drsmith87

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Everything posted by drsmith87

  1. drsmith87

    Repairing Tanks Interaction Menu?

    Good afternoon all. The other night I was playing on the server I host (v 1.54 Arma, v 0.9.4 of Exile) and realized that we are still unable to repair tanks. After looking at the change list, I saw where the Interactions menu was moved to the mission config file. In looking at mine, I don't see a class that would work for Tanks unless that is supposed to be car. Is that correct? All I know is the interaction menu looks similar to 0.9.35 of Exile. If this is in the wrong area mods, please move it to the correct one. I just wasn't quite sure where this question would best fit. Thanks, Daniel
  2. drsmith87

    Removed

    Thank you @John and @second_coming! This script is awesome!
  3. drsmith87

    Cannot open file (9.4)

    I think this will help: Similar issue I believe.
  4. drsmith87

    Mission Exile.Altis read from bank.

    I would check your config.cpp, description.ext, and mission.sqm files in your mission. To do so, unpack your mission pbo file (usually Exile.Altis). Just from my experience, whenever I've gotten the endless scrolling of "mission exile.altis read from bank", there has been an error in one of the files in the mission, such as an extra semicolon, or a missing param bracket. For me, its mostly been config.cpp however it has also rarely been the description.ext and/or mission.sqm. Sorry my answer is vague, but with out knowing anything about the server that is all I can throw out there. How many mods do you have on your server?
  5. drsmith87

    Start parameters and CUP mismatch?

    Sounds good! Trust me, it is very easy to overlook... Lord knows I have overlooked so many small things that led to hours of frustration.
  6. drsmith87

    Start parameters and CUP mismatch?

    Is it not supposed to look like this: @CUP_Weapons? Notice that you are missing the "@" symbol. I don't get how it would be showing for some and not others though.
  7. drsmith87

    exile update

    "To react fast to this troublesome situation that probably affects the complete Arma player base, we will scratch some new features from our next update. Thus we will move some work away to later versions and can deliver an update faster. Please do not ask us when we will deliver an update. We will do that as fast as we can." - Eichi http://exile.majormittens.co.uk/announcement/35-154-update-arrived-unexpected/
  8. drsmith87

    Post Arma 1.54 Exile Related Bugs Here!

    Just wanted to say thanks for all the hard work and instructions! Has kept my server up and running for my buddies and I!
  9. drsmith87

    Post Arma 1.54 Exile Related Bugs Here!

    Oh man, that sucks. Thank you for the zip file though!
  10. drsmith87

    Post Arma 1.54 Exile Related Bugs Here!

    Did you ever find a working SteamCMD command to roll back?
  11. drsmith87

    Post Arma 1.54 Exile Related Bugs Here!

    The way I knew which version my server was running was I could see the version number in my console window.. However, if you are looking at it from the client side, you can see it by the following: - clicking on "Multiplayer" - finding the server you want to play on - selecting the server - looking at the bottom left hand corner of the screen to where it says "Required: " That will have the version number.
  12. drsmith87

    Post Arma 1.54 Exile Related Bugs Here!

    Reverting to v1.52 will work as long as the server is of the same version. Once the server upgrades to 1.54, you won't be able to join it unless I'm completely mistaken, in which case please let me know.
  13. drsmith87

    Post Arma 1.54 Exile Related Bugs Here!

    I'm getting the same "No entry 'bin..." error however, once ok is clicked on the server and the client clicks ok as well (running both on my machine), it loads in fine. Can't test any of the functionality however through teamviewer.
  14. drsmith87

    HLC Mod and Exile

    One question I have in regards to HLC versus RHS as well as MAS and CUP is how does the damage model compare to vanilla? I read up that RHS is actually a different scale than vanilla so it takes more shots with an RHS gun than a vanilla one. Maybe that is an old version of RHS though.
  15. drsmith87

    HLC Mod and Exile

    This is for the complete HLC Mod Pack http://www.armaholic.com/page.php?id=28329
  16. drsmith87

    Australia Map Developer here

    Thanks for all the help! I will try it alone and go from there. If I have any further issues I will ask.
  17. drsmith87

    Australia Map Developer here

    I have. The island loads up fine if I pick it in editor mode. If I create a new server, pick LAN, and base if off my Exile.Australia it loads fine. Now when I preview it, it locks up. Sorry if I didn't understand correctly what you were asking. It is just weird getting those errors when it seems everything is working. Here is my start command for the server:
  18. drsmith87

    Australia Map Developer here

    (Sorry if this is in the wrong place!) Okay, I have a question about getting Australia setup. Let me get some basics out of the ways: - I have AIATP and the Australia addons added - I followed the following guide for map porting: http://exile.majormittens.co.uk/topic/6708-map-porting/ - My server loads up and I can get in the game (haven't tried spawning yet due to work restrictions). However, I'm getting a lot of errors like the following: I'm not a 100% sure what I'm missing as this is the first time I've ever tried a map switch. Thank you!
  19. drsmith87

    Cant run RHS on my server

    CommanderWolf, does it run with the @RHSUSAF pack? If so, that says to me either you are missing the server key for the AFRF pack or there is corruption in the data. Also, are you getting any errors on your RPT file?