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Everything posted by GolovaRaoul
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NetServer::finishDestroyPlayer(1661295903): DESTROY immediately after CREATE, both cancelled
GolovaRaoul replied to JerryF's question in Serverside
In my case, it was the Exile DLL which was responsible for sending messages to Android devices. Can't recall the name of the DLL file, but I think it was stored in the ExileServer folder in your server root. I deleted that and my server was fine. -
Hello, Since we quit our Lingor server I decided to publish the files online that are lingor specific. This is my first release on exile.majormittens.co.uk so be gentle ^^ These files published include: 3 Trader Cities Boat Traders Aircraft Traders "Special" traders (you have to setup these on your own). I had a Militarised Air/Militarised Ground/Special Items trader, you can customise this yourself. Extra Military Content in Spawn Zones + some Airstrips 60 Player Slots + Map Markers Russian Roulette Concrete Mixers (in Safezone) These files are compactible with ArmA 1.72 and Exile 1.0.3 InitPlayerLocal.sqf (clientside) initserver.sqf (clientside, you can also create a serverside PBO) Mission.SQM I think that was it. I will update this post may I have forgotten anything. GolovaRaoul EDIT (updated): Here is some stuff you can open up in ArmA EDEN Editor, like Zombie Trigger Positions and Bridges and Trader Cities: https://drive.google.com/file/d/1W7WwDMfGzkak7njZ2vJ-4UxaDIcZOa6a/view?usp=sharing
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Fixed link for ArmA EDEN Editor files. Here's the new link: https://drive.google.com/file/d/1W7WwDMfGzkak7njZ2vJ-4UxaDIcZOa6a/view?usp=sharing Updated original post aswell, have fun
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Seems like there is something wrong with your database. It's however a while back for me since I worked with Exile servers, so I could be wrong. Check your exile.ini (where the SQL query's are located), and verify that your database has the correct tables/colums. Also, you get a ot of errors on missing content. This for example: As far as I know, you only need CUP - Core for the map Lingor to work. Make sure the mod is not corrupted. If you placed object using editor, you might of used objects from the CUP - CWA mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=853743366 ). If you did, you should load this mod aswell. Hope this helps
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Hello, Remember from ArmA 2 Epoch where you had this "Find the crate" event? "An IKEA truck has lost it's cargo!" or something like that. Yes, this script is basically that. It places a marker on the map with a crate with loot inside random in that circle. Marker will disappear after a certain amount of time set by server owner. Note: this script works, but it could probably be written better. If anyone wants to rewrite this script feel free to do that, and I'll update this post. This script is currently based on the allready excisting supply drop event. There are 4 event types: Red Circle: Military Drop Yellow Circle: Money Drop Blue Circle: Building Supply Drop Green Circle: Weed Drop <-- the marker size is much lesser, you won't have to "Search" for it. It requires my other script in order to get the option to harvest the weed, which you can find here: I tried making the install instructions as clear and detailed as possible, it may look like a lot of work but it's pretty easy actually. How to install? Download the code from here! Unpack the downloaded *.ZIP-file UnPBO both exile_server.pbo and exile_server_config.PBO in your ArmA server Copy the 4 events file from the *.ZIP-file to your ArmA server. The directory in the *.ZIP-file is exile_server\code, and then you will see the 4 files. Copy these over to **YOUR ARMA SERVER ROOT DIRECTORY**\@ExileServer\addons\exile_server\code Copy over fn_preInit.sqf. Find these in your *.ZIP-file in exile_server\bootstrap, and copy this over to **YOUR ARMA SERVER ROOT DIRECTORY**\@ExileServer\addons\exile_server\bootstrap. If you allready made changes to fn_preInit.sqf, make sure you add the last 4 lines to your excisting fn_preInit.sqf. But you probably did not adjust this file so don't worry about that You are done with exile_server, you can PBO this again. Now open up exile_server_config and open up the config.cpp. Search (Ctrl + F) for "Class Events". On top you will see EnabledEvents with an array. Paste the following stuff at the end of the array: If you don't want any of these 4 events just leave it out in the above code. Make sure the commas are correct, no comma at the end! Below enabledEvents, paste the following code (also available in *.ZIP-file) Save the file and pack your exile_server_config into a PBO again. Add "CUP_Item_Money" to ExileAsernal (located clientside, Exile.Chernarus.PBO --> config.cpp) like this: Your done Some notes: As you can see, there's stuff from CUP mods getting spawned here. If your server does not run CUP you need to leave out the weed mission and CUP loot. You can specify when a marker should disappear. You can adjust markerTime. Variables dropRadius and dropAltitude are not getting used. This should not affect server performance much at all: it just spawns a crate. The crate doesn't get cleaned up until server restart, but some crates should not affect server performance much at all. You might want to adjust loot, I ran a militarised server and the loot can be pretty overpowered I really hope I wrote the install instructions clear, if they are not respond here if there's anything unclear and I'll try to clearify! Hope some server admins can use this for their own server and have fun with it It just brings some extra stuff to do in Exile Have fun!! GolovaRaoul
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Hello there! Since PNG is shutting down, I decided to upload some custom stuff we used online! I hope other server admins will use these aswell so not all my custom work is getting thrown in the trash bin I will try to write the installation instructions as clear as possible Download the DMS missions here! Let's install this shiiiit! You will need DMS (obviously) to run these missions. I've just written all steps, and it may look like it's a lot of work but it's actually quickly done, it's pretty detailed, maybe a bit to much details Download the PBO file Unpack the PBO file In the downloaded PBO file, you will see missions\bandit and inside that folder there will be 29 *.SQF files. Copy these over to your current DMS setup. You will need to paste these files in **YOUR ARMA 3 SERVER ROOT**\@ExileServer\addons\a3_dms\missions\bandit In the downloaded PBO file, you will also find the folder "objects". There will also be 29 *.SQF files in there.Copy these files over to **YOUR ARMA 3 SERVER ROOT**\@ExileServer\addons\a3_dms\objects So now you installed the missions themselves and the objects which are getting spawned by the missions. All you need to do now is activate those missions. Go to your config.sqf in your DMS folder ( **YOUR ARMA 3 SERVER ROOT**\@ExileServer\addons\a3_dms\config.sqf) Search for DMS_BanditMissionTypes (Ctrl + F) You will see a list of your current missions that are running. Now you have 2 options: you can either run my missions only or append them. If you wish to run my missions only, you can completely overwrite DMS_BanditMissionTypes with the following code: If you wish to append my missions, you will need to add them to your current list. You can use the code above and paste them below your current dynamic mission list. Make sure that every line has a comma on the end of the line, except the last line. Repack your folder into a PBO file, and "Klaar is Kees" (ur ready) That's it! You now succesfully installed 29 new dynamic missions! If anyone has any problems installing these missions, post a comment and I'll try to help you out the best I can! If anyone has any recommendations for better install instructions or maybe an updated version of one of my missions, also post a comment and I'll update the original post! Hope you guys have fun with these missions! GolovaRaoul Edit: forgot to mention that the mission "paul_bambi_slide" requires a bambi class defined in config.sqf. If you don't know how to do this, you can simply change the Ai class in the mission to something else, or just remove --> ["paul_bambi_slide",25], <-- from the mission array (step 9). ^^
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Hello there! This is a very simple "script", which makes you able to harvest weed and get something in return for that. I put "script" between quotes because I can barely call this a script because it's like 10 lines or something. Basically what this script does, is at the moment you are near a weed plant and you have a Knife (Exile_Item_Knife) in your inventory, you get a scroll action and once you fire that, it will delete the nearest weed plant, play an animation which cannot be interrupted and add an item to your inventory (CUP_Item_Money). Note: weed plants are a part of the mod "CUP - Core", and as far as I know there are no weed plants in vanilla ArmA 3. Another note, there's no "Kilo of Hemp" item available in ArmA or any mod that I'm aware of, so I choose to give the player an item called "CUP_Item_Money" so atleast he has something physical instead of just adding poptabs. You can change the reward to anything you want. How to install? Open up config.cpp located clientside (Exile.Chernarus.PBO for example) Locate CfgInteractionMenus After this code: Add this: Note that it says action = Custom\weed.sqf. This is the path for the script, you can change this to anything you like. Create a new file at the path given, and paste the following content into that file: Last but not least, don't forget to add the item you are giving the player to the traders. You can easily do this by looking at your config.cpp clientside (again), and Ctrl + F for CfgExileArsenal. Add the following line somewhere at in the class: Ur done m8! Hope the install instructions are clear and someone can use this for their own server Have fun!! GolovaRaoul
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Hello, This is a very simple script which gives you a specific loadout based on the amount of respect you have. I think this script allready has been released on this forums but I thought I upload my version of it. This modification is based of this script, all credits to @rentiger1112! How to install? Head into your config.cpp clientside (Exile.Chernarus.PBO for example) Search (Ctrl + F) for CfgExileCustomCode Paste the following code inside: ExileClient_object_player_bambiStateBegin = "custom\loadout\ExileClient_object_player_bambiStateBegin.sqf"; Feel free to change the path (bold text). Create a new file called ExileClient_object_player_bambiStateBegin.sqf in the path you defined in step 3 Place the following content in that file: So since everyone spawns with a gun, there will be no bambis anymore. Go into config.cpp in **YOUR ARMA SERVER ROOT**\@ExileServer\addons\Exile_Server_Config and change protectionDuration to 0, so that it will look like this: protectionDuration = 0; Tadaah! Have fun GolovaRaoul
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Moving Custom Buildings Client-side increases performance?
GolovaRaoul posted a topic in Performance
Hello all, Quick question ( sorry I ask so much ), but I was wondering, currently I have all custom placed map content loaded on the server so no one can steal it. Would it be better for performance if I moved these client-side? And maybe encrypt the PBO so no one can steal it? Or won't this matter speaking of performance? Thanks for responding ^^ GolovaRaoul -
I think the devs are not even thinking about DayZ Standalone... think they had enough hair ripped out with arma 3 already
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kan echt neit geloven dat hier geen andere nederlanders zijn kom op zeg eits waar kom je vandaan wat is je favoriete server speel je nog andere games wat is je favoriete koffiesjop barst los!
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Think you want the LoneWolfVtitislGArage from @StokesMagee
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Hoe heb je t gefixt dan? How did u fix?
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Yes. Ai use a lot of CPU power. If you have 60 players online you sure as hell want a dedicated server, my CPU was at 85-90% under full load (not wiped, 70 players with an E3 1245v2).
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its litterly the first thing when I google
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Yes it continues even on new steam account. You can only talk to owner and maybe get bypassed on 1 server if you’re lucky
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That’s the right place. You can ‘skip’ a global ban this way server specific. You sure he even tried this?
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To spot players probably or he maybe wants 100s of walking zombies
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Dedicated server? What CPU?
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You probably won't get unbanned, but you should head to his Discord https://discord.gg/jg8zVFF
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Well server FPS isn't the cause for this issue... But 7 server FPS with 20 players is way to low IMO. I think with my server it was maxed out with more shit on the map with 20 players... And almost 400 server threads... are you using ExileZ 2?
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How?
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If I install the game on SSD and mods on HDD will it slow down loading time?
GolovaRaoul replied to F_Society's topic in General Discussion
Oh yeah I did put the maps on the SSD since they are read constantly I think, I think this is also a causes of the lag when you zoom in -
If I install the game on SSD and mods on HDD will it slow down loading time?
GolovaRaoul replied to F_Society's topic in General Discussion
I have mods on HDD and game on SSD, works prrfect almost no FPS issues