M6mal

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Everything posted by M6mal

  1. M6mal

    How to add Items to Trader ?

    Have a look in the forums, it is shown there and on youtube.
  2. M6mal

    DMS - Defent's Mission System

    Got it working now with a persistant vehicle with pincode given aswell in win message
  3. M6mal

    DMS - Defent's Mission System

    the mission will not start because there is an error on line 125 _msgWIN = ['#0080ff',"Convicts have successfully demolished the construction site!, entry code %1...",_pinCode]; the mission is usually for a non persistant vehicle and @kuplion told me to add _pinCode = 1000 + round (random 8999); _vehicle = [_vehClass, _pos getPos [30, random 360], _pinCode] call DMS_fnc_SpawnPersistentVehicle; i also edited line 125 to give a pin code on winning. and i also added "_pinCode", to the first script line as shown
  4. M6mal

    DMS - Defent's Mission System

    I am using the Construction.sqf on Altis but it only offers a non persistant vehicle and i would like to know how to change it into a persistant vehicle with a pin code at the end of the bandit mission.
  5. M6mal

    Add vehicles isnt easy... or...?

    Instructions:using notepad++ Edit config.cpp in your mpmissions>exile.altis.pbo Add required vehicle under the following subsections: class CfgExileArsenal /////////////////////////////////////////////////////////////////////////////// // DMS /////////////////////////////////////////////////////////////////////////////// class I_C_Offroad_02_unarmed_F { quality = 2; price = 15000; }; class C_Offroad_02_unarmed_F { quality = 2; price = 15000; }; class I_C_Van_01_transport_F { quality = 2; price = 12000; }; class O_T_LSV_02_unarmed_F { quality = 3; price = 21000; }; class O_T_LSV_02_unarmed_black_F { quality = 3; price = 21000; }; class B_T_LSV_01_unarmed_F { quality = 3; price = 22000; }; class B_LSV_01_unarmed_black_F { quality = 3; price = 22000; }; class O_T_LSV_02_armed_F { quality = 4; price = 28000; }; class B_T_LSV_01_armed_F { quality = 4; price = 30000; }; /////////////////////////////////////////////////////////////////////////////// // MORE VANS ETC /////////////////////////////////////////////////////////////////////////////// class B_GEN_Van_02_transport_F { quality = 2; price = 18000; }; class B_GEN_Van_02_vehicle_F { quality = 2; price = 18000; }; class B_GEN_Offroad_01_gen_F { quality = 2; price = 17000; }; class O_G_Van_02_vehicle_F { quality = 3; price = 18000; }; class O_G_Van_02_transport_F { quality = 3; price = 18000; }; class C_Truck_02_covered_F { quality = 4; price = 35000; }; class C_Truck_02_transport_F { quality = 4; price = 35000; }; /////////////////////////////////////////////////////////////////////////////// // HEMMT /////////////////////////////////////////////////////////////////////////////// class B_UGV_01_rcws_F { quality = 3; price = 30000; }; class C_IDAP_Truck_02_transport_F { quality = 3; price = 30000; }; class C_IDAP_Truck_02_F { quality = 3; price = 45000; }; class C_IDAP_Truck_02_water_F { quality = 3; price = 45000; }; class Exile_Car_HEMMT { quality = 3; price = 48000; }; class I_Truck_02_medical_F { quality = 6; price = 40000; }; class O_Truck_02_Ammo_F { quality = 6; price = 45000; }; class B_Truck_01_fuel_F { quality = 6; price = 30000; }; class O_T_Truck_03_device_ghex_F { quality = 6; price = 40000; }; /////////////////////////////////////////////////////////////////////////////// // Strider /////////////////////////////////////////////////////////////////////////////// class B_G_Van_02_vehicle_F { quality = 3; price = 18000; }; class B_G_Van_02_transport_F { quality = 3; price = 18000; }; class I_C_Van_02_vehicle_F { quality = 3; price = 18000; }; class I_C_Van_02_transport_F { quality = 3; price = 18000; }; class C_Van_02_medevac_F { quality = 3; price = 18000; }; class C_Van_02_vehicle_F { quality = 3; price = 18000; }; class C_Van_02_service_F { quality = 3; price = 18000; }; class C_Van_02_transport_F { quality = 3; price = 18000; }; class C_IDAP_Van_02_medevac_F { quality = 3; price = 18000; }; class C_IDAP_Van_02_vehicle_F { quality = 3; price = 18000; }; class C_IDAP_Van_02_transport_F { quality = 3; price = 18000; }; class C_IDAP_Offroad_01_F { quality = 3; price = 15000; }; class C_IDAP_Offroad_02_unarmed_F { quality = 3; price = 15000; }; class Exile_Car_Strider { quality = 6; price = 44000; }; class I_MRAP_03_hmg_F { quality = 6; price = 60000; }; class I_MRAP_03_gmg_F { quality = 6; price = 65000; }; /////////////////////////////////////////////////////////////////////////////// // Ifrit /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ifrit { quality = 4; price = 23000; }; class O_MRAP_02_hmg_F { quality = 6; price = 45000; }; class O_MRAP_02_gmg_F { quality = 6; price = 50000; }; class O_MBT_02_arty_F { quality = 6; price = 90000; }; class O_MBT_04_cannon_F { quality = 6; price = 100000; }; class I_LT_01_cannon_F { quality = 6; price = 100000; }; class B_AFV_Wheeled_01_up_cannon_F { quality = 6; price = 100000; }; class B_MBT_01_TUSK_F { quality = 6; price = 100000; }; class B_APC_Wheeled_01_cannon_F { quality = 6; price = 85000; }; class I_APC_Wheeled_03_cannon_F { quality = 6; price = 100000; }; /////////////////////////////////////////////////////////////////////////////// // V-44 X Blackfish /////////////////////////////////////////////////////////////////////////////// class C_IDAP_Heli_Transport_02_F { quality = 4; price = 30000; }; class B_Heli_Transport_03_F { quality = 6; price = 80000; }; class Exile_Plane_BlackfishInfantry { quality = 6; price = 60000; }; class Exile_Plane_BlackfishVehicle { quality = 6; price = 60000; }; class B_T_VTOL_01_armed_F { quality = 6; price = 100000; }; class B_Heli_Attack_01_F { quality = 6; price = 100000; }; class O_Heli_Transport_04_fuel_F { quality = 4; price = 40000; }; class B_Plane_CAS_01_F { quality = 6; price = 100000; }; class B_Plane_Fighter_01_Stealth_F { quality = 6; price = 100000; }; class B_UAV_05_F { quality = 6; price = 50000; }; /////////////////////////////////////////////////////////////////////////////// // MOTOR BOATS /////////////////////////////////////////////////////////////////////////////// class I_Boat_Armed_01_minigun_F { quality = 6; price = 40000; }; class CfgTraderCategories Quote class Cars { name = "Cars"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "B_UGV_01_rcws_F", "Exile_Car_Kart_Black", "Exile_Bike_QuadBike_Black", "Exile_Car_Lada_Green", "Exile_Car_Volha_White", "Exile_Car_Hatchback_Rusty1", "Exile_Car_Hatchback_Rusty2", "Exile_Car_Hatchback_Rusty3", "Exile_Car_Hatchback_Sport_Red", "Exile_Car_SUV_Red", "Exile_Car_SUVXL_Black", "Exile_Car_Offroad_Rusty1", "Exile_Car_Offroad_Rusty2", "Exile_Car_Offroad_Rusty3", "Exile_Car_Offroad_Repair_Civillian", "Exile_Car_Offroad_Armed_Guerilla01", "I_C_Offroad_02_unarmed_F", "C_Offroad_02_unarmed_F", "I_C_Van_01_transport_F", "O_T_LSV_02_unarmed_F", "O_T_LSV_02_unarmed_black_F", "B_T_LSV_01_unarmed_F", "B_LSV_01_unarmed_black_F", "O_T_LSV_02_armed_F", "B_T_LSV_01_armed_F", "B_GEN_Van_02_transport_F", "B_GEN_Van_02_vehicle_F", "B_GEN_Offroad_01_gen_F", "O_G_Van_02_vehicle_F", "O_G_Van_02_transport_F", "C_Truck_02_covered_F", "C_Truck_02_transport_F", "B_G_Van_02_vehicle_F", "B_G_Van_02_transport_F", "I_C_Van_02_vehicle_F", "I_C_Van_02_transport_F", "C_Van_02_medevac_F", "C_Van_02_vehicle_F", "C_Van_02_service_F", "C_Van_02_transport_F", "C_IDAP_Van_02_medevac_F", "C_IDAP_Van_02_vehicle_F", "C_IDAP_Van_02_transport_F", "C_IDAP_Offroad_01_F", "C_IDAP_Offroad_02_unarmed_F", "Exile_Car_Strider", "I_MRAP_03_hmg_F", "I_MRAP_03_gmg_F", "Exile_Car_Hunter", "Exile_Car_Ifrit", "O_MRAP_02_hmg_F", "O_MRAP_02_gmg_F", "O_MBT_02_arty_F", "O_MBT_04_cannon_F", "I_LT_01_cannon_F", "B_AFV_Wheeled_01_up_cannon_F", "B_MBT_01_TUSK_F", "B_APC_Wheeled_01_cannon_F", "I_APC_Wheeled_03_cannon_F" // if last in list remove comma }; }; class Trucks { name = "Trucks"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "C_IDAP_Truck_02_transport_F", "C_IDAP_Truck_02_F", "C_IDAP_Truck_02_water_F", "Exile_Car_Van_Black", "Exile_Car_Van_Box_Black", "Exile_Car_Van_Fuel_Black", "Exile_Car_Zamak", "Exile_Car_Tempest", "Exile_Car_HEMMT", "B_Truck_01_fuel_F", "O_T_Truck_03_device_ghex_F", "Exile_Car_Ikarus_Blue", "Exile_Car_Ural_Open_Worker", "Exile_Car_Ural_Covered_Worker", "I_Truck_02_medical_F", "O_Truck_02_Ammo_F" // if last in list remove comma }; }; class Planes { name = "Planes"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "C_IDAP_Heli_Transport_02_F", "B_Heli_Transport_03_F", "B_T_VTOL_01_armed_F", "Exile_Plane_BlackfishInfantry", "Exile_Plane_BlackfishVehicle", "B_Heli_Attack_01_F", "O_Heli_Transport_04_fuel_F", "B_Plane_CAS_01_F", "B_Plane_Fighter_01_Stealth_F", "B_UAV_05_F" }; }; }; class Boats { name = "Boats"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "I_Boat_Armed_01_minigun_F" }; }; Repack mission pbo file. DONE
  6. M6mal

    DMS - Defent's Mission System

    i am also having this problem and noticed others are too, but nobody seems to be answering with a solution, i am using the Tembelan map with my own traders etc and occupied towns, but the deranged doctors is the one i need someone to answer to as the ural is stuck in the side of the building.
  7. M6mal

    DMS - Defent's Mission System

    I use the following:- DMS_MinDistFromWestBorder = 500; DMS_MinDistFromEastBorder = 500; DMS_MinDistFromSouthBorder = 500; DMS_MinDistFromNorthBorder = 500; DMS_MinSurfaceNormal = 0.8; DMS_PlayerNearBlacklist = 500; DMS_SpawnZoneNearBlacklist = 1500; DMS_TraderZoneNearBlacklist = 1500; DMS_MissionNearBlacklist = 2500; DMS_WaterNearBlacklist = 100; DMS_StaticMissionTypes append [["occupation1",1],["occupation2",1],["occupation3",1],["occupation4",1]]; The static missions are ones i have made myself, 16 in total and dms chooses 2 . just delete the line if you use your own as it is there for show to give you an idea
  8. M6mal

    Exile Tembelan Mission File - Draft 1

    No entry 'bin\config.bin/CfgWorlds.Tembelan'. I enabled Temberlan in steam mods copied ben.key to keys folder on server added Exile.Tembelan.pbo mission to mpmissions I was getting temberlan in the editor so i knew it was a serverside problem FIX:- copy client temberlan.pbo and temberlan.pbo.ben.bisign to @Exileserver where dms is etc all OK ------------------------------------------------------------------------------------------------------------------------------------------------ The only thing i noticed is when you spawn and land and look at map you can.t see a thing but mist but it clears after a while and yes i did alter server time to half eight in the morning but the same, apart from that a good map. i have a3xai running and dms loot crates i have dms occupation with my own town and military missions Ihave dms bandit missions running iI have convoi mod
  9. M6mal

    Dynamic multi convoy for EXILE

    is there a way of adding better loot like building materials etc thanks
  10. M6mal

    Dynamic multi convoy for EXILE

    I just installed it and there were 2 ai and a heli and the heli disappeared after i kill. I also cant read the toasts which pop up on screen as they are in german UPDATE:- Was probably me as the other pilot must have taken off etc. I tried another mission and killed all and was able to tow and sell vehicles
  11. M6mal

    Abandon Territory

    Absolutely Brilliand, works perfectly, i often regret placing a base somewhere only to come across a better place etc and now i can move freely to where i want to resite my base.
  12. i see the new mod has a feature where you can reset vehicle pin codes at the Vehicle & Air Customs Traders but you must know the current pin code or pay a % of the vehicle sale price (configurable). I want to configure it as it says it's configurable but which file would i need to alter and how. Has anyone else done it yet even
  13. My next question is:- I want to add some more roaming vehicles eg armed strider etc. do i add it to the a3_dms.pbo config.sqf or do i add it to the a3_exile_occupation.pbo config.sqf or both......... Also can i add the armed vehicles to A3XAI by just adding them to the following in a3xai_config.pbo config.cpp
  14. well i tried the first version and took a HEMMT to load a claimed gear grate from 2 guards and managed to install in base, i tyhen went and did a town occupation in Pyrgos and i couldn't mount it onto my HEMMT.. I then found out by looking in my dms static mission folder and then found the necessary info in my occupation.sqf of which i have 8 with 4 missions on each as i like town occupations.. // Get the AI to shut the fuck up :) enableSentences false; enableRadio false; // Create Crate _crate = ["Exile_Container_SupplyBox",_pos] call DMS_fnc_SpawnCrate; now i can mount and install both occupation crates and the guarded ones np thanks @Chernaruski
  15. @Chernaruski i found this // Create Crate _crate = ["I_CargoNet_01_ammo_F",_pos] call DMS_fnc_SpawnCrate; so would i just need to add target = "I_CargoNet_01_ammo_F";
  16. I cant find it or i am looking for wrong thing. I do prefer the first option above you see. I would also like the occupation crates installable (these are the ststic missions where ai take over a town) or whichever is easiest as long as i can get either the dms guarded ones or the town ones.
  17. @Chernaruski will the example you gave work as it is because i cant find it or i am looking for wrong thing. I do prefer the first option above you see. I would also like the occupation crates installable (these are the ststic missions where ai take over a town) or whichever is easiest
  18. is there a way to make DMS supply crates installable in bases like the exile supply drops
  19. M6mal

    changing flag design and adding to server

    the flags are on top of the terminal at the traders thats why they are that high and the height is how i have them as uk flags exported from editor and used for last 2 years.... the flag is myflag.paa yes.... the dimensions are correct as i have used the flag for my base flag before
  20. I have a few flags at my altis terminal flying. I want to know how to add a different flag desigb to the server. I have my flag.paa design but i want to know what todo to change my flags to this new design. NOT TO BE CONFUSED WITH A BASE FLAG. My flags are just for decoration. I found out how to change the exile billboards to my design, but cant find any info about flags added to the terminal etc
  21. M6mal

    changing flag design and adding to server

    still no joy on my altis map i downloaded the a3_custom.pbo @ExileServer\addons\a3_custom\init\fn_init.sqf i also noticed a config.cpp file was in @ExileServer\addons\a3_custom so i left it there @ExileServer\addons\a3_custom\mapcontent\flags.sqf these are exact coords i was using already in my initserver.sqf ( as i am using the above i deleted them from initserver.sqf so no conflicts occur ) Created a folder "textures" & added it to my mission folder. Dropped logo in Exile.Altis\textures\myflag.paa no flags show up
  22. M6mal

    changing flag design and adding to server

    ok do i still make a flags.sqf where do i add it all please and thanks
  23. M6mal

    changing flag design and adding to server

    made a folder called custom and put the flags.sqf in it made a folder called textures and put my logo.paa in it added [] ExecVM "custom\flags.sqf"; to initplayerlocal.sqf altered the coord of flag to suit mine where i want it ( i have a uk flag and used its coord and deleted the flag from my initserver.sqf as i have all my uk flags there) it didn't work the logo.paa is ok aswell as i have used it to make a custom base flag but the devs have included one for me in the latest release so now i can use it when i get it working for my traders flags outside terminal
  24. M6mal

    changing flag design and adding to server

    i added //trader1 ELECKTRO// _pos = [14735.4,16565.1,17.91]; _object = createVehicle ["Exile_Item_Flag ", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 41.525; _object setPosATL _pos; _object forceFlagTexture [0,"textures\logo.paa"]; _object allowDamage false; to the end of my initserver.sqf and it did not work, i added my flag coords of a known flag position and pasted it in and added the text exactly as seen from my example. did i need to add anything else such as ) or something
  25. M6mal

    Exile 1.0.4 Bugs Megathread !! READ THE RULES!!

    @twitch.tv/smokedog77 huron crates are fine, i am using the ones i have always used at same locations and are fine, fuel, ammo and repair all working