for
  2. GZRep

    Infistar and Advanced Train Simulator

    Hello mate! We have our useObjectVariableCheck set to false. So that is probably not it... But i have tried to add your variableTypeChecks now to see if it helps abit But im most definitly certain that it has something todo with infistar's old checkHiddenObjects = true;
  3. GZRep

    Infistar and Advanced Train Simulator

    Hello! We have the same issue. Its related to infistar's: checkHiddenObjects = true; But i cannot seem to find that option in infistar anymore. @infiSTAR was this function removed from the config file? And in that case. How can we bypass or add an exception for it? Thank you for your awesome work on the admin tool as always!
  4. GZRep

    ExileMod Advanced Repair Script

    I was thinking the same thing. Seems like it... @infiSTAR do you have a clue? This repair hack is probably new to 0.74...?
  5. GZRep

    ExileMod Advanced Repair Script

    We have the same problem on our server after 1.68... Looking for a fix now. Anyone else want to join solving it?
  6. GZRep

    GZRep | Community Staff

    GAMERZ REPOSITORY ARE LOOKING FOR COMMUNITY STAFF Are you on the lookout for a new community to be a part of? Want to join our brand new community? This is what we are looking for in a good staff member: Atleast 18 years old. Have enthusiast ArmA knowledge. Have general forum moderation knowledge. Have a positive attitude. OPEN POSITIONS Developers (0) Moderators (3) CLICK HERE TO APPLY GZRep.com
  7. GZRep

    DMS - Defent's Mission System

    Awesome! Will try this and se if it fixes things Tnx!
  8. GZRep

    [XM8 App] Personal Base Location Markers

    Anyone has a working one for infistars xm8 apps?
  9. GZRep

    InfiStar Update 0.73 Semicolon on Markers?

    I found some other bugs for you also @infiSTAR... First, Security Cameras cannot be found in the spawn menu. And billboards placed are not saving over restart anymore.
  10. Hello! After the latest infistar update, we suddenly have semicolons showing to the right of some map markers. Seems like it doesnt matter what type of map marker... Similar markers - some have it, some dosnt. Could you take a look @infiSTAR ?
  11. GZRep

    DMS - Defent's Mission System

    Allright! Cant seem to find any workarounds here tho
  12. GZRep

    DMS - Defent's Mission System

    Have you taken a look at our problem @eraser1
  13. GZRep

    InfiStar Update 0.73 Semicolon on Markers?

    Haha! Atleast know what it is now
  14. GZRep

    ExileMod Advanced Repair Script

    Has anyone taken a look at how to rewrite this to be able to select what wheel you want to repair? [Solved] Did a rewrite to be able to do so
  15. GZRep

    DMS - Defent's Mission System

    Or he could just do that
  16. GZRep

    DMS - Defent's Mission System

    Hello! You are missing the occupation.sqf file that are supposed to be in the DMS\objects\static folder... Are you sure you have packed the pbo correctly and is the file there?
  17. GZRep

    DMS - Defent's Mission System

    Im still stuck with AI's killing eachother. To break it down, this is my setup and whats happening. I have DMS, Occupation and ZCP. Everything is working in general. And the occupation and zcp ai's are not killing eachother. Only the DMS missions are killing eachother. This is the funny part. Sometimes everyone is killed at the start of the mission except the last guy, and there are obviously no more ais to kill him... Other times its 1-2 ais getting killed by the rest. And sometimes there is no ais killing eachother at all. I have the class faction set to the standard one "O_recon_F" and the ai side is EAST. But again, this happens only for missions nothing else, and its totally random. The type of mission has nothing to do with it either. And i have checked all mission files for problems. And there is also nothing in the logs that sticks out. Everything is loading normal. Someone must have had this problem before. I have now looked through all the 249 pages in this topic. And i see someone have had this problems earlier. But no one has posted any solution to this, even tho i see that some has actually fixed it. Could you please give it a shot when you have time @eraser1
  18. GZRep

    DMS - Defent's Mission System

    How did you fix this?
  19. GZRep

    DMS - Defent's Mission System

    Anyone else having problems with AI killing eachother? It happens to random missions in general. Also, sometimes half the ai's are killed. Other times is 1 ai killed, and other times its none? I have the same unit classname for all my AI related stuff. All ai related is also on EAST side... Please help me someone? @eraser1
  20. GZRep

    [Release] (Bounties) Most Wanted

    We have the same situation on our server. Did you find a fix for this?
  21. GZRep

    DMS - Defent's Mission System

    Okay, so how can i add that check to regular dynamic missions? EDIT: I think i have solved this, by adding this correct? Just need to wait for some missions to spawn // Create Crate _crateClassname = "I_CargoNet_01_ammo_F"; deleteVehicle (nearestObject [_pos, _crateClassname]); // Make sure to remove any previous crate. _crate = [_crateClassname, _pos] call DMS_fnc_SpawnCrate;
  22. GZRep

    DMS - Defent's Mission System

    Anyone had a problem with the crates spawning on top of eachother at random missions when using static positions? I have an array of about 10 different positions. And my cleanup settings is correctly set to cleanup stuff before a new mission can spawn. But still, it seems like the crates are not cleaned up, only mission objects and vehicles?