Weeks [15thMEU(SOC)]

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About Weeks [15thMEU(SOC)]

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    Bambi
  • Birthday January 1

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  1. Weeks [15thMEU(SOC)]

    Exile with ACE health Conflict BUG anyone?

    Is anyone working on ripping out the integrated health system in Exile and substituting ACE? Because I'm thinking about taking on that project...
  2. Weeks [15thMEU(SOC)]

    Restart Script

    yes.
  3. Weeks [15thMEU(SOC)]

    Adding Mods to make a mod server

    Unless they're simple single-pbo type things, I'll usually leave them in their own @mod/Addons folder, and add them to the command line.
  4. Weeks [15thMEU(SOC)]

    Restart Script

    Put the first script in its own .sqf file in the base directory of the mission. "timed_restart.sqf" works. In init.sqf add or merge in the following lines: if (isServer) then { ExecVM "timed_restart.sqf"; };The second bit above is a batch file for monitoring and restarting the server executable should it shut down. If your hosting company allows you to use custom batch files, great. If not, work something else out with them.
  5. Weeks [15thMEU(SOC)]

    DMS - Defent's Mission System

    It's actually not a bad thing to have to hunt for the one missing dude. Introduces a search-and-destroy sort of element to the gameplay.
  6. Weeks [15thMEU(SOC)]

    Player Score

    If you're using DMS, check out the onKilled function. They do a pretty good job of demoing it in there.
  7. Weeks [15thMEU(SOC)]

    Loot Tables Made Easy

    I'm at the office on my work machine, or I'd post a guide with pictures. I may do that when I get home this afternoon, if you like.
  8. Weeks [15thMEU(SOC)]

    Loot Tables Made Easy

    Mine contains rhs stuff as well, but yeah, I had to go in and manually edit the weapon names in, though it wasn't all that hard. Un-PBO massi's weapons, find the config.bin and de-binnify it (turning it into a cpp file). Should be a list of weapons at the top of the file. Copy. Paste. Use clever regex replacement in Notepad++ to format the stuff you pasted. Run this tool and copy-paste the result into your @exile_server_config/config.cpp. Re-bin that cfg, pbo the directory, replace it on your server. Profit.
  9. Weeks [15thMEU(SOC)]

    Restart Script

    It's come up a lot as I've discussed my server with others. I'm using MarkMods.com as my host, and they have a server control panel that is pretty nice, but it didn't have any way for me to automate restarting the server without using battleye, which I detest. So, I wrote a simple little script. One quirk here is that I use Defent's Mission System on my server, so I'm co-opting his mission announcement function to pop up warnings about the server restart. Now, MarkMods' control panel monitors the server executable, and if it crashes or shuts down without the shutdown having been initiated by the control panel, it will restart the server automatically. If your host doesn't have that functionality, or you're self-hosting, feel free to co-opt this batch file I use for my local dev machine: Obviously substituting your server start parameters in there for mine.
  10. Weeks [15thMEU(SOC)]

    DMS - Defent's Mission System

    That happened to us last night. It turned out an AI dude had turned tail and run from the area. We hunted him down, returned to the mission site and it flipped to completed.
  11. Weeks [15thMEU(SOC)]

    Rearm Script

    Just like the old GVS script, place hidden markers on the map "gvs_hel_0" for helicopters, "gvs_pla_0" for planes, "gvs_veh_0" for vehicles. Increment the number at the end for each marker (of each type... so you can have all three of those on the same map, but another helicopter rearm point would be "gvs_hel_1") Helps to also place things like a helipad or parachute jumper target on the ground so people have a visual reference for where the rearm pad is. Note that this rearm & refuel doesn't COST anything right now. If you want to add that, feel free to edit the script.
  12. Weeks [15thMEU(SOC)]

    Rearm Script

    https://drive.google.com/file/d/0B12d7pN50GtMSnRSTDJwTkt2aWM/view?usp=sharing There's the link for the gvs.zip. The init.sqf and description.ext are just excerpts from mine that concern gvs. Find a home for that code in your existing files. In particular, you may have to copy & paste the internal class definitions in RscTitles to the one in yours. There can only be one RscTitles definition among the code for the map, so if there's other definitions of it, just merge them. The delay for this version of gvs is set to 10 seconds to allow for multiple people using the pads one after another.
  13. Weeks [15thMEU(SOC)]

    Rearm Script

    I've got the Generic Vehicle Service (gvs) script working on my server, if you'd like a copy.
  14. Weeks [15thMEU(SOC)]

    DISABLE exile health system (conflict with ACE)

    Interested in this as well, though I suspect it'll take more effort than I care to put forth.
  15. Weeks [15thMEU(SOC)]

    M3Editor - 3D Map Editor

    How is this different from using MCC/Zeus to place units and edit?