Fleischer110

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About Fleischer110

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  1. I got it, thanks for the help .. have changed this // blck_killPercentage blck_missionEndCondition = "allKilledOrPlayerNear"; mission is only marked as `clear` when all npc's are dead
  2. Thank you for the note ... unfortunately I have already tried that, without success .. // = no success 0.99999 = no success 1.0 = no success 1 = no success Next I test if with "0" I can disable this function
  3. Fleischer110

    TerritoryProtection+UpgradeTerritory on the Flag

    had a little something wrong ... it works fine now, here is the text .. who would like to have it class Flag { targetType = 2; target = "Exile_Construction_Flag_Static"; class Actions { class PayProtection: ExileAbstractAction { title = "Pay Protection"; condition = "true"; action = "_this call ExileClient_gui_payTerritoryProtectionMoneyDialog_show"; }; class Upgrade: ExileAbstractAction { title = "Upgrade"; condition = "true"; action = "_this call ExileClient_gui_upgradeTerritoryDialog_show"; }; }; };
  4. Fleischer110

    TerritoryProtection+UpgradeTerritory on the Flag

    It can also be installed on the flag, I have even saw other servers.
  5. Fleischer110

    TerritoryProtection+UpgradeTerritory on the Flag

    I found the following error ... what does that mean? Warning Message: File mpaltis\__cur_mp.altis\config.cpp, line 4115: /CfgInteractionMenus/: '易encountered instead of '{' 4:17:40 Warning Message: Config : some input after EndOfFile. 4:17:40 Class ExileAbstractAction destroyed with lock count 91 4:17:40 Mission Exile.altis: Missing 'description.ext::Header'
  6. I added this to my config, server start does not work correctly. what am I doing wrong? Please help. class Flag { targetType = 2; target = "Exile_Construction_Flag_Static "; class Actions { class Payprotection: ExileAbstractAction { title = "Pay Protection"; condition = "true"; action = "_this call ExileClient_gui_payTerritoryProtectionMoneyDialog_show"; }; class Upgrade: ExileAbstractAction { title = "Upgrade"; condition = "true"; action = "_this call ExileClient_gui_upgradeterritoryDialog_request"; }; }; };
  7. Unfortunately, both does not work 1.0 or 1, no matter it ends when still 1 npc is alive .. has no experience with it?
  8. hello, I do not want to show the missions at 0.9 that you're done, the players are confused. what should I write 1.0 or only 1 .. so that only appears, mission clear, if all npc's are really dead
  9. Fleischer110

    [RELEASE] LIVE SCOREBOARDS

    have everything installed .. it works very well ... only the AI kills are not displayed
  10. ight you have ... have fixed it. have entered the mode under the wrong name .. now everything is running as usual
  11. Hello, Everything works, mines and grass missions appear. but he will not spawn any stone and plant you no hemp ... what am I doing wrong. at 1.0.3 exile everything was fine .. plant and stone available from 1.0.4 not
  12. Fleischer110

    [Release] Ducks of War

    the trader layout would interest me .. is that a script
  13. Fleischer110

    Nach Restart alles weg!

    Danke für eure nachfragen, es speichert wieder, es war DMS Occupation der spawn eines random Helis verhinderte das speichern, klingt komisch, ist aber so... Aber danke trotzdem, Klasse Community
  14. Fleischer110

    Nach Restart alles weg!

    Hallo Ich hoffe ihr könnt mir helfen, in letzter Zeit werden die items die sich in safes oder Kisten befinden nicht mehr gespeichert. Nach dem Restart alles weg. Gibts was , was man Unternehmen kann. Für jede Hilfe wäre ich dankbar.
  15. Fleischer110

    [Guide] Creating DMS static AI mission

    So the mission should appear only once per restart ... not several times...what do I have to set that static missions appear only once