SPIBOX

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About SPIBOX

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    Bambi

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  1. SPIBOX

    Ability to move/deconstruct flag.

    If they can make this work as explained I think it would be perfect.
  2. SPIBOX

    Ability to move/deconstruct flag.

    Problem: I place my flag, I build 15m maximum range, then I move my flag to the 15m boundary and gain an extra 15m to build with. Rinse and repeat. Only solution I can see is if it does a check for any objects/buildables that have been placed if yes > remove option to move flag. IF no other buildables are placed or tied to the flag pole then allow it to be moved. That way if you've build ANYTHING it will need to be striped down before being able to move the pole.
  3. SPIBOX

    Sleeping bag (spawn point)

    At first the idea scared me, thinking it would end up with endless sieges but with the following things in place (as already mentioned). It can be balanced to serve its rightful purpose without the exploits. 1. Does not allow you to spawn on it if you die within 200-500m of your bed. 2. Must be expensive 3. Cannot be used more than once per hour (per person) 4. Must be destroyable 5. Must be placed in a territory If all of those criteria are met then Sleeping bags/beds as spawn points would be a great implementation.
  4. SPIBOX

    Base Maintenance

    Debatable... they are pretty tanky and can take a heavy beating unless someone wants to waste a satchel on it... If you're smart about how/where you leave it you shouldn't have too many problems losing it.
  5. SPIBOX

    Base Maintenance

    I enjoy base building but if its only there for a point of storage/safety then just buy a strider - It's a mobile base with no on-going fee's. Built in thermals, large storage and a code locked door.