Cael817

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Everything posted by Cael817

  1. Cael817

    Welcome Dialog on player connect

    So, as i wanted to relay information to connecting player about rules and whatnot. I wanted something simple they cannot avoid at least seeing briefly. Make a init.sqf in the mission root if its not there already, if so add to it. init.sqf and make a welcome.sqf addons\welcome\welcome.sqf This should present you with something like this when you load into the server http://images.akamai.steamusercontent.com/ugc/272850516066670099/0B1C118E0D5456C62700566D2F7B3293F70B37CB/ and if you dont uncomment the last part you will have this hint for about a minute after you press "Continue". http://images.akamai.steamusercontent.com/ugc/272850516066670657/9B75EFB353B27C384310B75555D3B8B2793C2318/ Ofc you can change the paths to whatever you need, in my case i feel that most of this stuff fits in an addon or custom folder(and watch your comma's). Thanks to @iCEtIMed and @Pain2407 who really made this thingy.
  2. Cael817

    Informational window on spawn

    I frankensteined this in the meantime
  3. Cael817

    Informational window on spawn

    Hi guys, Someone posted a script (i think it was on these forums) that gave you a transparent informational window that you had to press "ok" on to continue, on spawn and respawn. Can you point me in the right direction as i cannot seem to find it anymore.
  4. Cael817

    Exile side admin menu

    +1
  5. Cael817

    Overheating System

    Yes, this could work on Tanoa, not that i have been in Fiji but i would think heat and humidity could be a problem.
  6. Cael817

    Admin feature, dumb-ass hat

    As i know you devs like making fun of stuff. Make it so admins can assign a dumb-ass hat (instead of whatever headgear) to moronic players via a 1-0/true-false selector in the DB. http://c3headlines.typepad.com/.a/6a010536b58035970c01761633878b970c-600wi While this might be mean, some players would really need to get this. If any server owners think i should have a permanent hat like this, PM me and ill supply my UID =).
  7. Cael817

    Informational window on spawn

    Thanks, i really like that and i might very well use it and use some other way to get players to read the rules =). The one i was looking for is a very simple dialog with a confirmation button, unfortunately doing that requires either that you have them spawn on ground or at a greater height than the default, think they may hit the ground otherwise =). Thanks William
  8. Cael817

    GPS Check for Map Markers

    Hmm, the reply function is very fishy on this forum. I see that i forgot a semicolon after this line "ExileClient_gui_map_event_onDraw = "overwrites\ExileClient_gui_map_event_onDraw.sqf"; //<- that semicolon wen missing =)" Still worked for me but i guess its worth a try
  9. Cael817

    BattlEye Automatic (Script) Exception Generator

    I went cheap and donated 11$. I still appreciate your work =)
  10. Cael817

    GPS Check for Map Markers

    Then i don't know whats up =(. Could you pm me with a dropbox or similar link for your mission.pbo an ill take a look.
  11. Cael817

    BattlEye Automatic (Script) Exception Generator

    Funny, was just about to post something like that =)
  12. Cael817

    Adding map markers

    Or you can put something like this in a separate file(in your mission.pbo, lets call it markers.sqf Then in init.sqf (just create in the mission root it if you don't got it) If you want to have separate files for separate things you can do this in init.sqf then in addons\markersnstuff\init.sqf You get the idea. You could of add buildings and objects this way too, like a big ass pier (this one is over water on the altis map, thus the "setPosASL". However, i prefer using warsheeps method and putting all extra markers, buildings and stuff in a serverside .pbo, https://github.com/Warsheep-GER/ws_objects If you use the posted variant keep in mind that the marker name must be unique, ie. info_1, info2 etc. well, guess thye have to be unique any way =) after that its just to figure out the coordinates. I hate bloating the original files with stuff and if theres updates(to the mission.sqm) i need to do it all over again, how much that is learning by repeating,i still hate it =)
  13. Cael817

    GPS Check for Map Markers

    Hmm, you sure you put the modified ExileClient_gui_map_event_onDraw.sqf in your "fixes" folder in your mission .pbo?
  14. Cael817

    Tool tip.

    I wanted a log file monitoring tool(for my .rpt files) and found this http://www.baremetalsoft.com/baretail/ Which has a nice free variant Hmm, maybe this should go in another place than this...
  15. Cael817

    Need some information

    Not entirerly sure but it may have something to do with when i complete some missions, either that or when something goes wrong with basebuilding...
  16. Cael817

    Need some information

    So i hade someone join the server and a minute later he got kicked for Looks kind of fishy, can anyone tell me if this dude was up to something? Thanks
  17. Cael817

    Need some information

    Yep, but now i actually got that for myself trying to sort out the filters(and not doing anything illicit ). I run DMS with Occupation and Advanced towing. Ill fiddle around with some stuff and try to look at the logs more often. ill post an update as soon as i know =).
  18. Cael817

    Need some information

    Thanks guys, ill add this dude to my bans =).
  19. Cael817

    [SOLVED] Banned from my own server

    Look in you game directory for a file called ban.txt, your UID is probably in that file happened to me the other day =)
  20. Cael817

    banned for nothing

    I could also been an automated ban (ban instead of kick setting in server cfg), i accidently banned myself from my own testserver while i played around adding loads of AI, as the server "load" got a bit high i got a false positive for "wrong signature" or something. my UID ended up in the ban.txt file in the game dir. After removing that(and adjusted the setting to "kick" for the future) i could join fine again so these things can happen but as KuroNeko87 said you need to get hold of the server operator/admins of that particular server.
  21. Cael817

    DMS - Defent's Mission System

    @eraser1 Thanks for the clarification regarding " DMS_fnc_findSafePos (5000) " must give a BIG THANK YOU for all the support you give us and you dedication working on DMS, its really more than anyone can ask for. Cheers =)
  22. Cael817

    GPS Check for Map Markers

    @thomas_hirt In the mission .pbo, create a folder called "overwrites" (or whatever as long as you adjust the paths accordingly). In that folder make a new file called ExileClient_gui_map_event_onDraw.sqf put this into it Again in the mission .pbo, open the config.cpp and search for CfgExileCustomCode and add this line -> ExileClient_gui_map_event_onDraw = "overwrites\ExileClient_gui_map_event_onDraw.sqf" as shown below Save the file and repack the .pbo and you're set. I use PBO Manager http://www.armaholic.com/page.php?id=16369 as it gives me a rightclick menu item for unpacking and packing pbos. Also As you see you can change filenames and search paths to whatever you like but the name of the original Exilemod function must be exact ie. "ExileClient_gui_map_event_onDraw". In this case, the original function is located in the client files (which would be hard to change on all the players connecting). Again, im not sure if this works fully, the part where you and you group mates gets checked if they have a GPS like item i haven't tested. Goal is that everyone need to have a GPS like item to be seen on the map equipped (not only in the inventory, but its particular slot). Edit this "_gpsItem = ["ItemGPS","B_UavTerminal","O_UavTerminal","I_UavTerminal"];" to suit your needs, as it is it looks for any of the UAV terminals or the GPS. there is probably new classnames for the new UAVs that could be added to the array but you could also make it look for the radio(itemRadio) if you feel like =). Hope that helps
  23. Cael817

    GPS Check for Map Markers

    Hmm, maybe i did it wrong (i dont think so). Anyway i put this in the CfgExileCustomCode section of config.cpp So you should be able to do this
  24. Cael817

    DMS - Defent's Mission System

    I got this just now, is this related to the mercbase mission? (if so do i just pull it for now) or something else. I run a3_dms with a3_exile_occupation and i believe i have the last version of DMS (downloaded yesterday). Thanks =)
  25. Cael817

    GPS Check for Map Markers

    Ok, fiddled with it some more and this seems to work better and ofc. its supposed to go in as a custom override. ExileClient_gui_map_event_onDraw.sqf And in BE filters, scripts.txt I didn't had a single crash(i do run the mission on a dedi.) with this but again i could test it with a group or clan but when in group or clan i got the expected behavior ie. when in clan i got a red marker with name if i had the GPS equipped and in a group a blue one(as i was alone) and ofc. when not in group or in a clan i got the usual blue one and all went away if i had no GPS equipped. If this works for everyone maybe the OP can copy it to the first post or should i make a brand new one?