Cael817

Donator
  • Content count

    79
  • Donations

    0.00 EUR 
  • Joined

  • Last visited

Community Reputation

34 Good

2 Followers

About Cael817

  • Rank
    Inmate

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Cael817

    Informational window on spawn

    I frankensteined this in the meantime
  2. Cael817

    Welcome Dialog on player connect

    So, as i wanted to relay information to connecting player about rules and whatnot. I wanted something simple they cannot avoid at least seeing briefly. Make a init.sqf in the mission root if its not there already, if so add to it. init.sqf and make a welcome.sqf addons\welcome\welcome.sqf This should present you with something like this when you load into the server http://images.akamai.steamusercontent.com/ugc/272850516066670099/0B1C118E0D5456C62700566D2F7B3293F70B37CB/ and if you dont uncomment the last part you will have this hint for about a minute after you press "Continue". http://images.akamai.steamusercontent.com/ugc/272850516066670657/9B75EFB353B27C384310B75555D3B8B2793C2318/ Ofc you can change the paths to whatever you need, in my case i feel that most of this stuff fits in an addon or custom folder(and watch your comma's). Thanks to @iCEtIMed and @Pain2407 who really made this thingy.
  3. Cael817

    Exile side admin menu

    +1
  4. Cael817

    Overheating System

    Yes, this could work on Tanoa, not that i have been in Fiji but i would think heat and humidity could be a problem.
  5. Cael817

    Admin feature, dumb-ass hat

    As i know you devs like making fun of stuff. Make it so admins can assign a dumb-ass hat (instead of whatever headgear) to moronic players via a 1-0/true-false selector in the DB. http://c3headlines.typepad.com/.a/6a010536b58035970c01761633878b970c-600wi While this might be mean, some players would really need to get this. If any server owners think i should have a permanent hat like this, PM me and ill supply my UID =).
  6. Cael817

    Informational window on spawn

    Thanks, i really like that and i might very well use it and use some other way to get players to read the rules =). The one i was looking for is a very simple dialog with a confirmation button, unfortunately doing that requires either that you have them spawn on ground or at a greater height than the default, think they may hit the ground otherwise =). Thanks William
  7. Cael817

    GPS Check for Map Markers

    Hmm, the reply function is very fishy on this forum. I see that i forgot a semicolon after this line "ExileClient_gui_map_event_onDraw = "overwrites\ExileClient_gui_map_event_onDraw.sqf"; //<- that semicolon wen missing =)" Still worked for me but i guess its worth a try
  8. Cael817

    BattlEye Automatic (Script) Exception Generator

    I went cheap and donated 11$. I still appreciate your work =)
  9. Cael817

    GPS Check for Map Markers

    Then i don't know whats up =(. Could you pm me with a dropbox or similar link for your mission.pbo an ill take a look.
  10. Cael817

    BattlEye Automatic (Script) Exception Generator

    Funny, was just about to post something like that =)
  11. Cael817

    Adding map markers

    Or you can put something like this in a separate file(in your mission.pbo, lets call it markers.sqf Then in init.sqf (just create in the mission root it if you don't got it) If you want to have separate files for separate things you can do this in init.sqf then in addons\markersnstuff\init.sqf You get the idea. You could of add buildings and objects this way too, like a big ass pier (this one is over water on the altis map, thus the "setPosASL". However, i prefer using warsheeps method and putting all extra markers, buildings and stuff in a serverside .pbo, https://github.com/Warsheep-GER/ws_objects If you use the posted variant keep in mind that the marker name must be unique, ie. info_1, info2 etc. well, guess thye have to be unique any way =) after that its just to figure out the coordinates. I hate bloating the original files with stuff and if theres updates(to the mission.sqm) i need to do it all over again, how much that is learning by repeating,i still hate it =)
  12. Cael817

    Informational window on spawn

    Hi guys, Someone posted a script (i think it was on these forums) that gave you a transparent informational window that you had to press "ok" on to continue, on spawn and respawn. Can you point me in the right direction as i cannot seem to find it anymore.
  13. Cael817

    GPS Check for Map Markers

    Hmm, you sure you put the modified ExileClient_gui_map_event_onDraw.sqf in your "fixes" folder in your mission .pbo?
  14. Cael817

    Tool tip.

    I wanted a log file monitoring tool(for my .rpt files) and found this http://www.baremetalsoft.com/baretail/ Which has a nice free variant Hmm, maybe this should go in another place than this...
  15. Cael817

    Need some information

    Not entirerly sure but it may have something to do with when i complete some missions, either that or when something goes wrong with basebuilding...