tinboye
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Everything posted by tinboye
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I tried it install the humanity script, not getting any db errors, but when i try to connect to the server now, i get creation bambi error. infistar loads, it looks like its going to work but then 20:44:08 "ExileClient - Requesting bambi character..." 20:44:09 "ExileClient - NetworkManager - Parameter type mismatch! Payload: [""createPlayerResponse"",[R Alpha 1-3:1 REMOTE,"""",""0"",""2500"",""0"",0,"""",100,100,0,300,any,1]]" 20:44:38 "ExileClient - Error: Bambi creation timeout" can anyone tell me what this might mean?
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I get this in my server side RPT even though in my mission.sqm i have included it in the addons. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f anyone know why?
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# Exile.IslaAbramia Mission and Server files w/ Easy Traders and Loot Spawn Building Positions. Default Loot Tables This is a shared effort and credit will be given. Required Mods ============== - ExileMod - http://exile.majormittens.co.uk/downloads/ - Cup Core - https://steamcommunity.com/sharedfiles/filedetails/?id=583496184 or http://cup-arma3.org/ - Isla Abramia: http://www.armaholic.com/page.php?id=30616 or https://steamcommunity.com/sharedfiles/filedetails/?id=648775794 Information ============== The Exile_Server_Config.pbo has already been edited for this map. You will only need to edit the config.cpp if you want rcon, turn off halo, adj weather etc. Building Loot Positions are already added but not tested for floating loot, if you notice any loot floating let me know in exile.majormittens.co.uk forum with the coordinates so i may correct. LootTables are default and you will need to use http://exile.majormittens.co.uk/download-all-the-files/LootTableCompiler-1.0.2.zip to compile loot if your using other mods. The Map Markers and Single Trader with objects and trader data was provided by cantkillphantom - http://exile.majormittens.co.uk/profile/89301-cantkillphantom/ Easy trader was provided by Red Ned - http://exile.majormittens.co.uk/profile/41243-red_ned/ and https://github.com/redned70/Trader-Mod and incorported into this release by myself. I have made the mission files so they are easy to edit. simply edit the hpp files included: - config.cpp - CfgRemoteExec.hpp - CfgExileCustomCode.hpp - CfgMusicPlaylist.hpp - CfgMusic.hpp - CfgSounds.hpp - CfgFunctions.hpp - CfgRscTitles.hpp - CfgHints.cpp - CfgNetworkMessages.hpp CfgMusicPlaylist.hpp you can add class names of custom music tracks, or remove default exile tracks if not wanted. CfgMusic.hpp you can add your own tracks, I have left examples of 3, so you can see how the format would be. For example, if you wanted a new intro song. you would make your ogg music file. call it introSong1.ogg and copy it into the Music folder. then edit CfgMusicPlaylist.hpp Ambient[] = {"ExileTrack03","ExileTrack04"}; Combat[] = {"ExileTrack06","ExileTrack07"}; Intro[] = {"ExileTrack02","ExileTrack03","intro1"}; duplicate for combat and ambient if wanted, just note, that if you add music to your mission file, it will become very large. I have tested this and it does load, it does snow when you are over snow texture. https://github.com/tinboye/Exile.IslaAbramia
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Anyone have experience with windows server 2012 / 2016 I am trying to remove the AD CS so i can remove domain controller I can go to the server roles section to try and remove the adcs but the boxes that are checked, they are greyed out. Yes this would tell me that my user account does not have enough permissions to do this, Yet when I go into Active Directory Users and Computers select my name, and choose add to group, I added myself to Enterprise Admins and Domain Admins, and I can confirm I am a member of these groups, I sign out and back into my account, and try to uninstall, and still unable to uninstall. http://i.imgur.com/QIWkEAf.png
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So i have been playing with code from the epoch andre convoy script with permission of course from Donnovan. I changed classes from epoch to exile, changed the faction section from Resistance to east, as every other AI script uses east, and players are part of indepandant which is part of resistance. The convoys seem to work, but their logic seems to be off. When a person fires on the convoy, the AI get out, but they always do not fire at the player, they sometimes will just stand there and not fire back. And other times they will even fire at other convoys. I don't know if this is an Arma 3 thing or Exile. but can anyone take a look and tell me what might be causing this? Is there something within Exile that I need to add?
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Autoinit is supported only for persistent missions!
tinboye replied to DasYannic's question in Serverside
edit your server.cfg/config.cfg file and make sure you have a line that says persistent=1- 7 replies
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- server issue
- server
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if you have notepad++ there is a brackets check addon that helps sometimes with that. If you pm me the code i can run it through the addon and see if it finds anything. If there are includes in the file, it may be 1 of those files as well.
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So I have been helping a bunch of people in discord and I come across this issue with alot of people. Thought it was about time I created this tutorial on using Exile server along with Tadst so it works properly. If you do not know what TADST is , it stands for Tophe's Arma Dedicated Server Tool So you download the TADST.exe and copy it to your arma3server folder, sameplace your arma3server.exe is. run tadst.exe and you will see a screen like this the first thing you want to do, is have it locate your arma3server.exe click on the ... next to server file and select the arma3server.exe file it will then look something like Next thing, click on the mods tab at the top, and checkmark the mods your using for your server, DO NOT check mark @ExileServer, only checkmark @Exile and any other mods your requiring your players to use. it will look something like this Once you have done this, then click on save, at the bottom underneath Profile. Once saved, your going to click on "Launch as is" which you can see in above screenshot. this will popup Next step is to minimize TADST. go into your @ExileServer folder and copy the config.cfg and basic.cfg, and copy them into your Profile folder in this case we saved it as default so it would be under \TADST\default you then want to rename the 2 files. TADST_config.cfg and TADST_basic.cfg you are renaming them to this, because your commandline is looking for them in TADST Once you have done this, edit your TADST_config.cfg to what settings you want them to be. make sure your template is set to the proper map template = Exile.Altis; //Exile.Altis / Exile.Namalsk / Exile.Tanoa and difficulty = "ExileRegular"; //is set to ExileRegular or ExileHardcore then open TADST again. where you see extra Parameters add "-servermod=@ExileServer" -autoinit you can verify that its added to your commandline, by scrolling over in the parameters section LIKE above. Once you have done this, you should be able to confirm your commandline. -port=2302 "-config=D:\Games\Servers\exile\TADST\default\TADST_config.cfg" "-cfg=D:\Games\Servers\exile\TADST\default\TADST_basic.cfg" "-profiles=D:\Games\Servers\exile\TADST\default" -name=default -filePatching "-mod=@CUP_Terrains_Core;@EBM;@Exile;@Isla_Abramia_A3" "-servermod=@ExileServer" -autoinit you can see from my screenshots, that I did not fill out anything in the server name, password etc. the only tab I use is details for the parameters, and mods tab for choosing the mods. the rest is not used because we are overriding the basic and config.cfg by checking the launch as is box. You should be able to Launch your server now and it should work properly.
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yes, i actually just was playing with the batch file so i could install the forest dedicated server. so i have modified a couple things. you will see here ::Path to Root Server Path without \ set "serverpath=D:\servers" set this path to a main folder where you keep ALL your game servers. then once you run the batch, it will prompt you to enter user/pass, then it will ask you to enter your Game Server Name. enter for example xcom2 this will then create the path d:\servers\xcom2 after that it will ask for the game server ID#, you can find that list at https://developer.valvesoftware.com/wiki/Dedicated_Servers_List, for xcom2 you would just google xcom steam id, and it will come up, 268500 enter the ID that you want and hit enter, and it will start to download the files.
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- steam workshop
- steam
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So thought I would officially share this collection, I use it on my dedicated server to help download Mods from steam workshop without having to install steam client. I had the idea originally, and then shared it earlier, then @joew00 had adapted the idea and improved on it. So this is a combined release from us both. You can download it at https://github.com/tinboye/Steam_workshop_scripts
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- 5
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- steam workshop
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if you are referring to traders, you would have to get the exact coordinates you want them to be at and rotation/elevation, then change the current info within the initplayerlocal.sqf. Now that being said this was prior to latest release of exile. I am no longer really involved with anything arma at this time, too much going on in life.
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can anyone explain to me what this means exactly? and what causes it 20:21:05 "ExileServer - Installed extDB2 version: 70" 20:21:05 "ExileServer - extDB2: Error extDB2 is already setup & locked !!!" the extdb log file shows no error, and all I did was change the mission.pbo and then started getting this error so i need to better understand what exactly causes this to happen, whether its client side script, server side script etc.
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depbo your tryk_unit pbo, and in the folder you will see config.bin, open this with eliteness so its readable. in there you will see something like class CfgPatches { class TRYK_Uniform { version = "1.0"; units[] = {}; weapons[] = {}; requiredVersion = "1.1.3"; requiredAddons[] = {"A3_Characters_F","A3_Characters_F_Beta","A3_Characters_F_Gamma","A3_Characters_F_EPA","A3_Characters_F_EPB"}; }; }; the class TRYK_Uniform is what you would add to your mission.sqm addons section. if you go through each of the config.bin files for each pbo, they will show you each of the classes. try adding them to your addons then if you still get the error Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted then remove that classname from your mission.sqm and then the error will go away.
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- mandatory mods
- making mods mandatory
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if they set their server to kick the player after 15 minutes of idle, then so be it. them being logged into the server and not playing is just taking up player slot, where it could be free'd up for another player. and effect FPS. just means they log back in once back at their keyboard.
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What @Z80CPU makes sense, would be better to setup anti idle with battleye. so if they stop playing for so many minutes, then they are kicked.
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I would think you will need to add a new class under class Respect { in config.cpp and then also add something to the overrides to give negative rep.
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I found with A2 Maps, certain areas just will not work with radiation, never could figure it out, but I have my namalsk map, have 3 rad zones, 2 work, the 3rd does not. markers show on the map and everything. I believe it has to do with terrian and elevation or possibly the surface of the terrain that causes this issue.
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ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
tinboye replied to Janski's topic in Scripts
just goto ExAdClient\XM8\Apps\CHVD edit config.sqf and change the variables you want to allow players to use.- 2256 replies
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- virtual garage
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Warning Message: No entry 'bin\config.bin/CfgWeapons.'
tinboye replied to Pur3x's question in Serverside
i think thats a normal issue with cup weapons.- 1 reply
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zeds will only spawn in the triggers you leave true, if you do not want to show any markers on the map change Show Trigger On Map */ true, to Show Trigger On Map */ false,
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just disable each trigger except #4 /* 0 Use this trigger */ True, set to /* 0 Use this trigger */ false,
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disable the trigger labeled mission,
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fn_init.sqf is the file you want to edit
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to limit the number of spawn points, just place a // in front of each set of coordinates you do not want them to spawn. like if you only want main cities then change trigger 1 to Trigger_1 = [ //Cities /* 0 Use this trigger */ false, // Self - explanatory then in triggerpositions.sqf change the section to
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look at the Trigger_1 through 6 you can customize, the color of the circle, or turn it off completely. each trigger you can customize, if you see the 1 Trigger Positions */ Cities, each trigger will show what it is then look at TriggerPositions.sqf and you will see chernarus section with the trigger names. which match those. once edited, repbo the exilez folder, start up the server