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5 NeutralAbout Robbhimself
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im using this ported to desolationredux on chernarusredux. Mod is installed and configured properly. I also have the missing map marker issue. First mission creates map marker just fine, after that no additional markers show. The missing map marker thing is definitely a bug, maybe related to certain maps? Edit: marker issue went away not sure why. However i still cant seem to get a mission to complete..
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all those spaces this is doomed. you should pay someone to do it for you.
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zombies EXILE-Z Project - Add Zombies to Exile
Robbhimself replied to Captainjack's topic in Add-ons
temp fix: open generate_zone.sqf find // _back = _back + [[_civiltype, _position, _civilrole]]; // old code uncomment, and comment the _back line above it. that block should look like _number = ZOMgroupsize; //1 + round (random ZOMgroupsize); _group = creategroup ZOMcivilianside; for "_x" from 0 to _number do { _civiltype = civilclass call BIS_fnc_selectRandom; _position = _positions call BIS_fnc_selectRandom; _civilrole = "civil"; //_back = [[_civiltype, _position, _civilrole]]; _back = _back + [[_civiltype, _position, _civilrole]]; // old code }; zombies spawn for me normally now it seems. i still think something snot working right but this helped a little bit.- 876 replies
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zombies EXILE-Z Project - Add Zombies to Exile
Robbhimself replied to Captainjack's topic in Add-ons
In rpt Error in expression <ilrole = "civil"; _back = [[_civiltype, _position, _civilrole]]; }; while { tr> 11:50:16 Error position: <_position, _civilrole]]; }; while { tr>Ok for some reason no matter what i set in fn_init only ONE zombie spawns per town. Just the one. His name is Fred, Any ideas? Using 3.2 serverside.- 876 replies
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zombies EXILE-Z Project - Add Zombies to Exile
Robbhimself replied to Captainjack's topic in Add-ons
so for some reason no matter my settings i can only get one, yes 1, single zombie to spawn per area lol. I named him Fred. using 3.2 server side. included bornholm coords for testing. They spawn. Just one single zombie lol. also have Error in expression <ilrole = "civil"; _back = [[_civiltype, _position, _civilrole]]; }; while { tr> 11:50:16 Error position: <_position, _civilrole]]; }; while { tr>in console- 876 replies
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zombies EXILE-Z Project - Add Zombies to Exile
Robbhimself replied to Captainjack's topic in Add-ons
Same here. kinda seems like it works when it wants to.- 876 replies
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works great on my server
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http://exile.majormittens.co.uk/topic/342-loot-tables-made-easy/
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hey man if you need help getting cba working, my scripts txt is a wreck right now and needs cleaned up but it does work fully with cba. might help http://pastebin.com/WWaTDhE9
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Can't get my custom trader to show
Robbhimself replied to Robbhimself's topic in Traders & Safe Zones
i see. thanks -
Can't get my custom trader to show
Robbhimself replied to Robbhimself's topic in Traders & Safe Zones
there's no npc. nothing there if i use my custom trader. however if i change it to an already set up trader ie the spec ops trader, he appears fine. -
Ok what did i miss here initplayerlocal /////////////////////////////////////////////////////////////////////////// // black market /////////////////////////////////////////////////////////////////////////// [ "Exile_Trader_Black", "GreekHead_A3_01", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [14515.8, 5222.5, 0], 0 ] call ExileClient_object_trader_create; config.cpp class class Exile_Trader_Black { name = "BLACK"; showWeaponFilter = 0; categories[] = { "BlackMarket" }; }; did i derp somewhere or what? if i test with something like the spec ops trader in the same position it works fine. my added trader doesn't for some reason.
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can you hear shots past 100m? lol
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i'm sorry but if you ask this you shouldnt be running a server.
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no it won't. distant sounds wont work correctly. full dragonfyre without cba does NOT work. do not listen to this guy