The Antichrist
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Everything posted by The Antichrist
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@MetalHead Going by that logic anyone who has ever had any traffic violation should have their license revoked and be denied the chance to get their drivers license in most countries around the world.
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You could use add action on a dead vehicle so player can scrap it himself.
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Change this line format["setAccountScore:%1:%2", _playerRespect, _playerObject getVariable ["ExileDatabaseID", 0]] call ExileServer_system_database_query_fireAndForget; To this format["setAccountScore:%1:%2", _playerRespect, (getPlayerUID _playerObject)] call ExileServer_system_database_query_fireAndForget; That is what handles respect saving and it differs from exile default though i don't think it should.
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pen and paper mate or just use google docs
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Allow admins to change how much a vehicle or a safe holds
The Antichrist replied to [SoA]Steve's topic in Constructive Criticism
1 or 2 loadouts ? You can fit 6 lynx and some ammo in each safe which means you can easily fit 4 full kits unless they each include like 5 rpg rockets and 4 navid belts -
So far i've noticed that doors actually lock themselves over restarts however safes and cars don't, safes graphically appear locked but they do stay open.
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You may be too far from the vehicle/door It might not have been used within last 15 minutes or if it was used then the code was never entered (it was already unlocked) Also some vehicles require that you get extra close and scan from underneath of them somewhere in the midsection (large aircraft mostly)
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When you upgrade your concrete floor port using fortification kit (so it has that sliding door) and remove it you get nothing back however when you remove default floor port you can get it back. Pretty sure same would go for upgraded concrete window however i can not confirm that right now. Server i play on is running dev branch on Tanoa map.
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dev help pls Base Wall Health?
The Antichrist replied to T.w² | Prime v2's topic in Constructive Criticism
I've found it that it doesn't really matter if you put your explosives down one by one or all at once. Most of the time regular walls fall with 4 or 5 satchels and reinforced usually never take more than 12 -
How many servers run CUP stuff ? I checked on gametracker and from 125 servers listed with CUP in their title only 20 are not exile or epoch (not even 100% sure about those 20 anyway as some might be running exile or epoch aswell and some have been literally dead for a while) so that's 1/6 from all of the ones marked but there's about 2000 more servers which aren't using their stuff. So if we go by this data and most server owners ditch cup they will sink because 20 servers with very low population (i mean few people on few servers on a good day) won't do much for them
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Still breathing as far as i can tell
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I don't think CUP devs really understand what they're getting themselves into because without mods like epoch and exile they wouldn't even get 20% of the downloads/traffic and recognition they're getting right now. No servers with cup mods means they will slowly but surely disappear off the radar. Sure they have the right to do it but I personally think they haven't thought this one through to the end
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Carry a second primary weapon in launcher spot
The Antichrist replied to Surefire's topic in Feature Wishes
Edit: It should be possible if devs can somehow change around what kind of things you can stick in your launcher inventory slot but then again it's arma so i'd only assume it would be too much of a pain to do. -
That's a good idea however that will never happen in arma
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New weight value for sand and cement bag
The Antichrist replied to artybloc's topic in General Discussion
If you want to adjust cement/sand weight then you need to adjust every other item. Sure it doesn't make sense why it's 100 arma units instead of given 20/25kg but Navid is ~300 or 400 arma units so that makes it 80 or 100kg and since this is arma, nothing makes sense.- 3 replies
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- bag sand
- bag cement
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(and 2 more)
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This is EXILE not real life. Now tell me how a pre-made purchase list would be any different from you buying stuff manually ? P.S. If you so dislike those features why are you still on exile anyway ?
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I think you've missed the point by a mile. What he meant is that you can save a template of sorts that will buy the selected stuff for you at the traders not a spawning loadout lol
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"Mad Passenger" Give something to the pilot
The Antichrist replied to Juba's topic in Feature Wishes
If you didn't know yet then flying an armed heli or driving a car with a gun gives rep to the driver/pilot and not the gunner so instead the gunner should get something. -
If you lay it like i did there's not gaps to fall through but yeah, it can increase your construction count by quite a bit as it takes 2 walls per each floor panel
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You could drop walls in place by using physx and reinforce those to keep your place safe and add a lot more security in the current state.
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DLC weapons and the issue of P2W
The Antichrist replied to Morkelele ◢◤'s topic in Constructive Criticism
It's not like people would survive any longer against a guy running about with a zafir or a lynx than they would against someone with any dlc gun, hell, even a pistol can kill you easily if you're not careful enough. Also spmg or navid are far from OP, if you have decent enough armor you can easily tank multiple shots from those guns and return fire if you find your attacker however if you're driving along in your offroad and run into one of those then you're indeed screwed. Probably the same old "noob" thing applies to a lot of people. i.e. You killed me with a dlc gun, you're the noob for using it or I killed you with a dlc gun, you're a noob for not using one.- 25 replies
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- 2
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- overpowered
- op
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(and 2 more)
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Why not just name your territory the same as nearby/actual location ?
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Status of helis and vehicles module damage
The Antichrist replied to Havoc302's topic in Feature Wishes
What you're looking for is 2nd (Health something, yes it works for vehicles when you're in them) option on bottom right in your XM8 for damage and scroll wheel to confirm if autohover is on or not. As for aircraft behaviour it's rather simple, destroyed winch won't let you lift anything (damaged might not lift everything, depending on damage), damaged or broken tail rotor will rotate heli clockwise, broken engine/ main rotor assembly won't even start and as for the rest it seems to have no effect in exile though transmission might affect something but i've never broken it before. Edit: Damaged fuel tank will let you have only certain amount of fuel, depending on damage i.e. Your fuel tank is at 60% so you won't be able to load more than 60% of total fuel quantity (40% will leak out) -
How does this abandoned safe thing work exactly ?
The Antichrist posted a topic in General Discussion
Does it work like it used to in arma 2 where if you don't use your safe for a while it resets to 0000 or does it reset the safe after the connected flag hasn't been paid for ? -
How does this abandoned safe thing work exactly ?
The Antichrist replied to The Antichrist's topic in General Discussion
Just a quick question, does paying base maintenance reset the safe timer or you have to interact with it yourself ?