Lunchbox

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Everything posted by Lunchbox

  1. This is a small app for the xm8, that I wrote that shows the personal markers of the users base locations. These markers are local only and only shows the bases the user has rights to. To use this script, you will need this installed: Instructions: 1. Put basemarker.sqf into your xm8 app folder. basemarker.sqf: http://pastebin.com/3rAVvDme 2. Enter basemarker.sqf so the xm8 can execute the app, located in XM8Apps_Init.sqf: Example (Doesn't have to be app7 any app slot will do): //App 7 _app7Text = "Base Locator"; _app7Logo = ""; app7_action = { [] execVM "xm8Apps\apps\basemarker.sqf"; }; 3. Done. Screenshots: note: if you place a flag, you will have to turn the markers off and on again to see the new flag on the map.
  2. Lunchbox

    Cleanup Bikes Script

    Created a small script that runs once an hour to cleanup bikes that are abandoned if you are using the spawn bike script. Run the script server side, don't run it via mission. while {true} do { uiSleep 3600; { if ({alive _x} count crew _x == 0 && (typeOf _x) in ["Exile_Bike_MountainBike"]) then { deleteVehicle _x; }; } forEach vehicles; };
  3. This is a small script that announces when territory payments are due. The script is in American format currently, if you're European, flip %2 and %3 around in the _dueDate = format. Under _dueDate the format is like this: %1 = Year %2 = Month %3 = Day This doesn't count for ["TaskCreated",["",format["<t color='#E48A36'>%2</t> territory payment due: <t color='#E48A36'>%1</t>",_dueDate,_name]]] call BIS_fnc_showNotification; They are just calling the variable present in the event notification. %2 is calling the territory name and %1 is calling the due date. Installation: 1. Add the file announcepay.sqf to your mission folder. /* Created by Lunchbox for use with Exile mod for Arma 3. Copyright 2016, Lunchbox, All rights reserved. */ _playerUID = getPlayerUID player; { _flag = _x; _buildRights = _flag getVariable ["ExileTerritoryBuildRights", []]; if (_playerUID in _buildRights) then { _nextDueDate = _flag getVariable ["ExileTerritoryMaintenanceDue", [0, 0, 0, 0, 0]]; _name = _flag getVariable ["ExileTerritoryName", ""]; _dueDate = format [ "%2/%3/%1", _nextDueDate select 0, _nextDueDate select 1, _nextDueDate select 2 ]; ["TaskCreated",["",format["<t color='#E48A36'>%2</t> territory payment due: <t color='#E48A36'>%1</t>",_dueDate,_name]]] call BIS_fnc_showNotification; }; } forEach (allMissionObjects "Exile_Construction_Flag_Static"); 2. Add this line at the bottom of your InitPlayerLocal.sqf: waitUntil {!isNull findDisplay 46 && !isNil 'ExileClientLoadedIn' && getPlayerUID player != ''}; uiSleep 1; execVM "announcepay.sqf"; 3. Done. Screenshots (This is what the user will see when they log in): v1.1 - Added color - Changed the way due dates were delivered. I couldn't get the exile messages to work correctly, no matter what I tried.
  4. The problem I have is, I can't see how much damage the heli has while flying it. I am not going to whip out my xm8 while in flight. I've crashed before because I didn't know how much damage I took in a heli. Please being back or make the visual indicators.
  5. Lunchbox

    [AoP] Clan Warfare Chernarus

    [US] [Aop] Clan Warfare Server IP: 158.69.119.116 Server Port: 2302 Intro video for the server, gives you some more information: *Bobcat is not purchasable or static. It's a mission reward. It's gone on restart. Hello, we're a gaming community who opened up a new exile server. We're looking for people to join and play with us. Some things about us: Dedicated Server - no lag, high fps. Active admins on the server, we're always online. Our average age is around 28. A comprehensive set of anti-hacks, both paid and our own custom anti hacks to ensure your playing experience is fair and balanced. Server rules: There are no server rules. Other than the standard - no glitching or hacking. Some things on our server: A2 buildings replaced. Increased Loot Spawns. Custom Missions. Capture Points. Advanced Towing. Increased Vehicles Spawns (With helicopters). Custom server and client edits. Unsafe Black market traders. Virtual Garage Base Spawn Locator More added consistently. Server IP: 158.69.119.116 Server Port: 2304 Mods: Cups Vehicles Cups Weapons Cups Units CBA TRYK's Multi-play uniforms Extended Base Mod Cups Terrains Maps Cups Terrains Core Exile
  6. Lunchbox

    [XM8 App] Personal Base Location Markers

    Sorry, I am on the forum all the time, I just never log in, I don't care if anyone use my scripts or edit them, as long as it's not for profit.
  7. Lunchbox

    Tanoa Island Access

    You don't need the devs to do this, you can do it yourself.
  8. Lunchbox

    "AiA_Core" requirres addon "A3_Air_F"

    AiA is no longer supported, so people having issues will have no choice but to go to cups since CUPS is the update to AiA.
  9. I did some testing for the upcoming 1.60 patch this week and exile doesn't work at all. if (ExileSystemThreadDelays isEqualTo []) th> 18:404 Error position: <ExileSystemThreadDelays isEqualTo []) th> 18:404 Error Undefined variable in expression: exilesystemthreaddelays 18:404 File exile_server\code\ExileServer_system_thread_threadAdjust.sqf, line 12 18:404 Error in expression <hreadID = param [4, false]; _threadId = ExileSystemThreadID; if(_pushBackThreadI> 18:404 Error position: <ExileSystemThreadID; if(_pushBackThreadI>
  10. Lunchbox

    So uhh no key in exile client download?

    NM, in server files, disregard.
  11. Just bringing it to the attention of the community, lol.
  12. To answer the question of yours since no one answered it, other than to advertise his buddies anti DDoS' services and shit on everyone. The answer is: Depends. DDos attacks come in all shapes and sizes. No matter how much DDos protection you have, if the attack is large enough, no company or protection can stop it. You'll just have to weather it, like a bad storm. All DDoS protection does for you, is stop a small fry from taking down your server on a whim, that's all.
  13. Sure donors help, but at the end of the day, a privately owned forum/business is not a venue that has to support free speech and a donation doesn't support entitlement. Unless I got something wrong here, you donate because you like the work being done, not because it should give you free speech, and it doesn't. Yeah, last I checked, I used one piece of code from Omnicidal, which isn't even the same anymore. Anyway, last I checked, 1=/= half when I have 30+ scripts. You're barking up the wrong tree if you think you would tug at my heart strings by making a comment like that. I simply don't care. Period. To top it all off, I wasn't even attacking you, I was just simply pointing out that a privately held forum does not have to support free speech and you felt the need to immediately attack. You my friend, cannot take any criticism, which is a bad flaw to have. Calm down and drink some tea.
  14. Lunchbox

    Extended Base Mod Check

    I wrote a small check for servers who have the extended base mod. Since the mod is not required to load, it warns players about not having extended base mod (also the consequences) and where to get it. This check will work with other mods as well if you change "extendedbase" to another "CfgPatches". Place at the bottom of initPlayerLocal.sqf in the mission. // Wait until loaded in. waitUntil {!isNull findDisplay 46 && !isNil 'ExileClientLoadedIn' && getPlayerUID player != ''}; uiSleep 5; if (isClass (configFile >> "CfgPatches" >> "extendedbase")) then { ["TaskSucceeded",["","Extended base mod enabled and loaded!"]] call BIS_fnc_showNotification; } else { ["It appears that you do not have the extended base mod enabled. Although the mod is not required, to build A3 objects, you will need the mod. If you try to build A3 objects (Non Exile) without the mod, the objects will disappear when crafted. Please download the mod on A3 launcher and enable the mod to remove this error."] spawn BIS_fnc_guiMessage; };
  15. Lunchbox

    1 or 2 crashes per day

    I am experiencing this as well. Once I increased my paging file to a larger size most of the crashes stopped. I now crash once every couple of days. If I had to guess, Arma3server.exe has a memory leak. I don't run the mods you run, so I doubt it's your mods.
  16. Just to be fair, free speech doesn't apply on a privately owned forum. Do you think this is some sort of government here?
  17. Yeah, that's really weird, I don't know what's going on there.
  18. Well if you put it at the top, it'll wait until you are loaded in completely before loading the trader information. Which could cause some unforeseen issues. You can try putting it in init.sqf instead, it will still probably work. I have a REALLY custom initplayerlocal so there might be something I am missing.
  19. It looks fine, weird. On a side note: To remove your memory errors, increase your paging file. I had the same issue until I did that. The size of the paging file should be 1.5 times the size of your ram.
  20. It should, however, it would mean at some point your playerinitlocal.sqf is broken. Check your RTP to see if you're getting an error with it.
  21. Alright boss, if it works for you.
  22. It doesn't create a task, it's only a notification message with a "taskcreated" message format. BIS_fnc_TaskCreate isn't executed. I can't do BIS_fnc_guimessage for this script because the script won't wait for the okay to be pressed. With 60 players online, I haven't experienced lag due to this script.
  23. That's a bad idea because it's meant to load after all other stuff has been loaded. It will delay loading of trader information.