Pyre
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Pyre started following Scratchies v1.5 - gambling for Exile Mod, Post Arma 1.54 Exile Related Bugs Here!, Chernarus loot not spawning and and 7 others
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@ExileServer is also a -servermod= I'd set that up like: -mod=@Exile;@CUP_Core;@CUP_Maps;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@CBA_A3;@Ryanzombie -servermod=@ExileServer;@enigma_exile;@infiSTAR_Exile
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@enigma_exile needs to be a servermod try going to this sit and putting in your ip and STEAM QUERY PORT (typically 1 port higher than server port, 2302 become steam query port 2303 for example). http://data.a3launcher.com/home/sponsor
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-Mod=@Exile;@CUP_Core;@CUP_Maps;@TavianaA3;@NATO_Rus_Vehicle;@NATO_Rus_Weapons;@TRYK -servermod=@a3_dms;@A3XAI
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
Pyre replied to happydayz's topic in Scripts
make sure you have "disabledAI = true;" in you're description.ext -
Thanks for the reply, I was looking forward to installing advanced banking but i'll hold off an contact ole about compatability.
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So atm If I'm using scratchies through XM8Apps it wouldn't work dropping advanced banking over the top?
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I completely agree with the sentiment here. Most of my players want huge features added to our server, but when I question them over why, it essentially comes down to *risk*, increasing risk verses increased reward. The players are asking for more ways to screw over their fellow convicts and increase their stake in the territory, thats basically what this game is at its core right?
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Enigma Exile Revive - v0.80 [UPDATED 08/09/16] 1.02 Compatible
Pyre replied to happydayz's topic in Scripts
Hmmm, having an issue since installed this. Server Rpt appears to say its running fine; at least its posting this regarding Enigma; Line 1085: 15:13:36 "Enigma Exile: fn_init 0" Line 1086: 15:13:36 "Enigma Exile: Compiles Started - 0" Line 1111: 15:13:37 "Enigma Exile: postinit 0" Line 1226: 15:13:37 "Initializing Enigma Revive!" Line 1240: 15:13:38 "Enigma Exile: server_init 0.384" Line 1241: 15:13:38 "Enigma Exile: publicEH 0.384" Line 1242: 15:13:38 "ENIGMA: Init PublicEH" I have @enigma_exile running as a server mod, I can only assume this is correct? Client rpt is reporting no errors. However on connecting the the server I get a joined group channel indication however the lobby screen does not load. The only changes made since stable was the addition of this script. Clearly I've balls something up along the line, I have after all only had 90 mins sleep in the last 30 hours (don't ask). Can anyone be a darling and point me in the right direction? -
hi, would like to help but we'd need to see starry.sqf to know what was going on.
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Let the man bleed, its an enjoyable read
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Well for me its C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Server\@infiSTAR_Exile\addons\a3_infiSTAR_Exile on my dedi. It's likely to be different for others as poeple don't always install default. in \@infiSTAR_Exile\addons\ you'll find a pbo you'll need to open inorder to get at the folder.
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So to whitelist these vehicles your looking to edit EXILE_AHAT_CONFIG.sqf search for _UVC = true; /* Use Vehicle Check(s) - recommended but I am not sure if all existing vehicles are already in this white-list below. "EXILE" ones are white-listed anyways */ _VehicleWhiteList = [ 'Steerable_Parachute_F', 'I_Parachute_02_F', 'I_UAV_01_F', 'B_HMG_01_high_F', Either add your vics to this list, or change _UVC=true to read false
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Hi, So your cooking problems might be resolved here http://exile.majormittens.co.uk/topic/9136-0941-emergency-fixes/ Are you using infistar? if so the vehicles vanishing and kicks on trader purchase sound like they could be relating to needing to be whitelisted in the infi config, if your using infistar and can't find where to whitelist those vics let me know and i'll dig out the right place.