Fleischer110
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Everything posted by Fleischer110
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blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
Fleischer110 replied to Ghostrider-DBD's topic in Add-ons
I got it, thanks for the help .. have changed this // blck_killPercentage blck_missionEndCondition = "allKilledOrPlayerNear"; mission is only marked as `clear` when all npc's are dead -
blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
Fleischer110 replied to Ghostrider-DBD's topic in Add-ons
Thank you for the note ... unfortunately I have already tried that, without success .. // = no success 0.99999 = no success 1.0 = no success 1 = no success Next I test if with "0" I can disable this function -
I added this to my config, server start does not work correctly. what am I doing wrong? Please help. class Flag { targetType = 2; target = "Exile_Construction_Flag_Static "; class Actions { class Payprotection: ExileAbstractAction { title = "Pay Protection"; condition = "true"; action = "_this call ExileClient_gui_payTerritoryProtectionMoneyDialog_show"; }; class Upgrade: ExileAbstractAction { title = "Upgrade"; condition = "true"; action = "_this call ExileClient_gui_upgradeterritoryDialog_request"; }; }; };
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TerritoryProtection+UpgradeTerritory on the Flag
Fleischer110 replied to Fleischer110's topic in English
had a little something wrong ... it works fine now, here is the text .. who would like to have it class Flag { targetType = 2; target = "Exile_Construction_Flag_Static"; class Actions { class PayProtection: ExileAbstractAction { title = "Pay Protection"; condition = "true"; action = "_this call ExileClient_gui_payTerritoryProtectionMoneyDialog_show"; }; class Upgrade: ExileAbstractAction { title = "Upgrade"; condition = "true"; action = "_this call ExileClient_gui_upgradeTerritoryDialog_show"; }; }; }; -
TerritoryProtection+UpgradeTerritory on the Flag
Fleischer110 replied to Fleischer110's topic in English
It can also be installed on the flag, I have even saw other servers. -
TerritoryProtection+UpgradeTerritory on the Flag
Fleischer110 replied to Fleischer110's topic in English
I found the following error ... what does that mean? Warning Message: File mpaltis\__cur_mp.altis\config.cpp, line 4115: /CfgInteractionMenus/: '易encountered instead of '{' 4:17:40 Warning Message: Config : some input after EndOfFile. 4:17:40 Class ExileAbstractAction destroyed with lock count 91 4:17:40 Mission Exile.altis: Missing 'description.ext::Header' -
blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
Fleischer110 replied to Ghostrider-DBD's topic in Add-ons
Unfortunately, both does not work 1.0 or 1, no matter it ends when still 1 npc is alive .. has no experience with it? -
blckeagls Missions: Dynamic, Static, Highly Configurable, Mission Creation Tools Included.
Fleischer110 replied to Ghostrider-DBD's topic in Add-ons
hello, I do not want to show the missions at 0.9 that you're done, the players are confused. what should I write 1.0 or only 1 .. so that only appears, mission clear, if all npc's are really dead -
have everything installed .. it works very well ... only the AI kills are not displayed
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[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Fleischer110 replied to Announcement's topic in Add-ons
ight you have ... have fixed it. have entered the mode under the wrong name .. now everything is running as usual -
[RELEASE] Extended Survival Pack LAST COMPATIBILITY CHECK 05.05.2019
Fleischer110 replied to Announcement's topic in Add-ons
Hello, Everything works, mines and grass missions appear. but he will not spawn any stone and plant you no hemp ... what am I doing wrong. at 1.0.3 exile everything was fine .. plant and stone available from 1.0.4 not -
the trader layout would interest me .. is that a script
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Danke für eure nachfragen, es speichert wieder, es war DMS Occupation der spawn eines random Helis verhinderte das speichern, klingt komisch, ist aber so... Aber danke trotzdem, Klasse Community
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Hallo Ich hoffe ihr könnt mir helfen, in letzter Zeit werden die items die sich in safes oder Kisten befinden nicht mehr gespeichert. Nach dem Restart alles weg. Gibts was , was man Unternehmen kann. Für jede Hilfe wäre ich dankbar.
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[Guide] Creating DMS static AI mission
Fleischer110 replied to Super Jerome's topic in Events, Missions & AI
So the mission should appear only once per restart ... not several times...what do I have to set that static missions appear only once -
Hello, I was yesterday on a server, and was very amazed that these kill messages still work. Still how, I wonder. Can someone tell me how this is installed now. Push me
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Könnte man dieses Script https://epochmod.com/forum/topic/34655-release-sector-addon-050-framework-for-staticmission-millitarize-area-taviana-sector-b-rewiten-august-2015/ auf Exile umschreiben? wüäre sehr dankebar für jede Hilfe. MfG
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jetzt komme ich erst darauf, ihr meint die Map Taviana nicht das Sector Script ansich. Also darf ich das Script verwenden für meine Map MSKE-2017 .. dachte ihr meint das Script.
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oh sorry .. hat sich erledigt.. kann gelöscht werden :::
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Have the same problem. How did you fix it. With me appears apex, then kick.
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["Land_HelipadSquare_F", [15085.8, 8619.97, 98], [0, 1, 0], [0, 0, 1], true], ["Land_HelipadSquare_F", [15105.7, 8598.92, 98], [0, 1, 0], [0, 0, 1], true] These two helipads are in the initserver.sqf. You have to adjust the height of the pads. So the third number in the first bracket. 98 works with me, with you it could be higher [15105.7, 8598.92, 102] or less [15085.8, 8619.97, 92] only the rear number is interesting
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The catapult works with these code in the init.sqf if (isServer) then { // Spawn Carrier on Server private _carrier = createVehicle ["Land_Carrier_01_base_F",[15081.7,8479.79,0],[],0,"None"]; _carrier setPosWorld [15081.7,8479.79,0]; _carrier setDir 0; [_carrier] call BIS_fnc_Carrier01PosUpdate; // Broadcast Carrier ID over network missionNamespace setVariable ["USS_FREEDOM_CARRIER",_carrier]; publicVariable "USS_FREEDOM_CARRIER"; } else { [] spawn { // Clients wait for carrier waitUntil { !(isNull (missionNamespace getVariable ["USS_FREEDOM_CARRIER",objNull])) }; // Work around for missing carrier data not being broadcast as expected if (count (USS_FREEDOM_CARRIER getVariable ["bis_carrierParts", []]) == 0) then { ["Carrier %1 is empty. Client Fixing.",str "bis_carrierParts"] call BIS_fnc_logFormatServer; private _carrierPartsArray = (configFile >> "CfgVehicles" >> typeOf USS_FREEDOM_CARRIER >> "multiStructureParts") call BIS_fnc_getCfgDataArray; private _partClasses = _carrierPartsArray apply {_x select 0}; private _nearbyCarrierParts = nearestObjects [USS_FREEDOM_CARRIER,_partClasses,500]; { private _carrierPart = _x; private _index = _forEachIndex; { if ((_carrierPart select 0) isEqualTo typeOf _x) exitWith { _carrierPart set [0,_x]; }; } forEach _nearbyCarrierParts; _carrierPartsArray set [_index,_carrierPart]; } forEach _carrierPartsArray; USS_FREEDOM_CARRIER setVariable ["bis_carrierParts",_nearbyCarrierParts]; ["Carrier %1 was empty. Now contains %2.",str "bis_carrierParts",USS_FREEDOM_CARRIER getVariable ["bis_carrierParts", []]] call BIS_fnc_logFormatServer; }; // Client Initiate Carrier Actions with slight delay to ensure carrier is sync'd [USS_FREEDOM_CARRIER] spawn { sleep 1; _this call BIS_fnc_Carrier01Init}; }; }; And the error code 13, please adjust the position (lower) of the helipad. With me this worked. ["Land_HelipadSquare_F", [15085.8, 8619.97, 98], [0, 1, 0], [0, 0, 1], true], ["Land_HelipadSquare_F", [15105.7, 8598.92, 98], [0, 1, 0], [0, 0, 1], true]
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Dynamic Vehicle Spawn with Items in their Inventory
Fleischer110 replied to Jenartor's topic in Scripts
A question about this script, does it still work with the version exile 1.0.2? I have it installed, server starts, but I do not come to the server. Perhaps I have made a mistake in the installation, which I do not think, since the script is easy to install. The script still works or does not it work? -
ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade
Fleischer110 replied to Janski's topic in Scripts
First a big praise to the developer of this script .. it all works very well .. Still have a question .. how do I get the trigger for the virtual garage on the flag? Please answer with example and in detail, I am a bit stupid!- 2256 replies
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- virtual garage
- vg
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