hangender

Member
  • Content count

    27
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

Community Reputation

16 Neutral

1 Follower

About hangender

  • Rank
    Bambi

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. hangender

    Admins who play

    just modify your server pbo so any time an admin kills someone their name gets replaced with "NPC". Will save you and your players a lot of "stress"
  2. hangender

    Adjusting Food and Drink Rate

    less than 1 (i.e. 0.5) is slower. > 1 is 'muerica style metabolism
  3. hangender

    Adjusting Food and Drink Rate

    _hungerFactor = 1; _thirstFactor = 1;from ExileClient_object_player_stats_update.sqf
  4. hangender

    w4_lockpick - W4rGo's Lockpick system

    That's because you need to change your description.ext class cfgRemoteExec to -> class CfgRemoteExec { class Functions { mode = 1; jip = 0; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; }; class w4_lockpick_fnc_lockpick_attempt { allowedTargets=0; }; class w4_lockpick_fnc_lockpicked { allowedTargets=0; }; class w4_lockpick_fnc_lockpick_failed { allowedTargets=0; }; }; class Commands { mode=0; jip=0; }; };
  5. hangender

    y u try to glitch ?

    grim bro y u false positive???
  6. hangender

    Updates coming fast like grenades

    Still learning indeed. Now you know why Microsoft give out updates every second tuesday of the month.
  7. hangender

    Updates coming fast like grenades

    let's try for 5 versions. You g0t this
  8. hangender

    'Sticky Satchels' Not Working - v0.9.32B

    you can still attach it to bambis and it works fine that way
  9. hangender

    i can script restarting the server

    you have to comment out the 9:LOCK first, and then you can use 9:SHUTDOWN
  10. hangender

    Wall Glitch

    try the antiwall from epoch. Seems to stop about 60% of wall attemps
  11. hangender

    GTXgaming server

    yea gtx is pretty bad they told me my AI missions was too laggy (DMS) and then proceeded to recommend me to use...DMS. 0 intelligence.
  12. hangender

    Server cleans up bodies in < 5 mins.

    alterable, if you add in my changes then you can edit forceDespawnAfterMinutes value in config.cpp to something like 30 to 40 min. Otherwise, it always get deleted in 5 mins if no one is near.
  13. hangender

    Server cleans up bodies in < 5 mins.

    from what I can see of the code, they (devs) tried to combine loot cleanup with dead body clean up and...epically failed. specifically, the code right here: if (_timeBeingDead >= _forceDespawnAfterMinutes) then { _objectsToRemove pushBack _x; } else { // Is the area around this building free of players? if !([getPosATL _x, _despawnRadius] call ExileServer_util_position_isPlayerNearby) then { _objectsToRemove pushBack _x; }; };What this code is doing is...if a body has been there for more than or equal to 15 mins (forceDespawnAfterMinutes), delete it.... OR delete it anyway if no one is within the _despawnRadius. Since the cleanup code runs every 5 mins, then clearly bodies will get cleaned up every 5 mins. For a fix, you can do something like: _isLoot = _x getVariable ["ExileIsLoot", false]; if (_timeBeingDead >= _forceDespawnAfterMinutes and !_isLoot) then { _objectsToRemove pushBack _x; } else { // Is the area around this building free of players? if !([getPosATL _x, _despawnRadius] call ExileServer_util_position_isPlayerNearby) then { _objectsToRemove pushBack _x; }; };
  14. hangender

    DMS - Defent's Mission System

    ridiculous arma behavior? do tell
  15. hangender

    [Temp Fix] Vehicle Weapon Poptab\Respect Glitch Fix

    ah, I see what the problem is. All you need to do is: if (isPlayer _killer) then { { if (name _killer isEqualTo name _x) then { _killer = _x; }; } forEach (crew _killer);something like this, because the _killer is actually the vehicle obj, and since the server try to get ExileScore from the veh obj, it will obv be 0, and then server writes that 0 to the database and all is lost. Full code for bambi server admins: /** * Exile Mod * exile.majormittens.co.uk * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ private["_victim","_killer","_addDeathStat","_addKillStat","_killerRespectPoints","_fragAttributes","_lastKillAt","_killStack","_distance","_distanceBonus","_overallRespectChange","_newKillerScore","_killMessage","_newKillerFrags","_newVictimDeaths"]; if (!isServer || hasInterface) exitWith {}; _victim = _this select 0; _killer = _this select 1; if( isNull _victim ) exitWith {}; _victim setVariable ["ExileDiedAt", time]; if !(isPlayer _victim) exitWith {}; format["killPlayer:%1", _victim getVariable ["ExileDatabaseId", -1]] call ExileServer_system_database_query_fireAndForget; _victim setVariable ["ExileIsDead", true]; _addDeathStat = true; _addKillStat = true; _killerRespectPoints = []; _fragAttributes = []; if (_victim isEqualTo _killer) then { ["systemChatRequest", [format["%1 commited suicide!", (name _victim)]]] call ExileServer_object_player_event_killFeed; } else { if (vehicle _victim isEqualTo _killer) then { ["systemChatRequest", [format["%1 crashed to death!", (name _victim)]]] call ExileServer_object_player_event_killfeed; } else { if (isNull _killer) then { ["systemChatRequest", [format["%1 died for an unknown reason!", (name _victim)]]] call ExileServer_object_player_event_killfeed; } else { if (isPlayer _killer) then { { if (name _killer isEqualTo name _x) then { _killer = _x; }; } forEach (crew _killer); if (_victim getVariable["ExileIsBambi", false]) then { _addKillStat = false; _addDeathStat = false; _fragAttributes pushBack "Bambi Slayer"; _killerRespectPoints pushBack ["BAMBI SLAYER", (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Frags" >> "bambi"))]; } else { if (vehicle _killer isEqualTo _killer) then { if (currentWeapon _killer isEqualTo "Exile_Melee_Axe") then { _fragAttributes pushBack "Humiliation"; _killerRespectPoints pushBack ["HUMILIATION", (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Frags" >> "humiliation"))]; } else { _killerRespectPoints pushBack ["ENEMY FRAGGED", (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Frags" >> "standard"))]; }; } else { if ((driver (vehicle _killer)) isEqualTo _killer) then { _fragAttributes pushBack "Road Kill"; _killerRespectPoints pushBack ["ROAD KILL", (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Frags" >> "roadKill"))]; } else { _fragAttributes pushBack "Passenger"; _killerRespectPoints pushBack ["MAD PASSENGER", (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Frags" >> "passenger"))]; }; }; }; if (_addKillStat) then { _lastKillAt = _killer getVariable["ExileLastKillAt", 0]; _killStack = _killer getVariable["ExileKillStack", 0]; _killStack = _killStack + 1; if (isNil "ExileServerHadFirstBlood") then { ExileServerHadFirstBlood = true; _fragAttributes pushBack "First Blood"; _killerRespectPoints pushBack ["FIRST BLOOD", getNumber (configFile >> "CfgSettings" >> "Respect" >> "Bonus" >> "firstBlood")]; } else { if (time - _lastKillAt < (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Bonus" >> "killStreakTimeout"))) then { _fragAttributes pushBack (format ["%1x Kill Streak", _killStack]); _killerRespectPoints pushBack [(format ["%1x KILL STREAK", _killStack]), _killStack * (getNumber (configFile >> "CfgSettings" >> "Respect" >> "Bonus" >> "killStreak"))]; } else { _killStack = 1; }; }; _killer setVariable["ExileKillStack", _killStack]; _killer setVariable ["ExileLastKillAt", time]; _distance = floor(_victim distance _killer); _fragAttributes pushBack (format ["%1m Distance", _distance]); _distanceBonus = (floor (_distance / 100)) * getNumber (configFile >> "CfgSettings" >> "Respect" >> "Bonus" >> "per100mDistance"); if (_distanceBonus > 0) then { _killerRespectPoints pushBack [(format ["%1m RANGE BONUS", _distance]), _distanceBonus]; }; }; _overallRespectChange = 0; { _overallRespectChange = _overallRespectChange + (_x select 1); } forEach _killerRespectPoints; _newKillerScore = _killer getVariable ["ExileScore", 0]; _newKillerScore = _newKillerScore + _overallRespectChange; _killer setVariable ["ExileScore", _newKillerScore]; format["setAccountScore:%1:%2", _newKillerScore,getPlayerUID _killer] call ExileServer_system_database_query_fireAndForget; _killMessage = format ["%1 was killed by %2", (name _victim), (name _killer)]; if !(count _fragAttributes isEqualTo 0) then { _killMessage = _killMessage + " ("; { if (_forEachIndex > 0) then { _killMessage = _killMessage + ", "; }; _killMessage = _killMessage + _x; } forEach _fragAttributes; _killMessage = _killMessage + ")"; }; ["systemChatRequest", [_killMessage]] call ExileServer_object_player_event_killfeed; if (_addKillStat isEqualTo true) then { _newKillerFrags = _killer getVariable ["ExileKills", 0]; _newKillerFrags = _newKillerFrags + 1; _killer setVariable ["ExileKills", _newKillerFrags]; format["addAccountKill:%1", getPlayerUID _killer] call ExileServer_system_database_query_fireAndForget; }; [_killer, "showFragRequest", [_killerRespectPoints]] call ExileServer_system_network_send_to; _killer call ExileServer_object_player_sendStatsUpdate; } else { ["systemChatRequest", [format["%1 was killed by an NPC! (%2m Distance)", (name _victim), floor(_victim distance _killer)]]] call ExileServer_object_player_event_killfeed; }; }; }; }; if (_addDeathStat isEqualTo true) then { _newVictimDeaths = _victim getVariable ["ExileDeaths", 0]; _newVictimDeaths = _newVictimDeaths + 1; _victim setVariable ["ExileDeaths", _newVictimDeaths]; format["addAccountDeath:%1", getPlayerUID _victim] call ExileServer_system_database_query_fireAndForget; _victim call ExileServer_object_player_sendStatsUpdate; }; [_victim] joinSilent ExileGraveyardGroup; true