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Everything posted by Goblin
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I resolved this problem by deleting and reinstalling @Exile , it hasn't happened since I did .
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I would look further . I have a 3 level concrete base on Tanoa with spawn crates on lvl 2 and 3 , no problems . It is located on grass .
- 5 replies
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- concrete
- concrete floors
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(and 2 more)
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[Script suggestion] PERSONAL OBJECTIVES
Goblin replied to Tobias Solem's topic in Events, Missions & AI
Although the Idea has merit , I'd like to point out the players were on an empty server when they started . This is a community , in a very large Sandbox , with players all playing the same game 60 different ways on a 60 person server . If you join a server with players that have experience you will learn just be reading chat , and asking a question , while humbling or funny at times is always encouraged . At least in my experience , so lets give some credit to the Veteran players and Admins out there that go out of their way to Help the new Players . Just my 2c- 5 replies
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- objectives
- tutorial
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Exile is faction based , it uses Independent/GUER side , so Kuma , Lada , Strider , Zamack etc will work because they are on the Independant Side . All others won't including mod added cars that aren't independent side .
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Update your version , it's under Mods
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Use this http://a3launcher.com/
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@MudBone You don't happen to use Extended Base Mod do you ?
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Have to reinvite people into group after death/respawn.
Goblin replied to Bruce_Lee's question in Clientside
Isn't it a Bitch when the Game doesn't cooperate when you think you found a way too break the rules ?? I mean , doing it is one thing , asking for help is another Edit : If you don't like the rules , why play there ? Find a server with Rules that Suit You . -
The Special Purpose Helmet is too strong
Goblin replied to LortFengerN's topic in Constructive Criticism
That's the thing , they haven't disabled all Thermals , only the ones on items that they chose to include in the mod . Add B_MRAP_01_hmg_F and look at the Gunner view or this guy , optic_tws_mg which can be found on Ai by default in the Black missions , I think in DMS , which many servers have . That Helm is part of Arma , not Exile , just like the 2 examples I just gave . -
They last until reset
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The Special Purpose Helmet is too strong
Goblin replied to LortFengerN's topic in Constructive Criticism
The corresponding Uniform is Immune to Thermal , So that's your Countermeasure , Example at 1:20> To the Guy with a Shotgun and Slugs , The Guy with an AK is OP , it's all how you look at it -
http://vid.pr0gramm.com/2016/07/23/a3970f38fbee52de.mp4
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Update your A3 version , and restart it
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I think you also have to ask yourself : Why am I playing an Arma 3 Mod , that uses Arma 2 assets ? If they used all Arma 3 assets it would level the playing field , it is an Arma 3 mod after all . Why does this Mod add Arma 2 assets instead of Arma 3 assets ? ( ie-Armed SUV / Shotgun etc ) Why is it difficult to find a fully Arma 3 Exile Tanoa Server ? If it's truly a Survival Mod , why more Gun Choices than Survival Tool Choices ? I suggest it's a PvP Mod with benifits . The list is unending it seems , so DLC use imo , should be mandatory , not excluded !
- 25 replies
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- overpowered
- op
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@okawa , when you are in the map screen , top right is the Clock , tells in game time , next to it is layered pieces allowing texture choice , next to that is Circles which when clicked will center the map on your player
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https://vid.pr0gramm.com/2016/07/10/fc85c2862bf67d84.mp4
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That can be any number of reasons , but it doesn't seem to be a problem with the server
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I logged in , looks nice , missions running : )
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http://vid.pr0gramm.com/2016/07/13/8b563ea1a87b03c9.mp4
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something about CCG causing the infamous memory crash?
Goblin replied to johnnyfor's question in Clientside
That mod is called Exile -
Their , They're , There , it will be alright .
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