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Check this out: http://exile.majormittens.co.uk/topic/551-exilez-zombie-mod-fix-unofficial/
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Players cannot exit the car. There are no custom vehicles being used. DMS has been removed and the bug still occured. You can see in my config posted above, that I only spawn exile vehicles.
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So it seems that vehicle simulation is disabled even for exile vehciles as when they spawn in players can jump in them but get stuck in them. See code of vehicles im using. I am using the default Exile vehicles yet for some reason players get stuck in them. Please help.
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I have the same problem as well. Its really game breaking. Server logs arent spammed with anything that it shouldnt be spammed with.
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1.52 has been released. The bug is still exists. DMS was removed and the bug still exists. Anyone have any other solutions?
- 31 replies
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- spawned vehicle
- car stuck
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I use both the Exile restart system and a script. The Exile restart system after reviewing all my logs/rpts, isnt working. Exile does not kick players or say that the server is ready for a restart. The database also does not save and rolls players back by about 20min.
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Hey guys so when using the 4hr restart timer, the restart messages and player kick feature worked fine. I recently changed the server restart time to 2hrs, due too loot spawning issues. Though now the restart features do not work. Snippet of Code Edit: Also vehicles after server restart do not stay in the same pos. It seems like players are rolled back. TLDR: Everything to do with Exile restarting doesn't work.
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I cant get the mass weapons to spawn in, can anyone help? See my post here.
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My spawn chance is already set to 100% I checked multiple towns and military spawns. Every are was the same no loot. When loot spawns though with the new loot table it seems to break the spawn system, as far less weapons, items, clothes, etc spawn. When compared to the original loot table. EDIT: Have made a post for my problem (HERE).
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Hello all, So I have tried multiple times now and I cant seem to get custom weapons and other misc items to spawn in. I have tried both Massi weapons and the Hlc mods. I can get the traders to sell the weapons and items. The weapons and items though, just don't spawn in buildings. I am using the exile loot compiler program found here. Below you can find both the exported HLC loot table and Massi loot table as well as the exile_server_config, config.cpp (which incorporates the massi loot table). Hlc Loot table Massi Loot Table exile_server_config, config.cpp
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So you have gotten the massi weapons to spawn in game? Because again with the massi weapons, I can get all the weapons to appear at the trader. But none of the weapons are spawning in.
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Yea it seems Exile just doesnt like spawning in HLC weapons, I guess im going to swap to MAS weapons
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Im getting the CfgLootTables export. But it just doesn't seem to want to spawn in the hlc weapons I added. I have added them to the trader fine though. Anyone else having this problem? This should work I just don't know why it isn't.
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Its awesome you have fixed the script. But for those who rather just run the mod and place the modules, when ryanzombies next updates it will include a damage fix for exile. So if people wish they do not have to use the script. ill have a look at the updated script though. If you do use the mod then to delete zombies you can just set triggers around areas you don't want zombies. Setting the trigger to delete the unit. This is what I have done for my mission. If you do want the mod fix early which includes a custom zombie loot function. Then pm me and ill send you the pbos. I cant create a release page or really send out the mod to the public as ryan has said he doesn't want another release of his mod. So if i do send the mod fix to you. Please only use it privately. Of course when ryanszombies updates its is recommended you update but it will not include the loot function within the mod. You will have to use an external script. Edit: Release Page: http://exile.majormittens.co.uk/topic/551-zombie-mod-fix-unofficial/ Sorry if i have hijacked your thread Captainjack.
- 876 replies
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- mod
- relentless
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Just a quick heads up and following on from my previous comment on this thread. Me and a friend managed to fix the damage for zombies in the @ryanszombie mod. So that zombies can now damage you whilst playing Exile. Have contacted the zombie devs and they will be adding it to their next update. What this means is that when the zombie mod is updated you wont have to use the script to spawn zombies. Instead you can use the mods default game logic and module spawners. Though if you wish to spawn loot with the zombies there is another fix which can be done without scripting but involves the mod being modified. If you want this fix please pm me I will get back to you ASAP.
- 876 replies
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- mod
- relentless
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