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StokesMagee last won the day on May 16
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871 ExcellentAbout StokesMagee
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- Birthday 09/14/1998
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Help! Missing 'description.ext::Header'
StokesMagee replied to Luke_barnard234's question in Serverside
There is an error within your config.cpp somewhere that is making the mission file unable to be parsed and loaded. Also, don't use TADST -
StokesMagee's Resort - Premium Scripts
StokesMagee replied to StokesMagee's topic in General Discussion
SM_LoneVirtualGarage has been updated: Fixed: Bug caused by extDB2 causing people to be unable to retrieve their vehicle. Fixed: extDB2 enabled servers were unable to open the GUI. -
Looking for HC server (first person only)
StokesMagee replied to bluntmessiah's topic in Clan Members
https://exile.majormittens.co.uk/servers/- 1 reply
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ladies, both ways are the same, but if you really want to talk about what one is better, it's most definitely renaming the variable in the config, unless other files use that variable, but doubtful
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Nick_Infamous2019 started following StokesMagee
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StokesMagee's Resort - Premium Scripts
StokesMagee replied to StokesMagee's topic in General Discussion
SM_LoneVirtualGarage has been updated: Fixed: Vehicles not getting deleted from the database when retrieved. (hopefully) -
StokesMagee's Resort - Premium Scripts
StokesMagee replied to StokesMagee's topic in General Discussion
SM_SpawnSelect has been updated: Fixed: error that was caused by a unscheduled enviroment. Probably some other things that I fixed, but completely forgot over time. SM_VehicleService has been updated: Fixed: whilst rearming, all the ammo would vanish, and be unable to rearm it Probably some other things that I fixed, but completely forgot over time. -
The option to rename the server is not appearing
StokesMagee replied to Rodrigovski's topic in XM8 Server Administration
You rename the game-server itself via the config.cfg hostname=""; -
https://exile.majormittens.co.uk/search/
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Brandon Victor started following StokesMagee
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StokesMagee's Resort - Premium Scripts
StokesMagee replied to StokesMagee's topic in General Discussion
https://www.google.com/imghp It's where I got all the other textures. -
dayz What about a DayZ Standalone Mod ?
StokesMagee replied to Duffman117's topic in General Discussion
C -
StokesMagee's Resort - Premium Scripts
StokesMagee replied to StokesMagee's topic in General Discussion
SM_VehicleService has been updated: Fixed: Repair all button not working when the vehicle is not local to the server -
@kuplion solved
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DO NOT USE TADST... as for the "error" it's because you're missing the .bikey for the mod in the keys folder, go to the mod folder, find the .bikey, and move it into the servers key folder.
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[RELEASE] Pilot HUD (show weapon, ammo count, and flare count)
StokesMagee replied to ChaosDuck's topic in Scripts
I quoted what he said in another forum post as well... so i don't have to repeat myself here: but anyways... for this you can just make an override for Exiles hud update, and add inside of there the update for your ammo stuff, it would save a loop, but honestly it's not doing anything at all so it's completely up to you. -
wrong... with your own mod.. like https://steamcommunity.com/sharedfiles/filedetails/?id=1271466511 you can override ANY classes (weapons, vehicles, etc..) with just a simple requiredAddons[] = {"exile_client"}; making the PBO dependent on it, and allowing you to change the class settings. besides, this don't require any of that. you just add the sounds to the description.ext CfgSounds, add the sounds to the missionfile, and do some overrides, no need for the mod at all: ExileClient_object_player_event_onInventoryClosed add playSound "bagclose"; ExileClient_object_player_event_onInventoryOpened add playSound "bagopen"; ExileClient_object_player_event_onTake add playSound "pickup"; ExileClient_object_player_event_onPut add playSound "drop"; You can figure out the rest from there.... Sounds are local to the player but meh...