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Everything posted by Mikeeeyy
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Simply download this pbo file: https://www.mediafire.com/?vyqx9s2dqn6ncd7 and drop it inside @ExileServer\addons. This will stop uniforms/vests disappearing after server restarts. It works by detecting that your uniform and/or vest is bugged, and then simply giving you a new one. Players won't be able to tell that anything is happening, it's like they were never bugged
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Death Loop Bug This bug is caused by your character dieing before it's properly initialised. In most cases it's death from fall damage, for example logging out on a mission building and then logging in and falling to your death. To fix this we simply freeze the character until the client has taken ownership. Open ExileServer_object_player_database_load.sqf Find: _player = _group createUnit ["Exile_Unit_Player", _position, [], 0, "CAN_COLLIDE"]; and underneath paste this: _player enableSimulation false; Find: _player addMPEventHandler ["MPKilled", {_this call ExileServer_object_player_event_onMpKilled}]; and underneath paste this: _tempFix = { if (!local _this) then { _this enableSimulation true; [_x select 4] call ExileServer_system_thread_removeTask; }; }; [1, _tempFix, _player, true] call ExileServer_system_thread_addTask; Step 3 may not even be needed, I'm just doing it anyway because it seems like a good idea for the unit to have simulation server side. Please note step 3 is a "temp hacky fix" just because I can't be bothered editing the login fsm, but preferrably when the devs fix it, they should just enableSimulationGlobal on the unit after selectPlayer or towards the end of the fsm when done loading. Pre-fixed ExileServer_object_player_database_load.sqf here: http://pastebin.com/raw/JtG8bmwu
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There's no need for RConIP... just make sure you set the RConPort to <your port> + 4 and you'll be fine. Also, difficulty fix is here: https://forums.bistudio.com/topic/190122-third-person-view-and-veteran-difficulty/#entry3012341
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It must be calling before hand now then, either that or allMapMarkers has become lazy Either way the problem is that allMapMarkers is being called too early.
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I think allMapMarkers is firing too early, but idk why that would have changed. I remember trying to use it on preInit on server side and it returned an empty array.
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SAFEZONE FIX Create a file in your mission file at the same location as description.ext called init.sqf. Then in that file paste this: call ExileClient_system_map_initialize
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Create a file in your mission file at the same location as description.ext called init.sqf. Then in that file paste this: call ExileClient_system_map_initialize
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Your player saves every 5 minutes, your hunger/thirst/alcohol etc... will only save when your player is saved. When you disconnect your player is saved too, but it is fired server side and your stats are recorded client side, meaning there's no way to fetch your current stats when you disconnect. There's not really an easy fix without increasing network utilization.
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Trolls complain that I am too heavy-handed?
Mikeeeyy replied to GamersRoost's topic in General Discussion
I would've done the same thing, you don't accidentally spawn that amount of bikes... -
Override ExileClient_action_execute https://gist.githubusercontent.com/anonymous/59909eb1fa985232cfb4/raw/37c389bd53d24cbdb12f86831ed105d0faafd7ac/2016-03-28_12-19-59.txt See line 25.
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There's a lot of spelling mistakes, I think two of the devs aren't native English
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Okay I get what you're saying, basically the pop tabs lost from the overlap need to be taken away from the fee, that way you're not losing out by paying it early. I don't think it's entirely possible because there's no way of getting how much the last fee was, so you can't work out the refund. Any other way will end up in money duplication.
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But then you could essentially double the despawn time, as soon as you've placed your flag, go pay your fee and you don't have to worry about it for 60 days.
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In ExileClient_util_world_canBuildHere.sqf { _radius = _x getVariable ["ExileTerritorySize", -1]; if (((AGLtoASL _position) distance (getPosASL _x)) < _radius) then { _buildRights = _x getVariable ["ExileTerritoryBuildRights", []]; if (_playerUID in _buildRights) then { _territoryLevelConfigs = getArray (missionConfigFile >> "CfgTerritories" >> "prices"); _territoryLevelConfig = _territoryLevelConfigs select ((_x getVariable ["ExileTerritoryLevel", 0]) - 1); _numberOfConstructionsAllowed = _territoryLevelConfig select 2; if ((_x getVariable ["ExileTerritoryNumberOfConstructions", 0]) >= _numberOfConstructionsAllowed) then { throw 6; }; throw 0; }; }; throw 2; } //forEach (_position nearObjects ["Exile_Construction_Flag_Static", _minimumDistanceToOtherTerritories]); forEach nearestObjects [_position, ["Exile_Construction_Flag_Static"], _minimumDistanceToOtherTerritories]; This needs changing to nearestObjects or change something with throw 2, if nearObjects gets the flag not closest to you first, it won't let you build as it throws after the first iteration of the loop. File with changes and explanation here, easier to view and read: http://puu.sh/meeAX/158a7047d9.txt
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"You are inside enemy territory!" Bug with fix
Mikeeeyy replied to Mikeeeyy's question in Clientside
Overwrite, if it's not working you're doing something wrong. -
[CLOSED] Garage Virtual Vehicle Storage
Mikeeeyy replied to dashi.gamer's topic in General Discussion
Looks like it was stolen from my mission file without the necessary functions/server side stuff. -
Are you talking about mine or Chris'?
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That's to jump back into unscheduled environment. Also you're adding back uniform/vest from the variable from the server, the server sees you with no uniform/vest, so you're adding no uniform/vest lol.
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If it's for crafting it's probably only checking CfgMagazines, where as an axe is a weapon which belongs in CfgWeapons.
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"You are inside enemy territory!" Bug with fix
Mikeeeyy replied to Mikeeeyy's question in Clientside
This fix will be included in the next Exile release, in the mean time use the file from the puush link. -
"You are inside enemy territory!" Bug with fix
Mikeeeyy replied to Mikeeeyy's question in Clientside
Bump. -
[SOLVED] Woodland uniform bug - it may hold 50% less damage to limbs
Mikeeeyy replied to Squizzz's question in Serverside
Don't forget to check containers and vehicles -
There's definitely some kind of issue there, one my fix wont fix. Good luck man, I hope the Exile devs can find the problem.
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That looks like a different issue, one which my fix won't fix. I've never actually seen the death loop happen like that, only time it has happened to me is if a player dies while loading in. My fix is to freeze the player in place until they have control. Yours is happening when you log out normally. Have you edited some files and screwed it up?