-
Content count
2677 -
Donations
0.00 EUR -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Wiki
Servers
Devblog
Everything posted by hogansheroes
-
Is Discord good enough for Exile community threads?
hogansheroes replied to Sgt Smash's topic in General Discussion
That would be a great idea if it could happen, atleast we all have somewhere to go get all our arma 3 files from, and since the post has been put up about leaving at the end of july no one has been posting or asking for help as to why bother, thinking arma3 exile is going down hill. -
Is Discord good enough for Exile community threads?
hogansheroes replied to Sgt Smash's topic in General Discussion
I think what they dont realise, if exile forums go down arma 3 exile will follow. This is where players will find other games to play. if exile have the donations say this time 530.00 EUR of 100.00 EUR so are the funds going towards the website to keep it aliive, and im just saying -
Is Discord good enough for Exile community threads?
hogansheroes replied to Sgt Smash's topic in General Discussion
can always hit up https://forums.bohemia.net/forums to keep it going instead of discord -
Is Discord good enough for Exile community threads?
hogansheroes replied to Sgt Smash's topic in General Discussion
Makes you wonder as this exile has been going strong , then all of a sudden CLOSING and going to discord. Some people wont want to go to discord but rather stay with a forum where its easy to search the contents in what you need for a server. -
Increased Inventory space to allow for more complex crafting recipes
hogansheroes replied to Smashy's topic in General Discussion
Tobe honest you dont need a mod to do crafting, as this can be done just though exile itself, but if you do want to do more then just the exile components this is when you use the premade walls, floors etc like extended base mod. Then again some servers do'nt use them as its surpose to be a survival server. Goodluck in your search -
https://infistar.de/eng/index go there and explain why your ban should be removed as we dont do global bans here
-
Increased Inventory space to allow for more complex crafting recipes
hogansheroes replied to Smashy's topic in General Discussion
You can change the way of the crafting recipes but this is a client side where the owner of the server needs to adjust it. And next time post into the correct area please -
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
hogansheroes replied to second_coming's topic in Add-ons
Most of everything is ajustable to suit your server, for the heli just replace with another and that will solve that issue, and yes the issues with some helis have been posted on forums, not to mention some of the vics with the lights out of the light sockets and so on. So if you come across some of these vehicles dont add them to the trader shop and remove from all mission. Hope this helps.- 3161 replies
-
- survivor ai
- random ai
- (and 9 more)
-
looking through your initplayer seems ok to me unless there is a missing coma somewhere, so all the trader objects are showing but for the trader guys they are not. Would you like to show a screen shot of one of your traders.
-
Hey guys im trying to add the destroyer with the "B_SAM_System_01_F B_AAA_System_01_F B_Ship_Gun_01_F to the altis mission.sqm so here is my destroyer mission.sqm from the editor and here is my altis mission.sqm so what im trying to do is implement the destroyer mission.sqm into the altis one, without using the tanoa setup can you add this to altis mission.sqm and how.
-
[RELEASE] ExileZ Mod by [FPS]kuplion - Based on ExileZ 2.0 by Patrix87
hogansheroes replied to kuplion's topic in Add-ons
have you installed it correctly and what map are you using for the zombies. and on a side note I'm not getting any zombies spawning in any of my towns?....is something you dont put on the forums without yoiu trying things first and with rpt reports so we can see why there are no zeds. -
[Release] Exile Occupation (Roaming AI) & More - updated 2019-01-23
hogansheroes replied to second_coming's topic in Add-ons
vemf is the 1 that has the diamond missions- 3161 replies
-
- survivor ai
- random ai
- (and 9 more)
-
Call Alias weather scripts as system events ?
hogansheroes replied to Le0's topic in Events, Missions & AI
Most of the time there is never a readme file to understand in how to install it correctly, maybe that why people dont use them. In saying this ill give it ago to see if i can get it working later on. -
Goto your friend mr google he helps alot of people, also this is not the correct place to post such thing about translate without searching for it first
-
Wrong area to post this., make sure to post into the correct area next time please. Contact the server you are on as they may have it setup diffrent to other servers. Or they may have respect to upgrade the territory instead of poptabs.
-
I Cant join *SNIP* and ive tried everything in the book
hogansheroes replied to Sloth__'s topic in General Discussion
For starters, you are not in the correct area for posting an issue like this. So make sure to post in the correct area in future. For the issue have you contacted the server owners about deleting your player profile off the server database, and if you deleted all your mods and redone them again, we know this isnt the issue. If you can join other servers without problem then this leads back to the server that you are trying to join. So i guess you contact them. -
Exile Traders Chernarus 2019 Made By HogansHeroes
hogansheroes posted a topic in Traders & Safe Zones
Mods used on these traders are, @Cup_Terrains_Core @Cup_Terrains_Maps Airport Trader Hilltop Trader 1 and 2 North Airstrip Trader South Airstrip Trader I also included Boat Traders, Spawnpoints And Trader Zone Markers, Which can be altered Any questions just ask https://www.dropbox.com/s/sp6994ipl8yg4lw/Exile.Chernarus Made By HogansHeroes.pbo?dl=0 -
is this to only the food or to all the signs
-
are the vehicles you are using are made for the tow option and to be towed option, and another stand in front of the vehicle thats going to be towed then scroll wheel
-
[RELEASE] DAPE: Dynamic Air Patrol Event (Updated to 1.4)
hogansheroes replied to Knocks's topic in Scripts
all good mate, as we all learn off other people as this is what we should be doing to help one another to get a good server going.- 85 replies
-
- 1
-
- dynamic
- serverside
-
(and 1 more)
Tagged with:
-
[RELEASE] DAPE: Dynamic Air Patrol Event (Updated to 1.4)
hogansheroes replied to Knocks's topic in Scripts
Knocks i love the way that you are keeping on top of things to make sure the script is playable for all to use. Before you updated the script for non-persistent vehicles to be saved with a codelock, that has always been working on my servers as i use the claim vehicle script. Other scripts will break newer scripts if not placed carefully. odin.svobik I noticed that you are using fums as this could of been the cause of the vehices not saving as what your picture showed was the vehicle saved in fuMs persistent vehicles, just throwing that out there.- 85 replies
-
- 1
-
- dynamic
- serverside
-
(and 1 more)
Tagged with:
-
[RELEASE] DAPE: Dynamic Air Patrol Event (Updated to 1.4)
hogansheroes replied to Knocks's topic in Scripts
sorry to say that on my servers the rhs vehicle can be save as persistent as just spawn vehicles including dms or other so maybe its something that you are using- 85 replies
-
- dynamic
- serverside
-
(and 1 more)
Tagged with:
-
[RELEASE] DAPE: Dynamic Air Patrol Event (Updated to 1.4)
hogansheroes replied to Knocks's topic in Scripts
https://www.dropbox.com/s/b3zqfaoqo1cgnzu/Claim Vehicles.pbo?dl=0 you can always use the claim vehicle script if you have not already have it.- 85 replies
-
- dynamic
- serverside
-
(and 1 more)
Tagged with:
-
[RELEASE] DAPE: Dynamic Air Patrol Event (Updated to 1.4)
hogansheroes replied to Knocks's topic in Scripts
Thats the one i use and works great- 85 replies
-
- 1
-
- dynamic
- serverside
-
(and 1 more)
Tagged with:
-
[RELEASE] DAPE: Dynamic Air Patrol Event (Updated to 1.4)
hogansheroes replied to Knocks's topic in Scripts
for the vehicles that inwhich can be used for selling or code locking, if you have the claim vehicle script you can use it to lock the vehicles from the mission- 85 replies
-
- 1
-
- dynamic
- serverside
-
(and 1 more)
Tagged with: