rentiger1112
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am I stupid or is this the exact same thing? edit: the Qoutations.
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Thanks (: took me a while to figure out what stuff to use and where to put it but bohemia has nice wikis for a reason. https://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List
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Good, thank you for correcting me.
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rentiger1112 started following 0.9.6 Snow Config Tutorial. and Respect based loadouts & UID loadouts.
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Okay, so basically this script is a serverside file override of the file "ExileServer_object_player_createBambi.sqf" this is a revised version of a script posted in some other part of the forums. This allows you to setup custom loadouts for people by UID. Remember, monetization is not allowed but you can setup the custom loadouts if you want to. This also includes a respect based loadout system, so basically if your playerUID is defined in one of the two examples I wrote you get that loadout if its not it goes through all the else statements till it finds how much respect you have and gives you the gear corresponding to your respect. simply put this file in your mission file and override it in the configs.cpp custom code section. Code Below:
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This is because its a serverside file that you need to override by placing it in your mission file, you must go into the exile_server.pbo/code/ExileClient_object_player_bambiStateBegin.sqf copy this file into your mission side pbo somewhere, I would recommend you put it in a folder called overrides. and then call it using the exec custom code block in your config.cpp if you still need help after this let me know and I will see what I can do.
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just use the respect based loadout system that I fixed and posted on here, I will link you it directly if you cant find it.
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Ahh I see that is also something I forgot to mention, anyways glad you sorted it out.
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For you guys having issues, I had the same I resolved it by remaking the image, somewhere along the line of saving it in Photoshop or using texview it got turned transparent like I would recommend making a new .PSD file in Photoshop or whatever photo editor you use, save it as a .PNG and then convert to .paa if you would like.
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is this contest over?
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no dice, thanks for the idea though.
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So your running a Namalsk server and have seen on the forums there is now configurable snow right? Well how do I add said snow? Here is how. Around roughly 750 ish you will find: class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; okay @rentiger1112 whats the next step?: Seriously click this link its there for a reason: https://community.bistudio.com/wiki/surfaceType scroll down to the bottom of the page there and its gonna give you a list of surface types: "#GdtStratisConcrete" "#GdtStratisDryGrass" "#GdtStratisGreenGrass" "#GdtStratisRocky" "#GdtStratisForestPine" "#GdtStratisBeach" "#GdtStratisDirt" "#GdtVRsurface01" "#GdtDirt" "#GdtGrassGreen" "#GdtGrassDry" "#GdtSoil" "#GdtThorn" "#GdtStony" "#GdtConcrete" "#GdtMarsh" "#GdtBeach" "#GdtSeabed" "#GdtDead" jasdhjkahdkj How to do this @rentiger1112? Are you stupid?!?! literally copy and paste man!: class Snow { // 1 = enabled, 0 = disabled enable = 1; // https://community.bistudio.com/wiki/surfaceType surfaces[] = { "#GdtStratisConcrete", "#GdtStratisDryGrass", "#GdtStratisGreenGrass", "#GdtStratisRocky", "#GdtStratisForestPine", "#GdtStratisBeach", "#GdtStratisDirt", "#GdtVRsurface01", "#GdtDirt", "#GdtGrassGreen", "#GdtGrassDry", "#GdtSoil", "#GdtThorn", "#GdtStony", "#GdtConcrete", "#GdtMarsh", "#GdtBeach", "#GdtSeabed", "#GdtDead" }; }; change the 0 to 1 to enable it and add your commas, there you made an array im glad I could hold your hand through the process.
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I DID HERE YOU GO! like this it helped.
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Can I use this if I can get it working? I know its kinda rude to look at other people stuff and since your the author right?
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http://pastebin.com/juzniGZy whats that then ^^
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I know @CEN he does use this, hey cen I know what those files r now
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