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6 NeutralAbout lapulapu
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lapulapu started following Territories / Stealing Flags / Paying Ransom, [Release] Custom Chernarus Trader (Silver Edition), Adding effects to the map and and 5 others
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[Release] Custom Chernarus Trader (Silver Edition)
lapulapu replied to S.'s topic in Traders & Safe Zones
Has anyone still got the files for this? site is down- 29 replies
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- trader hub
- server
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I was wondering the same thing. Some effects I've added into the mission.sqm dont show ingame.
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Thanks for the update. Yep, all is well now.
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Hi, All of a sudden my exile server will not boot. It gets to this point in the RPT then just closes. Then noticed this in the armalog.log file in the @infiSTAR_Exile folder nslookup shows 104.28.28.61 and 104.28.29.61, so as a test, i entered 104.28.29.61 into my host file, then my exile server now boots. Is there a issue with your host or dns?
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From memory, thats the older format isnt it? If you use Exile 3den editor, it compiles the traders abit different. Also, your array has a comma at the end and doesnt look like it has direction defined. Pretty sure that format still works fine, but the array needs fixing. Example: //////////////////////////////////////////////////////////////////////////// // South East Armory Trader //////////////////////////////////////////////////////////////////////////// _trader = [ "Exile_Trader_Armory", "Exile_Trader_Armory", "WhiteHead_20", ["HubStanding_idle1", "HubStanding_idle2", "HubStanding_idle3"], [23064, 7258.45, 48.8435], 100 //add this line with direction you want it facing. ] call ExileClient_object_trader_create;
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Thanks, I did the same and was able to also download the latest version. Problem solved.
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Same thing here...
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lapulapu changed their profile photo
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Havent used Altis in awhile, but took a quick look in the default Exile.Altis.pbo Check out the initServer.sqf Looks like for all spawned objects enableSimulationGlobal is set to false. eg: ["Land_CarService_F", [14618.7,16877.4,18.7724], [[0.750538,-0.660827,0],[0,0,1]], [false, false]], That 1st false would need to be changed to true for any structures you would wants doors to work on. So find the classnames of all the buildings you want to work in that file, and update that false to true.
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You dont need to replace files in the exile_server.pbo. Just copy that file from the EBM folder into your mission somewhere (eg: custom\overwrite) and add the line to your CustomCode overwrites. class CfgExileCustomCode { ExileServer_object_construction_database_load = "custom\overwrite\ExileServer_object_construction_database_load.sqf"; };
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Hi, I tried to register my account for the xm8 app, but didn't receive the verification email. And cant login as it says my account is not yet verified. If I try to reset my password, it sends me an email, but there is no link/button in the email to do the reset. account ([email protected]) Thanks
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That's weird.. I had that forced enabled and it seemed to work fine. 0 = options 1 = Force enable 2 = Force disable I've currently got mine set to 0 and I can enable/disable it just fine in the options.
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Exile 1.0.0 - Issues inserting containers to db
lapulapu replied to lapulapu's question in Serverside
Ok.. now I'm trippin'... now it seems to be working... -
I've got the latest version of exile.ini in my sql_custom_v2 folder but getting this error. And it doesn't seem to be saving any containers to the DB. Also seeing this in the .rpt
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Hi All, One thing I noticed at the update is that I had customised levels above the standard exile level 10, yet any flags that were stolen above level 10 could not have their ransom paid. Stolen flags that you get back only go up to level 10 also. I can see the need for these separate level flags, instead of one standard flag you get back for ransom. One could most likely use a cheap stolen flag to restore a level 10 base flag. I've since rescaled my levels/radius/objects to keep within the 10 levels which sorted my issue. Would it be worth putting a note in the config comments for "CfgTerritories" so people avoid going above the standard 10 levels, and rather scale their building object/radius's within the 10 levels?
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I put my Russian roulette in the shed at Stary Sobor. Heres a snip from a config file I call from initLocalPlayer.sqf Here's a snip from a config file I call in a custom.pbo on the server. Concrete Mixers are the same.. just wack em on the map. Only real thing I did was use the M3 3den editor and place all that crap, export. NOTE: I'm using Infistar and I did have to do a couple of BE filters. One for sitting and one for the suicide. Hope that helps guys.