tigger6

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About tigger6

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  1. Fuel consumption on helicopters is somewhat ridiculous. The worst offenders are the small helicopters, for instance a little bird seems to have maybe 20 minutes of fuel in it, where IRL the MH-6 variants have endurance of at least an hour and a half when fully loaded. It would be nice to fix this so that lighter helicopters also get used. Currently it seems only heavy ones get any love.
  2. tigger6

    Car prices

    My suggestion is not relevant to concrete servers. It is useful to have defaults set to reasonable values so that the stock game is enjoyable.
  3. tigger6

    Car prices

    I have seen you are updating vehicle prices significantly. One of the main problems of the game at the moment is that vehicle price. I would assume you will also adjust weapon/magazine prices, but just in case you do not: Vehicle resale price is too high. Currently it depends on the map and availability of loot and missions, but the most effective way of getting money especially if you only have 1/2 people on is to get a lifting chopper and sell vehicles. A seemingly obvious way of combating this is to restrict the number of fresh spawn vehicles, but that makes the problem even larger because fresh starts now have no way of bootstrapping to money (you need a car to collect and sell loot). If you increase the prices of cars you make it harder for people to start on a server and easier for people that have already started to get money. To the extent that they no longer care about it and are no longer motivated by it to play. Per https://docs.google.com/spreadsheets/d/1PsDxUYBxmiQl-HSTtxj3PHWLq9R0kH0QOoZnNNe4ZhQ/edit#gid=0 and assuming a default 0.5 buy/sell ratio, one can make ~6k poptabs by selling an offroad. That is roughly what one makes by clearing one of the commonly-used missions, it is however much faster and safer to get a lift to the car in a helicopter and drive back or simply lift it in with a helicopter. So please, either make the default buy/sell ratio something like .2, or drop the car prices. In fact, the default car (resale) prices are already too high.
  4. tigger6

    Amphibious Cessna

    Did anyone get one to work in multiplayer? Back in Arma2 I tried but failed. The basic issue is that the model comes with a fake "ground" that extends under it, causing it to not sink in water. That layer is, however, rendered by the server and on a multiplayer server it will start lagging behind you once you reach certain (rather low) speed and the airplane will slip off and fall into the sea.
  5. tigger6

    desirable additions to base building

    Half walls would be great as well. (Also with doorways.)
  6. tigger6

    y u try to glitch ?

    I have the same same problem. Happens when accessing crates on the second floor. Crates on the first floor work fine. It happens also when I place a new crate at a similar place and on cars which are parked in the base (one can only access the inventory from the inside). Saying it's anti-dupe doesn't help me much because I do not know how to dupe and thus what it is that I am doing wrong.