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I'm not sure there is a correct answer to this question, as it all comes down to personal preference on what you want to put on the server. Personally, we use a combination of DMS and ZCP. We've previously also used vemf as well which works nicely. This one has town takeover missions, and base attack missions and is quite easy to cusstomise
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Cool. I presumed that because it had been given a name, and Wolf had added an 'Updated' that it was out now, but was a little confused as it was still looking at the old links. I'll sit and wait a bit more patiently Thanks
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Hi All The links on the download page to both client and server versions of Exile are still showing as 1.0.3 files. Does anyone know where I can get the 1.0.4 files from? or haven't they been released yet? Paul
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Both mods have different uses. I used to have both installed. Does your server report have any errors? Can you pastebin the report so we can have a look?
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Paul started following Crazy Mike
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At least it was only on the command line. missing a ; in a 5000 line config file is worse Glad you sorted it
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What do you have for your command line? You should have -serverMod=@ExileServer; -mod=@Exile; or something like that
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What is in the vehicle override files? ExileServer_object_vehicle_database_load = "Overwrites\ExileServer_object_vehicle_database_load.sqf"; ExileServer_object_vehicle_database_update = "Overwrites\ExileServer_object_vehicle_database_update.sqf"; I think the Load file controls the loading of the vehicle after a restart, and the update does the database updates for positions, damage etc. I would expect that if you're vehicles aren't loading at the right place, that their new position isn't being written to the database. As far as I know, the update file saves sends an update whenever something happens to the vehicle - someone getting in/out/locking/unlocking etc
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Awesome. I might do that instead then as it shortens the price file, and I can add my custom items into one file instead of tagging them onto the bottom. Many thanks for the reply
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Hi Guys A quick question - instead of listing all of the prices for everything in config.cpp, can I put them all in an external file and just do #include mypricefile.hpp in the config file instead? If I can do that, is it possible to list multiple files? So for example (we use EBM): class CfgExileArsenal { #include "EBM\prices.hpp" #include "mypricefile.hpp" }; Thanks in advanced! Paul
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Sorted. For some reason the server wasn't installing correctly. Please close the thread
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Hello Until yesterday, our server was working fine, although there were a few oddities with it. However, not it wont start, but only when infistar is enabled. If i disable it, the server starts and will run without issues. Server logs here: https://pastebin.com/S4hdUjTq It only gets as far as 'Connected to steam servers' then restarts itself. I've tried updating to the latest version as well (from today), and that does the same. Has anyone else had this issue? Paul
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[Release] Purchased vehicles spawn at specific location
Paul replied to BetterDeadThanZed's topic in Scripts
No, just place the Land_HelipadEmpty_F object. It must find the nearest one, as my helis all appear at the nearest one to it (just outside the hangars in my case) -
[Release] Purchased vehicles spawn at specific location
Paul replied to BetterDeadThanZed's topic in Scripts
Create a file in your mission file called: ExileServer_system_trading_network_purchaseVehicleRequest.sqf Add the above code into the file Edit config.cpp in the overrides section with: ExileServer_system_trading_network_purchaseVehicleRequest = "ExileServer_system_trading_network_purchaseVehicleRequest.sqf"; You need to add one helipad per aircraft trader. Vehicles tend to spawn in safe locations anyway (I think they're set to find a safe location in their coding) -
I had this problem yesterday, which was caused by me adding the EBM folder into my mission file, but not adding the mod folder onto the server. Have you done that?
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Hey Guys Added this back onto our server. The vehicle loading works ok, but I can't get the pods to load onto Tarus. Has anyone else had this issue? Is there a fix? I can pick the pods up (with the rope, obviously), but do not get any scroll options for Loading the crate Thanks Paul