Sebas
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Everything posted by Sebas
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Hello, its same for me. it doesn't work on vehicles that spawn from mission VEMF. _vehicle setVariable ["ExileIsPersistent", false]; not work. Help me again pls. thx
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I have the same problem, I didn't find that folder "a3_exile_cls.pbo", where is it? And i dont have file CfgExileLootContaine. Help pls
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Hi there, is there a script for the duct tape of the quad pack going straight into my inventory?
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Thx MG
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Hello, can't use SDAR underwater. Someone has a solution please?
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Its the line for pack vehicle. class PackDeployedVehicle: ExileAbstractAction { title = "Pack Vehicle"; condition = "call ExAd_XM8_DV_fnc_canPack"; action = "call ExAd_XM8_DV_fnc_pack"; I place ur line after action?
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Supply drops are going into the bottom left corner
Sebas replied to BetterDeadThanZed's question in Serverside
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Ok thanks for this quick response. I do not like revive enigma.
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Hello everyone. Have you had any development to compete for the revive of Arma? Thx
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Hello, I'm looking to put CCTV or XM8 Security on my EXAD. Can somebody help me please? Thank you
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Hi. I had no help, so I tried and error myself and I succeeded. Probably because we have to pay for it.
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Hi, I use EXAD with the quad spawn like everyone else. When I tidy up my Quad I would like my Exile_Item_ExtensionCord to return alone in my inventory instead of on the ground. Thank you
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I did exactly what he told me. Add the lines to Action. I just want to confirm that these as his. If not help me to make the order properly please.
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Are you the exact lines that I must add?
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class PackDeployedVehicle: ExileAbstractAction { title = "Pack Vehicle"; condition = "call ExAd_XM8_DV_fnc_canPack"; action = _this = nearestObject [player, "Exile_Bike_QuadBike_Black"];//or whatever vehicle class deletevehicle _this; player addItem "Exile_Item_DuctTape"; };
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It works well as an editor.
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I tested on 2 other server and do the same thing.