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Everything posted by GZRep
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Not yet.. Waiting answer from @infiSTAR right now. He has the answer we are looking for
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Hello mate! We have our useObjectVariableCheck set to false. So that is probably not it... But i have tried to add your variableTypeChecks now to see if it helps abit But im most definitly certain that it has something todo with infistar's old checkHiddenObjects = true;
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Hello! We have the same issue. Its related to infistar's: checkHiddenObjects = true; But i cannot seem to find that option in infistar anymore. @infiSTAR was this function removed from the config file? And in that case. How can we bypass or add an exception for it? Thank you for your awesome work on the admin tool as always!
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I was thinking the same thing. Seems like it... @infiSTAR do you have a clue? This repair hack is probably new to 0.74...?
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We have the same problem on our server after 1.68... Looking for a fix now. Anyone else want to join solving it?
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*bump*
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Awesome! Will try this and se if it fixes things Tnx!
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*solved*
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Anyone has a working one for infistars xm8 apps?
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I found some other bugs for you also @infiSTAR... First, Security Cameras cannot be found in the spawn menu. And billboards placed are not saving over restart anymore.
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Hello! After the latest infistar update, we suddenly have semicolons showing to the right of some map markers. Seems like it doesnt matter what type of map marker... Similar markers - some have it, some dosnt. Could you take a look @infiSTAR ?
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Allright! Cant seem to find any workarounds here tho
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Have you taken a look at our problem @eraser1
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Haha! Atleast know what it is now
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Has anyone taken a look at how to rewrite this to be able to select what wheel you want to repair? [Solved] Did a rewrite to be able to do so
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Or he could just do that
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Hello! You are missing the occupation.sqf file that are supposed to be in the DMS\objects\static folder... Are you sure you have packed the pbo correctly and is the file there?
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Im still stuck with AI's killing eachother. To break it down, this is my setup and whats happening. I have DMS, Occupation and ZCP. Everything is working in general. And the occupation and zcp ai's are not killing eachother. Only the DMS missions are killing eachother. This is the funny part. Sometimes everyone is killed at the start of the mission except the last guy, and there are obviously no more ais to kill him... Other times its 1-2 ais getting killed by the rest. And sometimes there is no ais killing eachother at all. I have the class faction set to the standard one "O_recon_F" and the ai side is EAST. But again, this happens only for missions nothing else, and its totally random. The type of mission has nothing to do with it either. And i have checked all mission files for problems. And there is also nothing in the logs that sticks out. Everything is loading normal. Someone must have had this problem before. I have now looked through all the 249 pages in this topic. And i see someone have had this problems earlier. But no one has posted any solution to this, even tho i see that some has actually fixed it. Could you please give it a shot when you have time @eraser1
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How did you fix this?
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Anyone else having problems with AI killing eachother? It happens to random missions in general. Also, sometimes half the ai's are killed. Other times is 1 ai killed, and other times its none? I have the same unit classname for all my AI related stuff. All ai related is also on EAST side... Please help me someone? @eraser1
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We have the same situation on our server. Did you find a fix for this?
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Okay, so how can i add that check to regular dynamic missions? EDIT: I think i have solved this, by adding this correct? Just need to wait for some missions to spawn // Create Crate _crateClassname = "I_CargoNet_01_ammo_F"; deleteVehicle (nearestObject [_pos, _crateClassname]); // Make sure to remove any previous crate. _crate = [_crateClassname, _pos] call DMS_fnc_SpawnCrate;
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Anyone had a problem with the crates spawning on top of eachother at random missions when using static positions? I have an array of about 10 different positions. And my cleanup settings is correctly set to cleanup stuff before a new mission can spawn. But still, it seems like the crates are not cleaned up, only mission objects and vehicles?
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*bump*