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Everything posted by Mr Sin
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[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Mr Sin replied to kuplion's topic in Add-ons
That's a shame, thanks for the heads up. -
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
Mr Sin replied to kuplion's topic in Add-ons
I have tried adding random uniforms to the zombies by changing lines 132-141 in SpawnZombie.sqf and then changing the zVest array to a bunch of different uniforms. // Add Zombie Loot if !(call _vestGroup == "") then { _zombie forceAddUniform call _vestGroup; if !(call _lootGroup == "") then { _zombie addItemToUniform call _lootGroup; }; }; This works and adds the loot correctly, but the zombies have stopped roaming. They will just spawn and stand in place, any thoughts? -
I feel like I need to share my experience with GTX as it has been painful to say the least. We had an issue arise with a faulty CPU fan. This is the conversation that took place (still ongoing)
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It seems like any vehicle that has a minigun will not spawn with ammo or rearm whatsoever. This includes Exile vehicles and 3rd party mods. Is anyone else experiencing this? Edit: This was not fixed in Potato.
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Yeah, his killfeed and statusbar scripts were just copies of others, with his name at the top.
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Rumour has it that he also DDosed many other communities if they used "his" scripts, including ours.
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A3Launcher also has a "select perf build" option under the Settings tab.
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What he has linked is a whole other mod that you would need to drop the key in the keys folder for and then add to startup parameters. Thing is, every client would need to launch the game with this mod too.
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What about a new buildable object that could display text?.. Maybe something like this from another very popular survival sandbox game.
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Download it manually from the downloads section on the website and place it in your Arma 3 folder. Boot up steam > Run Arma 3 > In the launcher select all the mods you want and then load ExileEden mod as well > Press Go.
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Eden won't output a format that the initserver.sqf understands. You need to load up Eden with either M3editor or Exile's newly released Eden plugin. This will then show another tab on the menu bar which allows you to export the objects in sqf format.
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I didn't think base objects could be destroyed by anything besides the charges. Have I got the config set up wrong? Edit: Can confirm after the EBM update, Exile objects cannot be destroyed by explosives other than the breaching charges. Thank you @Eichi and @Freakylein for the swift response and resolution.
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I have posted in there asking if he was aware of the problem.
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I've been informed that EBM may be affecting the Exile base objects (wood, concrete walls/floors etc) so that they are destructable as well. Is this the case? And if so, is there any way to disable this?
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Yes I am. I knew it wasn't that exile wasn't functioning correctly, but that something was conflicting. I will take a look at EBM and see if there is a way to disable this. Thanks for investigating!
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Did a reverse image search and didn't find anything. Found a couple of youtube videos with these pictures as thumbnails that were uploaded AFTER they were posted on here. Get the facts straight before you accuse people of stealing without evidence.
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Arma3 Client Performance, should be the first one.
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I think he's looking at the RHS C130, which has nothing to do with Exile.
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Did you try this?
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I can't remember off the top of my head, have a read through of some of the blacklisted displays and give it a go. I can also take a look when I get back from work.
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[Solved]My server not showing up in A3Launcher please help.
Mr Sin replied to Fraqzone's topic in English
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Have you tried making an exception for that in the AH_Config?
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This is not my picture, original comes from reddit. You can setup a bipod on a car wheel.
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http://plays.tv/s/KsUsEOeGO-Ib This is still happening in 1.0.0 for me. @Eichi I noticed that ExileDamage is no longer in the config, did you try it a different way?