TheHound
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I don't believe we are allowed to distribute them on here. I can give a basic how to if that's not against the rules though. Can a moderator weigh in here please.
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Skype me with the details, I think I still have you on there right?
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The custom flags from CfgFlags stopped working for me either this update or during 1.52. Can't confirm either for sure, I just noticed today but never checked after the Arma 1.52 update. The CfgFlagsNative flags still work, just the custom flags from CfgFlags aren't working. Any workaround or is this a known issue?
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Can confirm, not working for me anymore after the update also.
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Yes, only run those addons when you are adding the objects. Remove them when on the actual server.
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No problem, glad to help.
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http://www.armaholic.com/page.php?id=5932 run that with M3editor, also a few others I use http://www.armaholic.com/page.php?id=20427 Edit: forgot one http://www.armaholic.com/page.php?id=6194
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I would absolutely love to see this https://forums.bistudio.com/topic/184976-rotation-menu-system-a-fluid-external-action-menu-system/ implemented. It would compliment Exile so well since there are so many addActions for everything. It would really clean it all up.
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Wasn't sure where else to put this guys, anyways I found the reason random spawn positions weren't working inside the spawn position markers. Line 18 of Exileserver_object_player_createBambi.sqf needs to be changed to _spawnAreaRadius = getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "spawnZoneRadius");Hopefully this will make it into the next server file update, also wasn't really sure where else to put bug fixes.
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Ok guys, you are gonna love this. After spending some time poking around in there I found where the mistake was. You need to go to the file "exile_server/code/ExileServer_object_player_createBambi.sqf" and at line 18 change _spawnAreaRadius = getNumber(configFile >> "CfgSpawnZone" >> "BambiSettings" >> "spawnZoneRadius");to _spawnAreaRadius = getNumber(configFile >> "CfgSettings" >> "BambiSettings" >> "spawnZoneRadius");All the code and math was there to get the random positions but someone made a typo on the configFile reference. For the record parachute spawns were also not random but not as noticeable because of them being steerable and the wind factors. I messed around with this for about an hour until I finally hardcoded it all and it worked, then I realized that simple little typo. Anyways enjoy, hopefully I saved some people some headaches.
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How did you manage to add them to the default build system? Add to the CfgConstruction in on of the server configs?
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I'm considering starting one but I'm concerned that the all in arma requirement and the lack of players on the current taviana maps will lead to little to no population.
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I haven't looked through the code for exile extensively yet but you should follow what On4fox said look for where it defines what can be chopped and add the lingor trees to that array. That way the only changes will be made will be in the server files. Anyways good luck and make sure to post back if you get it work to help the next person tryin to port to lingor.