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DEADPOOL_ZA last won the day on October 18 2017
DEADPOOL_ZA had the most liked content!
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17 NeutralAbout DEADPOOL_ZA
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- Birthday 12/07/1985
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Thank you so much my dude
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Thanks dude i did try google.... but if i can remeber is this forum not for helping ppl? Just asking
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Hi guys Do one of you smart ppl have a startup file that includes the headless client and crash monitor please. thanks alot
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DEADPOOL_ZA changed their profile photo
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uhm do you have the mod installed also? on server and client side?
- 82 replies
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yeah we get crash on start up freeze on loading screen
- 82 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
DEADPOOL_ZA replied to [RG] Salutesh's topic in Scripts
cfgfunctions: https://pastebin.com/nRXDtdtG description: https://pastebin.com/jNG1PrpT- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
DEADPOOL_ZA replied to [RG] Salutesh's topic in Scripts
if i s use it like this i get this error 18:20:31 'mpmissions\__cur_mp.Altis\description.ext/CfgFunctions/ExAd/ExileExpansionMission/Bootstrap/preInit/' is not a value- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
DEADPOOL_ZA replied to [RG] Salutesh's topic in Scripts
i have it like this now.... class CfgFunctions { #include "ExAdClient\CfgFunctions.cpp" class ExileExpansionMission { class Bootstrap { file="bootstrap"; class preInit { preInit=1; }; }; }; };- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
DEADPOOL_ZA replied to [RG] Salutesh's topic in Scripts
nope not working- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
DEADPOOL_ZA replied to [RG] Salutesh's topic in Scripts
looks like its working like this class CfgFunctions { class ExileExpansionMission { class Bootstrap { file="bootstrap"; class preInit { preInit=1; }; }; }; }; #include "ExAdClient\CfgFunctions.cpp"- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
DEADPOOL_ZA replied to [RG] Salutesh's topic in Scripts
if i use the 1 i showing now my mission file freezes and does not continue into server and only getting the exile loading screen and my mouse pointer is working where it should not be working- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
DEADPOOL_ZA replied to [RG] Salutesh's topic in Scripts
like this? class CfgFunctions #include "ExAdClient\CfgFunctions.cpp" { class ExileExpansionMission { class Bootstrap { file="bootstrap"; class preInit { preInit=1; }; }; }; };- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
DEADPOOL_ZA replied to [RG] Salutesh's topic in Scripts
thanks for coming back to me bro so it must be like this class CfgFunctions #include "ExAdClient\CfgFunctions.cpp" { class ExileExpansionMission { class Bootstrap { file="bootstrap"; class preInit { preInit=1; }; }; }; };- 255 replies
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Exile Scavenge Framework - 0.7 BETA (23.10.2017)
DEADPOOL_ZA replied to [RG] Salutesh's topic in Scripts
hey guys awesome script!!!! but i have a issue i use the EXAD script and inside it it have a CfgFunctions.cpp file it use where u call it from description.ext and also in this script it gets a calls up from the description.ext with CfgFunctions.cpp file So how do i merge these to files so it works as from now the exad is not working anymore Please check the pics if it makes sense!!! thanks- 255 replies
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hi so i take the classnames out in exile_server_config and just add this script in my mission file? If so i did then no loot is spawning
- 42 replies
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- loot spawn
- chernarus redux
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