sur6e
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sur6e started following Zombies & Demons - Exile-Z?, 8G Bullet Cam Problem, [SOLVED] Windows 10 for a dedi server? and and 5 others
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I have not found any infiSTAR files anywhere and PIP is enabled. I don't know what else to look for. If there's code overriding it where would I look? I have Zombies+ExileZ, A3XAI, DMS, and RHS content on Tanoa. Thanks.
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On Home you can get RDP working with RDPWrap.
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I think what I ended up doing is create my own class and use that in each trigger. I guess more than one way to do it. Thanks. Edit: Err... this was regarding disabling the running zombies etc. Couple pages back.
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Can you turn off running zombies? Looked and tried some settings but didn't work. With lag and low fps it's really annoying to hit them and I feel walkers and crawlers are more 'realistic'. No idea how to do it. I think I've done it in the past with a different spawner script but can't find it on this one. Thanks. Edit: Think I found it in the zclasses file. Need to test still.
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Woah cool, that's easy! Thanks! Now if I could figure out why RHS loot isn't spawning even though it's in the table...
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Someone did this for the traders, so I was wondering if it's possible to do for the loot tables. Instead of pasting the long list, just call files and have the files contain the tables. It would make it more organized. I don't have enough scripting experience to do it or know if that would even work for this. Maybe it's a feature request for exile?
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Loot tables, added RHS, not finding anything different
sur6e replied to sur6e's topic in Configuration
I changed some stuff and ran the compiler again and can see the rhs items in the list with percentages of 0.02 or 0.04%. Would that be why I'm not finding any? Too low a chance? I kinda dumped all weapons under rifles just to see if that would work. Do I have too many items now and is that why the chances are too low? I really don't know what the issue is. I run the compiler and they are in the list and I pasted it where it belongs but never see any RHS items in the loot. Any thoughts? -
Under downloads you can find the loot table compiler. With that you can pretty quickly add stuff to the loot if you have the classes handy. To add to traders and set prices is a separate job. Loot goes in the config.cpp in the exile_server_config.pbo and trader stuff is in the mpmissions folder > mission pbo > config.cpp. I think I got that right.
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I used the Loot Table compiler. I added the RHS weapons, ammo, attachments, but all I find is A3/exile stuff. I pasted it in the right place. I only put everything in the LootItemGroups.h and didn't see anything I should be putting in the LootTables.h but I'm wondering if I'm just seeing things backwards or if I'm missing some classes in one file. Also since 1.64 I don't see two of the RHS mods in the server browser anymore. Command line hasn't changed, and they all (@RHSAFRF, @RHSUSAF, @RHSGREF) showed before (though it was too short a time to confirm that loot was working before, fresh dedi basement server). So I'm wondering if the mod is loaded right or if not could that be why I'm not seeing loot from it. Thanks.
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Alright, I'll go learn how to change the loot tables again. Been too long. I want to try and add a weapons mod, probably RHS or CUP, so I'll have to do that anyway.
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Is there another way? We'd like to wait for a sale before buying APEX so I'd like to leave it in and just turn it off, and switch it on when we get APEX.
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Hey S, thanks for the guide. I got 9.35 up and running fine with it. I wasn't able to download this package though as I keep getting errors half way through. I tried it at work and home. I was able to grab the PDF though, just not the large package. So I went through and did what I thought was needed using the new PDF as a guide. Had no issues that I can think of. Started with a fresh blank database, got all the way through and when I start the server it loads but doesn't unlock. I browsed through one of the rpt files in the SC profile and saw various errors, some relating to A3XAI and DMS and other stuff so I removed those mods but same result. I'm not sure if I missed anything that's in the big file I can't seem to download. I wonder if anyone else had issues downloading it? I'll probably start from scratch again and if there are errors in the rpt files, should I post them here?
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Would be nice if you could share that stuff. I've tried Ryan's mod and place the modules on the map etc but I get all kinds of unwanted results. I'm also trying exilez mod and tried to load up the mission he included for stratis to see how he did it but there are no markers/modules etc, it just loads the map. I don't know if it's a version issue, or .. what... I had zombies working with the serverside script but I had no control that I could find over how many spawn, etc. My understanding it that it should be as simple as adding modules. Spawner modules for the spawn locations and one module each for the different settings you want to configure, which would apply to all spawner modules. I still can't get that to work. I have a really slow private server I share with a few friends and it takes 30 minutes to make one change and see if it works because it takes so long to load the server. Really hard to make any progress through trial and error. Any info is appreciated.