crecker
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Hi Guys, i was able to handle all battleye scrips but now i am stuck at this one: http://pastebin.com/qp7wmxFw tried to add alot of variations to my scripts.txt but none of them work. Thx, crecker
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Same here running Linux. Arma3 Server and Exile fresh installed. 16:53:33 "ExileServer - Database Error: Error Statement Exception" 16:53:33 Error in expression <se_handleBig; }; }; ((_result select 1) select 0) select 0> 16:53:33 Error position: <select 0) select 0> 16:53:33 Error Generic error in expression 16:53:33 File exile_server\code\ExileServer_system_database_query_selectSingleField.sqf, line 27 16:53:33 Error in expression <se_handleBig; }; }; ((_result select 1) select 0) select 0> 16:53:33 Error position: <select 0) select 0> 16:53:33 Error Generic error in expression 16:53:33 File exile_server\code\ExileServer_system_database_query_selectSingleField.sqf, line 27
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Open fnc_ZProximity.sqf and edit line 11 _units = ["C_man_polo_1_F_euro","C_man_polo_2_F_asia","C_man_polo_3_F","C_man_polo_4_F","C_man_polo_5_F","C_man_polo_6_F","C_man_p_fugitive_F","C_scientist_F","C_man_hunter_1_F","C_journalist_F","C_Nikos2","C_Driver_1_F"]; I did that and added Ryans Z&D. But they are very hard to kill. Would like to change the side from civilian to east so my AIs attack them as well but the config.sqf says /* XXXXXXXXXXXXXXXXXXXXX DON'T EDIT BELOW! XXXXXXXXXXXXXXXXXXXXXXXXX */ SideZMB = createCenter civilian; groupZMB = createGroup civilian; sleep 0.1; fncZcontact = compile preprocessFile "zombie\fnc_Zcontact.sqf"; fncZproximity = compile preprocessFile "zombie\fnc_ZProximity.sqf"; zarray=[]; []call fncZproximity; /* XXXXXXXXXXXXXXXXXXXXX DON'T EDIT XXXXXXXXXXXXXXXXXXXXXXXXX */ Is it possible to change it anyway or will it mess up? Thx, crecker
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Hello spear, thanks for the mission file. I just added the traders and got the following problem with the vehicle trader: If i buy a car i spawn around 50 meters away from the trader in the field. If other players buy cars they spawn right next to the trader which causes the cars to bug in a wall and explode. Can you tell me where the spawn point of the vehicle is handled? TIA, Carsten
- 14 replies
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- mission.sqm
- exile.chernarus
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crecker started following Vanilla Chernarus mission file
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Are you starting your server from your bash?
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Hi, for step 10 and 11 i would recommend the following: wget https://github.com/Torndeco/extDB2/releases/download/65/extDB2-v65.rar unrar e extDB2-v65.rar cp extDB2.so ~/steamcmd/arma3/@exileserver The Filezilla part is a bit confusing as you work with wget and cp normally.
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Me too. A3XAI works well with upper case letters. Let me know if it works for you, too.
- 876 replies
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- mod
- relentless
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Finaly found out why this happened on my Linux Server. Everything in the @ryanzombie directory hast to be lower case.
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Hi, i dont have any Zombie spawns. Here is a snipped of the Logs if a player spawns: 8:31:39 Cannot create non-ai vehicle RyanZombieC_Orestesslow, 8:31:39 Cannot create non-ai vehicle RyanZombieboss1, 8:31:39 Cannot create non-ai vehicle RyanZombieC_man_hunter_1_Fslow, 8:31:53 Cannot create non-ai vehicle RyanZombieB_Soldier_02_f_1slow, 8:31:53 Cannot create non-ai vehicle RyanZombieB_Soldier_03_f_1slow, 8:32:05 Cannot create non-ai vehicle RyanZombieC_Nikosslow, BE is deactivated for testing atm. Any ideas? Thanks!
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Stuck on "receiving server version". Any what could be wrong? TIA, Crecker
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Alright thank you, it helps!
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Hi, on a fresh installed Exile Server, can i put the ZOM Directory and the init.sqf into the exile_server.pbo located in @exileserver? I am a little bit confused by the term "your mpmission of choice". Thanks in advance, crecker
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Hi, great work thank you! Just one thing: On your 5. step you do the following: mv keys/ ~/steamcmd/arma3/keys/ That creates a keys subfolder in ~/steamcmd/arma3/keys/ which gave me an error while trying to join.So i would recommend the following:mv keys/* ~/steamcmd/arma3/keys/ Regards,crecker EDIT: Same for mv mpmissions/ ~/steamcmd/arma3/mpmissions/