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Trying to Install Ravage Mod to exile. I am getting a lock loop.
Creig Willams posted a question in Serverside
I'm getting a lock Loop. Im trying to install Ravage mod along side exile mod. RTP: https://pastebin.com/5RcCRuxF Error Loop/error https://pastebin.com/nuBvqwuZ -
NA-CA|DayZ Eturnal|Old Mod feeling|COSTSPAWNS|MISSIONS|NOTRADERS|REFUEL| =============================================================== NA-CA|DayZ Eturnal|Old Mod feeling|COSTSPAWNS|MISSIONS|NOTRADERS| I'm a independent person trying to form a community for my server. I host a Exile server that is as close to the original DayZ mod from Amra 2 as you can get. I need to form a community i have little people. but to do that i need you. come join are server give it a shot and enjoy. pop in the discord and bring your friends. With helpful staff. and manged server fun. Etunal Gaming will make your stay. Server Ip: 192.99.17.149:2302 =============================================================== What do my server offer to you - Coastal Spawns - Refueling at gas stations - No traders for trading or selling. this server is strictly find what you need by looting - Dynamic missions - Armed vehicles - Advanced vehicle repair script. (Needing to find motor parts,glass...ect) Note you can find us on the A3 launcher to connect =============================================================== Come over to are Discord: https://discord.gg/UgVC8Gz
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Server locked, and spawing on ground please help.
Creig Willams replied to Creig Willams's question in Serverside
I also this might be whats causing the lock. But i also think i know what is causing me to spawn in the ground. I think its this 5:34:30 Error in expression <false> 5:34:30 Error position: <false> 5:34:30 Error Local variable in global space 5:34:30 Global namespace not passed during: false 5:34:30 Error in expression <false> 5:34:30 Error position: <false> 5:34:30 Error Local variable in global space but i have no idea how to fix it or where its located. -
Server locked, and spawing on ground please help.
Creig Willams replied to Creig Willams's question in Serverside
Problem is that. I have no idea what is causing this daytime factor [0.25, 0.17] its not in the configserver. So I'm lost lol -
Server locked, and spawing on ground please help.
Creig Willams replied to Creig Willams's question in Serverside
So how would i fix these ? where would i start, witch file, ? -
i'm having some problems with my server. its stuck locked. and its spawning me on the ground. it was all working before then i made some edits and it all went to shit. i could use some help as this has be hung by the neck night and day. IM 100% its not a database problem as i wiped it 2 times. i'm pretty sure its my mission file heres my rtp https://pastebin.com/VhydQmeS CfgBuildings_Chernarus.h https://pastebin.com/ZBsJvk5M chernarusreduxloot.cpp https://pastebin.com/9iYJF29i config.cpp https://pastebin.com/BpUG1U0U https://github.com/ARGION4/Exile.ChernarusRedux.pbo
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i'm having some problems with my server. its stuck locked. and its spawning me on the ground. it was all working before then i made some edits and it all went to shit. i could use some help as this has be hung by the neck night and day. IM 100% its not a database problem as i wiped it 2 times. i'm pretty sure its my mission file heres my rtp https://pastebin.com/VhydQmeS CfgBuildings_Chernarus.h https://pastebin.com/ZBsJvk5M chernarusreduxloot.cpp https://pastebin.com/9iYJF29i config.cpp https://pastebin.com/BpUG1U0U https://github.com/ARGION4/Exile.ChernarusRedux.pbo
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AVS - Advanced Vehicle System configuration help please
Creig Willams posted a question in Serverside
AVS - Advanced Vehicle System need some help on how to properly configure the config file for this as there is no information anywhere any help would be awesome. here is what i have in the config now. am i doing this right ? or how do i do this please tell me in detailed manner as this is vary confusing and i'm not at good programmer at all. thanks in advance for any help AVS_configuration.sqf /* © 2015 Zenix Gaming Ops Developed by Rod-Serling and Vishpala All rights reserved. Function: AVS_configuration - Defines the configuration for AVS. */ AVS_Debug = false; // This array contains world center and radius for maps supported. AVS_WorldInfo = [ ["Altis", [15360, 15360, 0], 15360], ["Esseker", [6150,6150,0], 6150], ["Chernarus", [7700,8500,0], 11000], ["Lingor3", [4968.00,4938.00,0], 10000], ["Tanoa", [7680,7680,0], 7680] ]; //************************************************************** // Setting this to true will disable thermal for all vehicles. AVS_DisableVehicleThermalGlobal = true; // If the above is not set to true, then this will disable thermal for specific classes of vehicles. AVS_DisableVehicleThermal = [ // "VehicleClassName" ]; // Setting this to true will disable NVGs for all vehicles. AVS_DisableVehicleNVGsGlobal = false; // If the above is not set to true, then this will disable thermal for specific classes of vehicles. AVS_DisableVehicleNVG = [ // "VehicleClassName" ]; // Any weapon classes listed here will be sanitized from all vehicles. AVS_GlobalWeaponBlacklist = [ // "WeaponClassName" "missiles_DAR", // Removes DAR missiles from all vehicles "missiles_DAGR" ]; // Any ammo classes listed here will be sanitized from all vehicles. AVS_GlobalAmmoBlacklist = [ // "AmmoClassName" "24Rnd_missiles", "12Rnd_missiles", "12Rnd_PG_missiles", "24Rnd_PG_missiles" ]; // You may remove specific weapon classes from specific vehicle classes here. AVS_VehicleWeaponBlacklist = [ // ["VehicleClassName", ["WeaponClassName1", "WeaponClassName2", ...]] ]; // You may remove specific ammo classes from specific vehicle classes here. AVS_VehicleAmmoBlacklist = [ // ["VehicleClassName", ["AmmoClassName1", "AmmoClassName2", ...]] ]; //************************************************************** // Set to false to disable the entire rearm system. AVS_RearmSystemActive = true; // Distance away from an object to get the rearm option. AVS_RearmDistance = 15; // Number of seconds it takes to rearm. (NOT YET IMPLEMENTED) AVS_RearmTime = 0; // Disabled rearming at ammo trucks. AVS_DisableStockRearm = true; // Objects of this type will give the "rearm" action. AVS_RearmObjects = [ // "ClassName" //"Land_fs_feed_F" // Gas station pump. "Land_Hangar_F", "Land_TentHangar_V1_F", "Land_HelipadSquare_F", "Land_A_FuelStation_Shed", "Land_HelipadCircle_F" ]; // Default cost of a magazine if not found in AVS_RearmCosts AVS_RearmCostDefault = 99999999; // Costs of individual magazines. AVS_RearmCosts = [ // ["MagazineClassName", cost] ["Laserbatteries", 0], // Laser Designator Batteries ["SmokeLauncherMag", 20], // Smoke CM magazine ["200Rnd_127x99_mag_Tracer_Yellow", 400], // Strider HMG gun ["200Rnd_127x99_mag_Tracer_Red", 400], // Hunter HMG gun ["168Rnd_CMFlare_Chaff_Magazine", 20], // Helicopter/Y-32 flares ["2000Rnd_65x39_Belt_Tracer_Red", 4000], // Ghosthawk & Huron guns ["100Rnd_127x99_mag_Tracer_Yellow", 200], // Armed Offroad magazine. ["5000Rnd_762x51_Belt", 6000], // Pawnee belt ["5000Rnd_762x51_Yellow_Belt", 6000], // Hellcat belt ["2000Rnd_65x39_Belt_Tracer_Green_Splash", 4000], // Orca belt ["200Rnd_762x51_Belt_Green", 500], // BRDM2_HQ ["50Rnd_127x107_DSHKM_M", 350], // BTR40_MG ["2000Rnd_762x51_Belt", 2400], // HMMWV_M134 ["500Rnd_65x39_Belt_Tracer_Green_Splash", 1000], // Qilin belt ["100Rnd_127x99_mag_Tracer_Red", 200], // Prowler HMG mag ["130Rnd_338_Mag", 260], // Prowler MMG mag ["240Rnd_CMFlare_Chaff_Magazine", 29], // Blackfish flares //["240Rnd_40mm_GPR_Tracer_Red_shells", 430], // Blackfish autocannon //["160Rnd_40mm_APFSDS_Tracer_Red_shells", 290], // Blackfish autocannon //["100Rnd_105mm_HEAT_MP", 480], // Blackfish cannon 105mm ["4000Rnd_20mm_Tracer_Red_shells", 4800], // Blackfish gatling 20mm ["250Rnd_30mm_HE_shells_Tracer_Green", 860] // Y-32 gatling 30mm ]; //************************************************************** // Disabled stock refueling at fuel trucks / gas pumps. AVS_DisableStockRefuel = true; // Use AVS Refuel System AVS_RefuelSystemActive = true; // Use AVS to fill Fuel-Canister with AVS Refuel Objects (Gas Station Pump). It's active only if AVS Refuel System is active too. AVS_FillCanisterActive = true; // Remember to disable "Exile fill canister empty", to do this see Installation.txt AVS_RefuelDistance = 5; // maximum distance to refuel. It doesn't affect the choppers that refuel on roof. AVS_RefuelObjects = [ //"Land_fs_feed_F", // Gas Station Pump (Altis) "Land_FuelStation_Feed_F", // Stratis/Esseker "Land_A_FuelStation_Shed", // Esseker/Chernarus "Land_A_FuelStation_Feed", // Chernarus "Land_FuelStation_01_pump_F", // Tanoa "Land_FuelStation_02_pump_F" ]; AVS_FuelCost = ; // 5 poptabs/liter AVS_RefuelSpeed = 3; // 3 liters/second (for ground vehicles, small tank) AVS_RefuelSpeedAirVehicle = 20; // 20 liters/second (for air vehicles, big tank so need to be faster) //************************************************************** AVS_DebugMarkers = false; AVS_PersistentVehiclesPinCode = "0000"; AVS_PersistentVehiclesAmmoPercent = 0; // 100 = full ammo, 50 = half ammo, 0 = no ammo AVS_PersistentVehiclesFuelPercent = 25; // 100 = full, 50 = half, 0 = empty //************************************************************** AVS_useSpawnedPersistentVehiclesLocation = false; // Spawns persistent vehicles at specified locations AVS_LocationSearchRadius = 50; // Set to 0 for exact positioning. AVS_spawnedPersistentVehiclesLocation = [ //["ID Tag", ["ClassName", "ClassName", ...], [DamageMin, DamageMax], NumberToPersist, [[Location1], [Location2], ...]] // NOTE: ID Tag is how AVS tracks how many to persist. If there's 5 vehicles with the ID tag "CUP_Vehicles" then no more will spawn here. ["CUP_Vehicles", ["I_MRAP_03_hmg_F", "B_Heli_Light_01_armed_F"], [0.1, 0.75], 5, [[14909.1,16462.8,0.00143814], [15086.6,16636.2,0.00144386]]], // OR //["ID Tag", ["ClassName", "ClassName", ...], Damage, NumberToPersist, [[Location1], [Location2], ...]] ["RandomHeli", ["B_Heli_Light_01_armed_F"], 0.25, 2, [[15186.8,16741.9,0.00143814]]] ]; //************************************************************** AVS_useSpawnedPersistentVehiclesRoadside = false; // Spawns persistent vehicles near roads. AVS_RoadSearchRadius = 200; // Max distance to the road AVS_spawnedPersistentVehiclesRoadside = [ //["ID Tag", ["Class1", "Class2"], [DamageMin, DamageMax], NumberToPersist], // OR //["ID Tag", ["Class1", "Class2"], Damage, NumberToPersist] ["CUP_Vehicles", ["CUP_C_UAZ_Open_TK_CIV"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_C_UAZ_Unarmed_TK_CIV"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_AGS30_CHDKZ"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_AGS30_RU"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_AGS30_TKA"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_MG_CHDKZ"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_MG_RU"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_MG_TKA"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_Open_CHDKZ"], [0.1, 0.75], 250]], ]; //************************************************************** AVS_useSpawnedPersistentVehiclesRandom = true; // Spawns persistent vehicles completely randomly. AVS_spawnedPersistentVehiclesRandom = [ //["ID Tag", ["Class1", "Class2"], [DamageMin, DamageMax], NumberToPersist], // OR //["ID Tag", ["Class1", "Class2"], Damage, NumberToPersist] ["CUP_Vehicles", ["CUP_C_UAZ_Open_TK_CIV"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_C_UAZ_Unarmed_TK_CIV"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_AGS30_CHDKZ"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_AGS30_RU"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_AGS30_TKA"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_MG_CHDKZ"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_MG_RU"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_MG_TKA"], [0.1, 0.75], 250]], ["CUP_Vehicles", ["CUP_O_UAZ_Open_CHDKZ"], [0.1, 0.75], 250]], /* ["CUP_O_UAZ_Open_RU"], ["CUP_O_UAZ_Open_TKA"], ["CUP_O_UAZ_SPG9_CHDKZ"], ["CUP_O_UAZ_SPG9_RU"], ["CUP_O_UAZ_SPG9_TKA["], ["CUP_O_UAZ_Unarmed_CHDKZ["], ["CUP_O_UAZ_Unarmed_RU"], ["CUP_O_UAZ_Unarmed_TKA"], ["CUP_B_UAZ_AGS30_ACR"], ["CUP_B_UAZ_AGS30_CDF"], ["CUP_B_UAZ_MG_ACR"], ["CUP_B_UAZ_MG_CDF"], ["CUP_B_UAZ_Open_ACR"], ["CUP_B_UAZ_Open_CDF"], ["CUP_B_UAZ_SPG9_ACR"], ["CUP_B_UAZ_SPG9_CDF"], ["CUP_B_UAZ_Unarmed_ACR"], ["CUP_B_UAZ_Unarmed_CDF"], ["CUP_I_UAZ_AGS30_UN"], ["CUP_I_UAZ_MG_UN"], ["CUP_I_UAZ_Open_UN"], ["CUP_I_UAZ_SPG9_UN"], ["CUP_I_UAZ_Unarmed_UN"], ["CUP_B_Ural_CDF"], ["CUP_B_Ural_Empty_CDF"], ["CUP_B_Ural_Open_CDF"], ["CUP_B_Ural_Reammo_CDF"], ["CUP_B_Ural_Refuel_CDF"], ["CUP_B_Ural_Repair_CDF"], ["CUP_B_Ural_ZU23_CDF"], ["CUP_O_Ural_CHDKZ"], ["CUP_O_Ural_Empty_CHDKZ"], ["CUP_O_Ural_Empty_RU"], ["CUP_O_Ural_Empty_SLA"], ["CUP_O_Ural_Empty_TKA"], ["CUP_O_Ural_Open_CHDKZ"], ["CUP_O_Ural_Open_RU"], ["CUP_O_Ural_Open_SLA"], ["CUP_O_Ural_Open_TKA"], ["CUP_O_Ural_RU"], ["CUP_O_Ural_Reammo_CHDKZ"], ["CUP_O_Ural_Reammo_RU"], ["CUP_O_Ural_Reammo_SLA"], ["CUP_O_Ural_Reammo_TKA"], ["CUP_O_Ural_Refuel_CHDKZ"], ["CUP_O_Ural_Refuel_RU"], ["CUP_O_Ural_Refuel_SLA"], ["CUP_O_Ural_Refuel_TKA"], ["CUP_O_Ural_Repair_CHDKZ"], ["CUP_O_Ural_Repair_RU"], ["CUP_O_Ural_Repair_SLA"], ["CUP_O_Ural_Repair_TKA"], ["CUP_O_Ural_SLA"], ["CUP_O_Ural_TKA"], ["CUP_O_Ural_ZU23_CHDKZ"], ["CUP_O_Ural_ZU23_RU"], ["CUP_O_Ural_ZU23_SLA"], ["CUP_O_Ural_ZU23_TKA"], ["CUP_O_Ural_ZU23_TKM"], ["CUP_C_Ural_Civ_01"], ["CUP_C_Ural_Civ_02"], ["CUP_C_Ural_Civ_03"], ["CUP_C_Ural_Open_Civ_01"], ["CUP_C_Ural_Open_Civ_02"], ["CUP_C_Ural_Open_Civ_03"], ["CUP_I_Ural_Empty_UN"], ["CUP_I_Ural_Reammo_UN"], ["CUP_I_Ural_Repair_UN"], ["CUP_I_Ural_UN"], ["CUP_I_Ural_ZU23_NAPA"], ["CUP_I_Ural_ZU23_TK_Gue"], ["CUP_C_Datsun"], ["CUP_C_Datsun_4seat"], ["CUP_C_Datsun_Covered"], ["CUP_C_Datsun_Plain"], ["CUP_C_Datsun_Tubeframe"], ["CUP_I_Datsun_PK"], ["CUP_I_Datsun_PK_Random"], ["CUP_I_Datsun_PK_TK"], ["CUP_I_Datsun_PK_TK_Random"], ["CUP_O_Datsun_PK"], ["CUP_O_Datsun_PK_Random"], ["CUP_C_LR_Transport_CTK"], ["CUP_B_M1030"], ["CUP_BAF_Jackal2_GMG_D"], ["CUP_BAF_Jackal2_GMG_W"], ["CUP_BAF_Jackal2_L2A1_D"], ["CUP_BAF_Jackal2_L2A1_W"], ["CUP_B_Dingo_Des"], ["CUP_B_Dingo_GL_Des"], ["CUP_B_Dingo_GL_Wdl"], ["CUP_B_Dingo_Wdl"], ["CUP_B_HMMWV_AGS_GPK_ACR"], ["CUP_B_HMMWV_Ambulance_ACR"], ["CUP_B_HMMWV_Ambulance_USA"], ["CUP_B_HMMWV_Ambulance_USMC"], ["CUP_B_HMMWV_Avenger_USA"], ["CUP_B_HMMWV_Avenger_USMC"], ["CUP_B_HMMWV_Crows_M2_USA"], ["CUP_B_HMMWV_Crows_MK19_USA"], ["CUP_B_HMMWV_DSHKM_GPK_ACR"], ["CUP_B_HMMWV_M1114_USMC"], ["CUP_B_HMMWV_M2_GPK_ACR"], ["CUP_B_HMMWV_M2_GPK_USA"], ["CUP_B_HMMWV_M2_USA"], ["CUP_B_HMMWV_M2_USMC"], ["CUP_B_HMMWV_MK19_USA"], ["CUP_B_HMMWV_MK19_USMC"], ["CUP_B_HMMWV_SOV_USA"], ["CUP_B_HMMWV_TOW_USA"], ["CUP_B_HMMWV_TOW_USMC"], ["CUP_B_HMMWV_Terminal_USA"], ["CUP_B_HMMWV_Transport_USA"], ["CUP_B_HMMWV_Unarmed_USA"], ["CUP_B_HMMWV_Unarmed_USMC"], ["CUP_B_LR_Ambulance_CZ_D"], ["CUP_B_LR_Ambulance_CZ_W"], ["CUP_B_LR_Ambulance_GB_D"], ["CUP_B_LR_Ambulance_GB_W"], ["CUP_B_LR_MG_CZ_W"], ["CUP_B_LR_MG_GB_W"], ["CUP_B_LR_Special_CZ_W"], ["CUP_B_LR_Special_Des_CZ_D"], ["CUP_B_LR_Transport_CZ_D", ["CUP_B_LR_Transport_CZ_W"], ["CUP_B_LR_Transport_GB_D"], ["CUP_B_LR_Transport_GB_W"], ["CUP_O_LR_Ambulance_TKA"], ["CUP_O_LR_MG_TKA"], ["CUP_O_LR_MG_TKM"], ["CUP_O_LR_SPG9_TKA"], ["CUP_O_LR_SPG9_TKM"], ["CUP_O_LR_Transport_TKA"], ["CUP_O_LR_Transport_TKM"], ["CUP_I_LR_Transport_RACS"], ["CUP_I_LR_MG_RACS"], ["CUP_I_LR_Ambulance_RACS"], ["CUP_I_BRDM2_ATGM_NAPA"], ["CUP_I_BRDM2_ATGM_TK_Gue"], ["CUP_I_BRDM2_HQ_NAPA"], ["CUP_I_BRDM2_HQ_TK_Gue"], ["CUP_I_BRDM2_HQ_UN"], ["CUP_I_BRDM2_NAPA"], ["CUP_I_BRDM2_TK_Gue"], ["CUP_I_BRDM2_UN"], ["CUP_O_BRDM2_ATGM_CHDKZ"], ["CUP_O_BRDM2_ATGM_SLA"], ["CUP_O_BRDM2_ATGM_TKA"], ["CUP_O_BRDM2_CHDKZ"], ["CUP_O_BRDM2_HQ_CHDKZ"], ["CUP_O_BRDM2_HQ_SLA"], ["CUP_O_BRDM2_HQ_TKA"], ["CUP_O_BRDM2_SLA"], ["CUP_O_BRDM2_TKA"], ["CUP_B_BRDM2_ATGM_CDF"], ["CUP_B_BRDM2_CDF"], ["CUP_B_BRDM2_HQ_CDF"], ["CUP_B_LAV25M240_USMC"], ["CUP_B_LAV25_HQ_USMC"], ["CUP_B_LAV25_USMC"], ["CUP_B_BM21_CDF"], ["CUP_O_BM21_CHDKZ"], ["CUP_O_BM21_RU"], ["CUP_O_BM21_SLA"], ["CUP_O_BM21_TKA"], ["CUP_O_BTR60_TK"], ["CUP_O_BTR90_HQ_RU"], ["CUP_O_BTR90_RU"], ["CUP_C_Octavia_CIV"], ["CUP_C_Skoda_Red_Civ"], ["CUP_C_Skoda_White_Civ"], ["CUP_C_Skoda_Blue_Civ"], ["CUP_C_Skoda_Green_Civ"], ["CUP_C_Golf4_red_Civ"], ["CUP_C_Golf4_black_Civ"], ["CUP_C_Golf4_yellow_Civ"], ["CUP_C_Golf4_blue_Civ"], ["CUP_C_Golf4_white_Civ"], ["CUP_C_Golf4_green_Civ"], ["CUP_C_Golf4_random_Civ"], ["CUP_C_Golf4_whiteblood_Civ"], ["CUP_C_Golf4_camo_Civ"], ["CUP_C_Golf4_camodigital_Civ"], ["CUP_C_Golf4_camodark_Civ"], ["CUP_C_Golf4_reptile_Civ"], ["CUP_C_Golf4_kitty_Civ"], ["CUP_B_M1126_ICV_M2_Desert"], ["CUP_B_M1126_ICV_M2_Desert_Slat"], ["CUP_B_M1126_ICV_M2_Woodland"], ["CUP_B_M1126_ICV_M2_Woodland_Slat"], ["CUP_B_M1126_ICV_Mk19_Desert"], ["CUP_B_M1126_ICV_Mk19_Desert_Slat"], ["CUP_B_M1126_ICV_Mk19_Woodland"], ["CUP_B_M1126_ICV_Mk19_Woodland_Slat"], ["CUP_B_M1128_MGS_Desert"], ["CUP_B_M1128_MGS_Desert_Slat"], ["CUP_B_M1128_MGS_Woodland"], ["CUP_B_M1128_MGS_Woodland_Slat"], ["CUP_B_M1129_MC_MK19_Desert"], ["CUP_B_M1129_MC_MK19_Desert_Slat"], ["CUP_B_M1129_MC_MK19_Woodland"], ["CUP_B_M1129_MC_MK19_Woodland_Slat"], ["CUP_B_M1130_CV_M2_Desert"], ["CUP_B_M1130_CV_M2_Desert_Slat"], ["CUP_B_M1130_CV_M2_Woodland"], ["CUP_B_M1130_CV_M2_Woodland_Slat"], ["CUP_B_M1133_MEV_Desert"], ["CUP_B_M1133_MEV_Desert_Slat"], ["CUP_B_M1133_MEV_Woodland"], ["CUP_B_M1133_MEV_Woodland_Slat"], ["CUP_B_M1135_ATGMV_Desert"], ["CUP_B_M1135_ATGMV_Desert_Slat"], ["CUP_B_M1135_ATGMV_Woodland"], ["CUP_B_M1135_ATGMV_Woodland_Slat"], ["CUP_B_TowingTractor_USMC"],*/ ]; -
Only vanilla loot is spawning and i cant finger out why please help :)
Creig Willams replied to Creig Willams's question in Serverside
Turns out my config_server.pbo LootServer cfg class got messe up or currup and all i had to do was repaste my CfgExileLoot.hpp -
Only vanilla loot is spawning and i cant finger out why please help :)
Creig Willams replied to Creig Willams's question in Serverside
Yes sorry i did use loot complainer here are my files for that. LootItemGroups.h: https://pastebin.com/hYEjJWak LootTables.h: https://pastebin.com/RhP9mYyB CfgExileLootServer : https://pastebin.com/KCrMz39u -
Only vanilla loot is spawning and i cant finger out why please help :)
Creig Willams posted a question in Serverside
CfgBuildings_Chernarus.h https://pastebin.com/GXkuVH3M chernarusreduxloot.cpp https://pastebin.com/CMLnR5d0 config.cpp https://pastebin.com/5ssg42RS -
Can't get loot to spawn in DS_houses for the love of me
Creig Willams replied to Creig Willams's question in Serverside
Yes they are in there search for ds you will find (//my custom ds spawns) i was fiddling around with spawning thats why i have nother file (loot.hpp) with ds spawns as well. i wanted to see if it would spawn if it had another but no luck -
Can't get loot to spawn in DS_houses for the love of me
Creig Willams posted a question in Serverside
DS_HOUSES refuse to spawn items. and i need some help please. heres all my files in my exile_server_config CfgBuildings_Chernarus.h https://pastebin.com/HYu6yq9m chernarusreduxloot.cpp https://pastebin.com/tP3pb89k config.cpp (THIS FILE IS TO BIG FOR ANY TEXT PASTE PLEASE DOWNLOAD) https://drive.google.com/file/d/1sgKxAclmpAp0AXK2H3pIEtf6B_kN__vp/view?usp=sharing loot.hpp https://pastebin.com/HDR8Dq1m -
Need help after using loot compliler. copying to config.cpp server wont start
Creig Willams replied to Creig Willams's question in Serverside
Make sure there are no spaces in any of your configs meaning example \/ \/ \/ \/ //even comments cant have a space in front -
How to install Open Chernarus Project serverside chernarusredux
Creig Willams posted a question in Serverside
can't find any information. and i tryed it and got stuck on connecting i added "DATA_HOUSES_DS" "DSHouses" to my mission im using ChernarusRedux any help would be good